Player Matchup

Kukulkan
Kukulkan
Gold II
DaSushiMan
Kukulkan
Gold II
Level 114
God Stats
1W - 2L
1,496 SR
Queue Stats
181W - 180L
1,469 MMR
Solo
Nike
Nike
Gold V
PaulaDeenButter
Nike
Gold V
Level 107
God Stats
15W - 14L
1,832 SR
Queue Stats
360W - 362L
1,256 MMR
Party 2
Yemoja
Yemoja
Gold I
YomiUwU
Yemoja
Gold I
Level 103
God Stats
3W - 8L
1,573 SR
Queue Stats
42W - 35L
1,693 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
ibchetak
Danzaburou
Bronze III
Level 47
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ah Puch
Ah Puch
Bronze III
xLordLossx
Ah Puch
Bronze III
Level 33
God Stats
0W - 1L
1,326 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 81
1,592 SR
1,484 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,630 SR
1,482 MMR
King Arthur
King Arthur
Bronze III
HNDRRXX
King Arthur
Bronze III
Level 69
God Stats
1W - 0L
1,298 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Neith
Neith
Bronze III
JhonProton
Neith
Bronze III
Level 59
God Stats
2W - 1L
1,781 SR
Queue Stats
11W - 19L
1,480 MMR
Solo
Janus
Janus
Bronze III
TwilightKingz
Janus
Bronze III
Level 109
God Stats
1W - 0L
1,778 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Mercury
Mercury
Gold I
johanpro26
Mercury
Gold I
Level 126
God Stats
48W - 39L
1,584 SR
Queue Stats
93W - 84L
1,478 MMR
Solo
Ymir
Ymir
Gold I
kibasatori
Ymir
Gold I
Level 160
God Stats
14W - 11L
1,711 SR
Queue Stats
192W - 196L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DaSushiMan
Kukulkan
12
2 / 2 / 0
6,604
550
4,041
4,330
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 2 / 4
6,577
548
4,077
9,724
3,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
YomiUwU
Yemoja
7
0 / 3 / 2
5,222
435
3,006
6,308
2,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
ibchetak
Danzaburou
8
1 / 6 / 0
5,036
420
3,407
8,825
2,365
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Puch
xLordLossx
Ah Puch
9
0 / 6 / 0
5,164
430
2,278
5,938
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
GilgameshTiamatSetTsukuyomiScylla

VS

Bans
AthenaRavanaCerberusCu ChulainnChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HNDRRXX
King Arthur
11
0 / 2 / 5
6,610
551
2,199
8,122
3,702
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
14
5 / 0 / 0
8,657
721
5,203
4,526
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 2 / 8
7,270
606
7,030
5,029
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
johanpro26
Mercury
12
9 / 2 / 4
7,660
638
7,694
10,003
3,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 8
7,068
589
3,804
8,926
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
19
19
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DaSushiMan
Kukulkan
2
2
0
1
W
King Arthur
HNDRRXX
King Arthur
0
2
5
1.25
W
Neith
5
0
0
5
L
2
2
4
2
W
3
2
8
3.5
L
Yemoja
YomiUwU
Yemoja
0
3
2
0.33
L
Danzaburou
ibchetak
Danzaburou
1
6
0
0.17
W
Mercury
johanpro26
Mercury
9
2
4
5.5
W
2
1
8
6
L
Ah Puch
xLordLossx
Ah Puch
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,809
Damage
25,930
35,125
Taken
36,606
11,350
Mitigated
15,403
7,603
Healing
9,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DaSushiMan
Kukulkan
4,041
123
0
797
4,330
1,314
0
1,509
2,755
31,052
0
W
King Arthur
HNDRRXX
King Arthur
2,199
237
0
1,180
8,122
3,702
210
3,064
5,058
0
24,885
W
Neith
5,203
2,171
0
2,911
4,526
1,495
2,760
168
4,358
0
56,507
L
4,077
354
0
2,918
9,724
3,374
0
2,714
6,914
0
33,088
W
7,030
982
0
1,415
5,029
1,532
0
1,567
3,462
38,188
0
L
Yemoja
YomiUwU
Yemoja
3,006
666
1,198
1,070
6,308
2,608
0
2,049
4,237
11,550
0
L
Danzaburou
ibchetak
Danzaburou
3,407
1,602
0
1,445
8,825
2,365
0
2,098
6,699
0
17,485
W
Mercury
johanpro26
Mercury
7,694
4,804
0
2,670
10,003
3,631
904
1,607
8,396
0
46,987
W
3,804
749
0
1,571
8,926
5,043
64
2,919
6,007
20,541
0
L
Ah Puch
xLordLossx
Ah Puch
2,278
131
0
175
5,938
1,689
0
2,180
3,686
24,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,603
Gold Earned
37,265
228
Minions Killed
367
0
Camps Cleared
0
1,033,883
Distance Traveled
1,157,468
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,604
550
69
6
0
203,266
4
W
King Arthur
6,610
551
56
5
0
231,566
0
W
Neith
8,657
721
127
11
0
200,582
0
L
Nike
6,577
548
70
6
0
263,027
4
W
Janus
7,270
606
82
7
0
231,475
3
L
Yemoja
5,222
435
13
1
0
230,063
2
L
Danzaburou
5,036
420
27
2
0
177,137
1
W
Mercury
7,660
638
64
5
0
266,060
2
W
Ymir
7,068
589
38
3
0
227,785
2
L
Ah Puch
5,164
430
49
4
0
160,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role