Player Matchup

Medusa
Medusa
Codex_Reborn
Medusa
Level 23
God Stats
5W - 5L
1,359 SR
Queue Stats
14W - 15L
1,365 Elo+
Party 2
Ah Puch
Ah Puch
I-800-Head-Busta
Ah Puch
Level 128
God Stats
9W - 4L
1,562 SR
Queue Stats
163W - 129L
1,563 Elo+
Party 2
Sylvanus
Sylvanus
marlonsaurio4
Sylvanus
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
163W - 150L
1,543 Elo+
Party 2
Team Averages
Level 86
1,474 SR
1,490 Elo+

VS

Team Averages
Level 51
1,400 SR
1,474 Elo+
Tiamat
Tiamat
I-Madae-I
Tiamat
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
434W - 433L
1,570 Elo+
Party 1
Gilgamesh
Gilgamesh
LiamS597
Gilgamesh
Level 24
God Stats
28W - 22L
1,368 SR
Queue Stats
505W - 493L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
NitrousSix0
Danzaburou
Level 23
God Stats
10W - 14L
1,332 SR
Queue Stats
126W - 158L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
3 / 3 / 4
9,912
620
7,413
10,411
4,186
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
9 / 0 / 4
11,387
712
18,280
12,225
5,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
marlonsaurio4
Sylvanus
14
2 / 0 / 10
10,834
677
5,447
15,190
10,804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
I-Madae-I
Tiamat
14
1 / 6 / 2
9,375
586
13,484
15,501
19,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
LiamS597
Gilgamesh
14
1 / 4 / 1
9,268
579
8,233
15,203
8,239
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
NitrousSix0
Danzaburou
12
1 / 4 / 2
8,911
557
6,971
11,687
4,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
3
3
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
3
4
1.67
W
9
0
4
11
L
Tiamat
I-Madae-I
Tiamat
1
6
2
0.33
L
Gilgamesh
LiamS597
Gilgamesh
1
4
1
0.38
L
Danzaburou
NitrousSix0
Danzaburou
1
4
2
0.5
W
Sylvanus
marlonsaurio4
Sylvanus
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,140
Damage
28,688
37,826
Taken
42,391
20,303
Mitigated
31,604
20,345
Healing
4,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,413
4,576
0
580
10,411
4,186
1,419
4,937
5,474
0
22,530
W
18,280
761
0
3,967
12,225
5,313
294
3,947
8,278
52,198
0
L
Tiamat
I-Madae-I
Tiamat
13,484
856
0
1,478
15,501
19,268
96
8,557
6,446
50,488
0
L
Gilgamesh
LiamS597
Gilgamesh
8,233
1,537
0
1,301
15,203
8,239
0
5,638
9,205
0
43,158
L
Danzaburou
NitrousSix0
Danzaburou
6,971
1,614
0
1,576
11,687
4,097
0
8,226
3,013
0
23,347
W
Sylvanus
marlonsaurio4
Sylvanus
5,447
1,465
8,221
7,577
15,190
10,804
531
4,600
10,590
12,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,133
Gold Earned
27,554
136
Minions Killed
180
0
Camps Cleared
0
816,617
Distance Traveled
867,723
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,912
620
36
2
0
266,375
0
W
Ah Puch
11,387
712
87
5
0
279,678
1
L
Tiamat
9,375
586
75
5
0
274,358
2
L
Gilgamesh
9,268
579
53
3
0
308,217
2
L
Danzaburou
8,911
557
52
3
0
285,148
1
W
Sylvanus
10,834
677
13
1
0
270,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role