Player Matchup

Arachne
Arachne
A5Warrior
Arachne
Level 69
God Stats
4W - 2L
1,550 SR
Queue Stats
430W - 433L
1,479 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
BatsAsteroid77
Morgan Le Fay
Level 128
God Stats
9W - 21L
1,200 SR
Queue Stats
285W - 278L
1,500 Elo+
Solo
Anubis
Anubis
OjDaJewceman
Anubis
Level 155
God Stats
3W - 2L
1,743 SR
Queue Stats
325W - 293L
1,522 Elo+
Party 3
Artemis
Artemis
Red_JexLevel
Artemis
Level 127
God Stats
29W - 15L
1,691 SR
Queue Stats
108W - 125L
1,484 Elo+
Party 3
Hercules
Hercules
tedominator_01
Hercules
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 81L
1,463 Elo+
Party 3
Team Averages
Level 123
1,537 SR
1,490 Elo+

VS

Team Averages
Level 131
1,447 SR
1,512 Elo+
Hercules
Hercules
 
Hercules
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Defect627
Fenrir
Level 127
God Stats
1W - 3L
1,403 SR
Queue Stats
54W - 54L
1,478 Elo+
Party 2
Heimdallr
Heimdallr
ElGamix_YT
Heimdallr
Level 126
God Stats
1W - 3L
1,377 SR
Queue Stats
144W - 123L
1,513 Elo+
Party 1
Bacchus
Bacchus
SavagePandaMan
Bacchus
Level 146
God Stats
2W - 2L
1,456 SR
Queue Stats
241W - 230L
1,506 Elo+
Party 1
Ao Kuang
Ao Kuang
xxbttexdeathxx
Ao Kuang
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
A5Warrior
Arachne
17
9 / 0 / 5
11,196
589
12,564
12,534
7,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
BatsAsteroid77
Morgan Le Fay
13
2 / 4 / 4
8,994
473
9,863
7,103
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
18
4 / 5 / 8
11,437
602
12,454
14,976
8,044
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Red_JexLevel
Artemis
17
5 / 4 / 3
10,704
563
6,118
12,149
4,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
14
3 / 5 / 6
9,351
492
4,964
17,655
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 5 / 5
9,107
479
9,383
20,363
13,650
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Defect627
Fenrir
15
3 / 4 / 3
9,240
486
9,523
14,152
8,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
ElGamix_YT
Heimdallr
15
4 / 5 / 1
9,723
512
7,584
11,063
5,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 4 / 7
8,580
452
9,585
9,843
6,963
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ao Kuang
14
4 / 5 / 5
10,141
534
8,195
16,670
6,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
39
23
Kills
18
18
Deaths
23
26
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
5
5
1.1
W
Arachne
A5Warrior
Arachne
9
0
5
11.5
W
Morgan Le Fay
BatsAsteroid77
Morgan Le Fay
2
4
4
1
L
Fenrir
Defect627
Fenrir
3
4
3
1.13
L
Heimdallr
ElGamix_YT
Heimdallr
4
5
1
0.9
W
Anubis
4
5
8
1.6
W
Artemis
Red_JexLevel
Artemis
5
4
3
1.63
L
4
4
7
1.88
W
Hercules
3
5
6
1.2
L
Ao Kuang
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,963
Damage
44,270
64,417
Taken
72,091
36,172
Mitigated
40,025
23,582
Healing
22,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,383
2,377
0
9,249
20,363
13,650
468
5,833
14,530
0
47,792
W
Arachne
A5Warrior
Arachne
12,564
10,173
0
3,042
12,534
7,084
0
2,995
9,539
0
74,295
W
Morgan Le Fay
BatsAsteroid77
Morgan Le Fay
9,863
610
0
1,058
7,103
2,835
504
2,258
4,845
40,789
0
L
Fenrir
Defect627
Fenrir
9,523
2,934
0
4,076
14,152
8,046
482
4,360
9,792
0
53,339
L
Heimdallr
ElGamix_YT
Heimdallr
7,584
2,714
0
1,922
11,063
5,365
610
1,626
9,437
0
63,592
W
Anubis
12,454
389
0
7,662
14,976
8,044
662
6,314
8,662
81,857
0
W
Artemis
Red_JexLevel
Artemis
6,118
2,295
0
6,021
12,149
4,569
1,066
3,239
8,910
0
72,782
L
9,585
1,699
446
903
9,843
6,963
290
1,754
8,089
29,439
0
W
Hercules
4,964
1,143
0
5,799
17,655
13,640
0
6,590
11,065
0
22,614
L
Ao Kuang
8,195
890
0
5,418
16,670
6,001
1,298
9,079
7,591
40,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,682
Gold Earned
46,791
493
Minions Killed
415
0
Camps Cleared
0
1,777,384
Distance Traveled
1,670,197
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,107
479
103
5
0
338,244
6
W
Arachne
11,196
589
119
6
0
464,310
1
W
Morgan Le Fay
8,994
473
64
3
0
277,411
1
L
Fenrir
9,240
486
85
4
0
356,395
4
L
Heimdallr
9,723
512
120
6
0
321,344
0
W
Anubis
11,437
602
162
9
0
323,462
0
W
Artemis
10,704
563
124
7
0
332,227
4
L
Bacchus
8,580
452
44
2
0
305,066
1
W
Hercules
9,351
492
24
1
0
379,974
5
L
Ao Kuang
10,141
534
63
3
0
349,148
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role