Player Matchup

Janus
Janus
ItsNinjaMon
Janus
Level 125
God Stats
3W - 6L
1,138 SR
Queue Stats
114W - 119L
1,539 Elo+
Party 2
Ah Puch
Ah Puch
JuanitoBeTall
Ah Puch
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
Mewwtant
Skadi
Level 65
God Stats
15W - 17L
1,480 SR
Queue Stats
109W - 141L
1,425 Elo+
Party 2
Achilles
Achilles
bjplink
Achilles
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,316 Elo+
Party 3
Osiris
Osiris
luschdogg
Osiris
Level 22
God Stats
1W - 1L
1,680 SR
Queue Stats
14W - 15L
1,304 Elo+
Party 3
Team Averages
Level 55
1,460 SR
1,417 Elo+

VS

Team Averages
Level 53
1,470 SR
1,378 Elo+
Cthulhu
Cthulhu
Bigthingspopinx
Cthulhu
Level 65
God Stats
2W - 2L
1,546 SR
Queue Stats
77W - 71L
1,332 Elo+
Party 1
Ymir
Ymir
SplittingExibit
Ymir
Level 4
God Stats
5W - 4L
1,302 SR
Queue Stats
9W - 9L
1,292 Elo+
Party 1
Fenrir
Fenrir
melepticle
Fenrir
Level 110
God Stats
1W - 0L
1,374 SR
Queue Stats
4W - 4L
1,292 Elo+
Party 1
Medusa
Medusa
tonymacaroni22
Medusa
Level 40
God Stats
11W - 11L
1,462 SR
Queue Stats
19W - 24L
1,372 Elo+
Party 1
Zeus
Zeus
yuioprob
Zeus
Level 47
God Stats
8W - 2L
1,668 SR
Queue Stats
178W - 133L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 3
10,644
1,183
20,851
12,367
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
14
1 / 14 / 3
8,131
903
2,304
16,343
5,445
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Mewwtant
Skadi
15
2 / 9 / 8
9,545
1,061
12,683
18,523
6,319
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
bjplink
Achilles
14
2 / 8 / 4
9,364
1,040
7,043
19,321
18,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
luschdogg
Osiris
15
1 / 10 / 6
8,703
967
6,041
18,731
10,676
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

0

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 26
11,110
1,234
14,277
12,802
11,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
1 / 5 / 24
9,548
1,061
5,279
9,436
7,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
melepticle
Fenrir
18
16 / 2 / 19
12,613
1,401
20,745
12,350
5,635
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
14 / 2 / 18
11,378
1,264
17,015
10,876
3,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
17
10 / 1 / 15
11,757
1,306
23,325
7,832
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
150
11
Kills
48
48
Deaths
11
24
Assists
102
Player
Kills
Deaths
Assists
KDA
W
7
1
26
20
L
5
7
3
0.93
L
Ah Puch
1
14
3
0.18
L
Skadi
Mewwtant
Skadi
2
9
8
0.67
W
1
5
24
2.6
L
Achilles
bjplink
Achilles
2
8
4
0.5
L
Osiris
luschdogg
Osiris
1
10
6
0.4
W
Fenrir
melepticle
Fenrir
16
2
19
12.75
W
14
2
18
11.5
W
Zeus
10
1
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,922
Damage
80,641
85,285
Taken
53,296
44,613
Mitigated
31,335
3,765
Healing
11,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,277
1,643
1,243
3,931
12,802
11,992
0
5,210
7,412
27,817
0
L
20,851
564
108
1,277
12,367
3,551
0
6,128
6,029
49,797
0
L
Ah Puch
2,304
782
0
0
16,343
5,445
0
5,998
10,195
5,495
0
L
Skadi
Mewwtant
Skadi
12,683
4,527
0
1,780
18,523
6,319
0
7,362
11,011
0
29,308
W
5,279
1,327
0
250
9,436
7,182
0
3,777
5,448
14,104
0
L
Achilles
bjplink
Achilles
7,043
1,703
0
600
19,321
18,622
0
9,708
9,343
0
19,860
L
Osiris
luschdogg
Osiris
6,041
2,966
0
0
18,731
10,676
0
12,670
5,826
0
11,567
W
Fenrir
melepticle
Fenrir
20,745
6,507
0
570
12,350
5,635
0
3,754
8,496
0
25,553
W
17,015
8,018
1,242
3,252
10,876
3,802
0
5,820
4,920
0
24,675
W
Zeus
23,325
1,723
0
1,158
7,832
2,724
0
3,831
3,865
63,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,387
Gold Earned
56,406
145
Minions Killed
172
4
Camps Cleared
6
794,338
Distance Traveled
823,378
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,110
1,234
29
3
0
177,398
0
L
Janus
10,644
1,183
74
8
0
168,923
0
L
Ah Puch
8,131
903
6
1
0
138,320
2
L
Skadi
9,545
1,061
30
3
0
143,685
0
W
Ymir
9,548
1,061
17
2
1
136,124
2
L
Achilles
9,364
1,040
28
3
3
180,660
0
L
Osiris
8,703
967
7
1
1
162,750
0
W
Fenrir
12,613
1,401
8
1
3
183,680
3
W
Medusa
11,378
1,264
20
2
1
179,592
0
W
Zeus
11,757
1,306
98
11
1
146,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role