Player Matchup

Ymir
Ymir
KiteTwinBlades
Ymir
Level 29
God Stats
15W - 20L
1,420 SR
Queue Stats
112W - 163L
1,329 Elo+
Solo
Janus
Janus
MJ Pudgeboy
Janus
Level 28
God Stats
7W - 4L
1,518 SR
Queue Stats
19W - 30L
1,347 Elo+
Party 2
Ne Zha
Ne Zha
TrophyHunter712
Ne Zha
Level 27
God Stats
5W - 3L
1,497 SR
Queue Stats
14W - 16L
1,379 Elo+
Party 2
Team Averages
Level 28
1,478 SR
1,351 Elo+

VS

Team Averages
Level 32
1,677 SR
1,434 Elo+
Xing Tian
Xing Tian
GenociderSy0
Xing Tian
Level 68
God Stats
6W - 2L
1,896 SR
Queue Stats
30W - 21L
1,512 Elo+
Party 1
Izanami
Izanami
IcyMutt
Izanami
Level 24
God Stats
10W - 6L
1,635 SR
Queue Stats
23W - 24L
1,512 Elo+
Party 1
Tiamat
Tiamat
SavaqeXx
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 5
7,581
758
2,683
5,396
4,127
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

12
3 / 1 / 8
7,463
746
6,079
2,898
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 7
7,732
773
5,379
3,023
1,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GenociderSy0
Xing Tian
10
0 / 2 / 2
6,170
617
2,927
7,476
5,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
IcyMutt
Izanami
10
2 / 3 / 0
6,449
645
1,751
6,636
1,826
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Tiamat
SavaqeXx
Tiamat
6
0 / 8 / 0
5,297
530
992
6,480
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
13
Kills
2
2
Deaths
13
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
GenociderSy0
Xing Tian
0
2
2
0.5
L
Izanami
IcyMutt
Izanami
2
3
0
0.67
W
5
1
5
7.5
W
3
1
8
7
L
Tiamat
SavaqeXx
Tiamat
0
8
0
0
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,141
Damage
5,670
11,317
Taken
20,592
6,659
Mitigated
10,068
1,125
Healing
2,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
GenociderSy0
Xing Tian
2,927
148
0
621
7,476
5,480
0
3,204
3,914
11,473
0
L
Izanami
IcyMutt
Izanami
1,751
1,142
0
1,520
6,636
1,826
0
2,350
4,020
0
17,127
W
2,683
212
0
0
5,396
4,127
62
1,958
3,438
10,364
0
W
6,079
184
0
20
2,898
834
99
919
1,979
31,766
0
L
Tiamat
SavaqeXx
Tiamat
992
106
0
130
6,480
2,762
0
2,661
3,545
5,856
0
W
5,379
855
0
1,105
3,023
1,698
75
1,042
1,981
0
15,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,776
Gold Earned
17,916
110
Minions Killed
58
0
Camps Cleared
0
527,460
Distance Traveled
401,997
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,170
617
16
2
0
163,198
1
L
Izanami
6,449
645
38
4
0
136,009
0
W
Ymir
7,581
758
28
3
0
131,822
3
W
Janus
7,463
746
62
6
0
188,798
0
L
Tiamat
5,297
530
4
0
0
102,790
0
W
Ne Zha
7,732
773
20
2
0
206,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role