Player Matchup

Geb
Geb
Silver II
 
Geb
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
Reynoldsss
Janus
Gold I
Level 156
God Stats
15W - 17L
1,592 SR
Queue Stats
519W - 509L
1,499 MMR
Solo
Izanami
Izanami
Gold II
Travis5050
Izanami
Gold II
Level 157
God Stats
14W - 8L
1,676 SR
Queue Stats
400W - 414L
1,553 MMR
Solo
Achilles
Achilles
Gold III
Zαnder
Achilles
Gold III
Level 148
God Stats
3W - 3L
1,697 SR
Queue Stats
380W - 386L
1,494 MMR
Solo
Pele
Pele
Gold IV
heatran75
Pele
Gold IV
Level 118
God Stats
8W - 6L
1,624 SR
Queue Stats
155W - 159L
1,476 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,618 SR
1,504 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,657 SR
1,497 MMR
Persephone
Persephone
Gold IV
 
Persephone
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
FasterFastest
Neith
Gold V
Level 39
God Stats
1W - 2L
2,020 SR
Queue Stats
62W - 41L
1,536 MMR
Solo
Mercury
Mercury
Gold III
bennyboy911
Mercury
Gold III
Level 141
God Stats
5W - 3L
1,548 SR
Queue Stats
107W - 108L
1,438 MMR
Solo
Ares
Ares
Platinum V
icoltus
Ares
Platinum V
Level 156
God Stats
1W - 1L
1,361 SR
Queue Stats
98W - 107L
1,457 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
xPhoenix03
Ratatoskr
Gold V
Level 94
God Stats
10W - 4L
1,853 SR
Queue Stats
37W - 27L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
1 / 5 / 2
5,543
426
1,667
11,422
3,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
13
2 / 3 / 1
6,841
526
5,144
7,198
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Travis5050
Izanami
10
0 / 5 / 0
6,230
479
2,534
7,401
1,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Zαnder
Achilles
10
0 / 3 / 2
6,164
474
4,630
10,373
7,150
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pele
12
5 / 3 / 1
7,331
564
5,440
9,794
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
TiamatAthenaGilgameshSetTsukuyomi

VS

Bans
ApolloGuan YuKing ArthurAwilixCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
3 / 2 / 2
8,245
634
6,691
4,803
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 2 / 4
8,818
678
10,652
8,432
2,785
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
bennyboy911
Mercury
12
1 / 1 / 2
6,965
536
1,681
7,077
2,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
icoltus
Ares
12
6 / 1 / 3
7,718
594
7,272
6,059
3,326
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ratatoskr
xPhoenix03
Ratatoskr
13
2 / 2 / 1
7,736
595
6,672
10,394
4,625
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
8
Kills
19
19
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
2
0.4
W
Persephone
 
Persephone
3
2
2
2
W
7
2
4
4.5
L
Janus
2
3
1
0.83
L
Izanami
Travis5050
Izanami
0
5
0
0
L
Achilles
Zαnder
Achilles
0
3
2
0.33
W
Mercury
bennyboy911
Mercury
1
1
2
2
L
Pele
5
3
1
1.83
W
Ares
icoltus
Ares
6
1
3
7.5
W
Ratatoskr
xPhoenix03
Ratatoskr
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,415
Damage
32,968
46,188
Taken
36,765
17,435
Mitigated
14,368
12,195
Healing
8,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,667
485
0
2,573
11,422
3,786
0
5,600
5,822
7,381
0
W
Persephone
 
Persephone
6,691
438
0
1,564
4,803
1,354
6
1,001
3,740
45,092
0
W
10,652
4,424
0
2,474
8,432
2,785
754
1,578
6,728
0
57,308
L
Janus
5,144
631
0
1,655
7,198
2,030
0
2,237
4,961
47,927
0
L
Izanami
Travis5050
Izanami
2,534
1,386
0
2,226
7,401
1,511
480
1,507
5,894
0
38,344
L
Achilles
Zαnder
Achilles
4,630
1,624
0
3,194
10,373
7,150
0
1,215
9,158
0
27,038
W
Mercury
bennyboy911
Mercury
1,681
706
0
330
7,077
2,278
0
1,087
5,928
0
43,379
L
Pele
5,440
1,307
0
2,547
9,794
2,958
0
3,404
6,390
0
41,947
W
Ares
icoltus
Ares
7,272
330
0
1,710
6,059
3,326
0
1,468
4,512
27,461
0
W
Ratatoskr
xPhoenix03
Ratatoskr
6,672
2,212
0
2,522
10,394
4,625
0
1,289
9,045
0
44,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,109
Gold Earned
39,482
341
Minions Killed
417
0
Camps Cleared
0
1,282,721
Distance Traveled
1,371,470
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,543
426
9
1
0
279,608
4
W
Persephone
8,245
634
89
7
0
265,809
4
W
Neith
8,818
678
101
8
0
250,692
4
L
Janus
6,841
526
99
8
0
268,310
4
L
Izanami
6,230
479
81
6
0
226,762
4
L
Achilles
6,164
474
63
5
0
208,397
8
W
Mercury
6,965
536
85
7
0
323,753
4
L
Pele
7,331
564
89
7
0
299,644
0
W
Ares
7,718
594
43
3
0
251,615
3
W
Ratatoskr
7,736
595
99
8
0
279,601
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role