Player Matchup

Zeus
Zeus
 
Zeus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Gandhiwasanidiot
Thor
Level 3
God Stats
3W - 8L
1,500 SR
Queue Stats
28W - 60L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
IronCelticBear
Cthulhu
Level 88
God Stats
5W - 10L
1,500 SR
Queue Stats
63W - 132L
1,500 Elo+
Party 2
Team Averages
Level 59
1,500 SR
1,500 Elo+

VS

Team Averages
Level 74
1,484 SR
1,349 Elo+
Janus
Janus
JellySyrup0
Janus
Level 87
God Stats
42W - 63L
1,473 SR
Queue Stats
384W - 430L
1,562 Elo+
Solo
Fenrir
Fenrir
Vat Vinga
Fenrir
Level 87
God Stats
4W - 3L
1,481 SR
Queue Stats
38W - 66L
1,343 Elo+
Party 1
Yemoja
Yemoja
VezohManDingo
Yemoja
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 32L
1,141 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 5 / 4
8,576
660
3,278
8,870
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
3 / 5 / 2
8,969
690
4,383
9,881
5,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
1 / 5 / 4
8,342
642
4,735
14,150
10,684
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 11
10,245
788
18,008
7,775
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Vat Vinga
Fenrir
15
10 / 4 / 2
10,560
812
5,052
11,455
5,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 9
9,675
744
3,838
5,722
4,342
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
5
Kills
15
15
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
5
4
0.6
L
3
5
2
0.8
L
1
5
4
0.6
W
4
1
11
9.5
W
Fenrir
Vat Vinga
Fenrir
10
4
2
2.75
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,396
Damage
26,898
32,901
Taken
24,952
18,961
Mitigated
12,866
4,769
Healing
6,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,278
676
0
2,584
8,870
2,841
0
5,043
3,737
25,227
0
L
4,383
904
0
685
9,881
5,436
0
5,884
3,847
0
25,607
L
4,735
240
0
1,500
14,150
10,684
0
10,919
3,123
14,583
0
W
18,008
1,221
156
2,072
7,775
2,546
1,099
2,558
5,007
68,257
0
W
Fenrir
Vat Vinga
Fenrir
5,052
788
0
3,707
11,455
5,978
879
2,740
8,595
0
20,972
W
3,838
292
495
0
5,722
4,342
342
2,325
3,337
21,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,887
Gold Earned
30,480
91
Minions Killed
156
0
Camps Cleared
0
588,836
Distance Traveled
650,062
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,576
660
51
4
0
182,293
0
L
Thor
8,969
690
28
2
0
205,817
0
L
Cthulhu
8,342
642
12
1
0
200,726
0
W
Janus
10,245
788
104
8
0
232,545
4
W
Fenrir
10,560
812
21
2
0
225,183
0
W
Yemoja
9,675
744
31
2
0
192,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role