Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Fate SNORLAX
Apollo
Level 27
God Stats
7W - 4L
1,533 SR
Queue Stats
35W - 25L
1,522 Elo+
Solo
Nox
Nox
MiamoM
Nox
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 10L
1,473 Elo+
Solo
Thanatos
Thanatos
WhTNuT
Thanatos
Level 13
God Stats
1W - 1L
1,771 SR
Queue Stats
14W - 17L
1,492 Elo+
Party 3
Ymir
Ymir
bldthirstyninja
Ymir
Level 16
God Stats
0W - 3L
1,174 SR
Queue Stats
23W - 17L
1,613 Elo+
Party 3
Team Averages
Level 20
1,496 SR
1,520 Elo+

VS

Team Averages
Level 25
1,664 SR
1,532 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Alex__EL__Loco
Gilgamesh
Level 27
God Stats
23W - 9L
1,835 SR
Queue Stats
196W - 184L
1,519 Elo+
Party 2
Arachne
Arachne
MrMyth7484
Arachne
Level 18
God Stats
38W - 34L
1,643 SR
Queue Stats
46W - 43L
1,557 Elo+
Party 1
Baron Samedi
Baron Samedi
Some1Coo1
Baron Samedi
Level 26
God Stats
58W - 45L
1,602 SR
Queue Stats
283W - 323L
1,544 Elo+
Party 1
Tyr
Tyr
stvrluv
Tyr
Level 34
God Stats
18W - 11L
1,741 SR
Queue Stats
204W - 195L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
5 / 4 / 5
8,108
477
14,564
14,451
8,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
12
1 / 6 / 6
7,298
429
9,189
13,460
4,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nox
MiamoM
Nox
13
6 / 7 / 3
8,518
501
5,868
12,562
4,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
WhTNuT
Thanatos
11
4 / 7 / 4
7,501
441
6,256
13,733
5,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
4 / 6 / 6
7,373
434
8,179
16,863
14,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
5 / 8 / 4
8,766
516
9,096
12,782
5,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Alex__EL__Loco
Gilgamesh
14
7 / 4 / 7
9,115
536
12,486
12,117
6,228
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
MrMyth7484
Arachne
18
10 / 3 / 2
11,198
659
10,659
17,309
9,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Some1Coo1
Baron Samedi
15
3 / 2 / 6
9,460
556
11,095
8,085
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
13
5 / 3 / 8
9,175
540
12,214
19,243
10,586
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
57
20
Kills
30
30
Deaths
20
24
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
5
4
5
1.88
W
Cthulhu
 
Cthulhu
5
8
4
0.88
W
Gilgamesh
Alex__EL__Loco
Gilgamesh
7
4
7
2.63
L
Apollo
1
6
6
0.67
L
Nox
MiamoM
Nox
6
7
3
1.07
W
Arachne
MrMyth7484
Arachne
10
3
2
3.67
W
Baron Samedi
Some1Coo1
Baron Samedi
3
2
6
3
L
Thanatos
WhTNuT
Thanatos
4
7
4
0.86
L
4
6
6
1.17
W
Tyr
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,056
Damage
55,550
71,069
Taken
69,536
38,493
Mitigated
35,146
14,452
Healing
21,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
14,564
5,655
0
1,384
14,451
8,822
0
3,628
10,690
0
42,712
W
Cthulhu
 
Cthulhu
9,096
1,902
0
1,101
12,782
5,654
438
4,022
8,535
27,849
0
W
Gilgamesh
Alex__EL__Loco
Gilgamesh
12,486
2,416
0
1,125
12,117
6,228
180
2,320
9,753
0
27,732
L
Apollo
9,189
5,764
0
3,570
13,460
4,956
558
4,412
8,919
0
37,605
L
Nox
MiamoM
Nox
5,868
1,647
0
2,045
12,562
4,857
0
2,984
9,422
33,555
0
W
Arachne
MrMyth7484
Arachne
10,659
7,039
0
8,265
17,309
9,116
663
2,029
15,262
0
98,292
W
Baron Samedi
Some1Coo1
Baron Samedi
11,095
234
1,773
2,581
8,085
3,562
4,265
565
7,460
53,412
0
L
Thanatos
WhTNuT
Thanatos
6,256
1,372
0
6,811
13,733
5,183
0
2,774
10,909
0
31,312
L
8,179
2,411
0
642
16,863
14,675
359
5,792
10,938
17,326
0
W
Tyr
12,214
1,028
0
6,348
19,243
10,586
168
4,750
14,479
0
35,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,798
Gold Earned
47,714
283
Minions Killed
375
0
Camps Cleared
0
1,461,792
Distance Traveled
1,618,141
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,108
477
73
4
0
292,756
2
W
Cthulhu
8,766
516
49
3
0
261,633
0
W
Gilgamesh
9,115
536
38
2
0
341,011
0
L
Apollo
7,298
429
69
4
0
293,628
2
L
Nox
8,518
501
62
4
0
271,274
0
W
Arachne
11,198
659
147
9
0
358,954
1
W
Baron Samedi
9,460
556
92
5
0
301,754
3
L
Thanatos
7,501
441
56
3
0
297,893
0
L
Ymir
7,373
434
23
1
0
306,241
0
W
Tyr
9,175
540
49
3
0
354,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role