Player Matchup

Arachne
Arachne
IvaTheMeh
Arachne
Level 25
God Stats
1W - 3L
1,715 SR
Queue Stats
294W - 370L
1,389 Elo+
Solo
King Arthur
King Arthur
LuiOnAnother
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,391 Elo+
Solo
Ah Puch
Ah Puch
Tonnfang
Ah Puch
Level 16
God Stats
11W - 2L
2,010 SR
Queue Stats
19W - 12L
1,653 Elo+
Solo
Fenrir
Fenrir
erolhero
Fenrir
Level 11
God Stats
0W - 3L
1,328 SR
Queue Stats
4W - 6L
1,301 Elo+
Solo
Merlin
Merlin
xDnknDonutsx
Merlin
Level 19
God Stats
10W - 9L
1,640 SR
Queue Stats
14W - 10L
1,593 Elo+
Solo
Team Averages
Level 16
1,639 SR
1,466 Elo+

VS

Team Averages
Level 25
1,533 SR
1,496 Elo+
Thor
Thor
BASSIILON_9
Thor
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
Syred420
Cthulhu
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
213W - 235L
1,414 Elo+
Solo
The Morrigan
The Morrigan
TuEmperatriz
The Morrigan
Level 16
God Stats
4W - 2L
1,664 SR
Queue Stats
36W - 31L
1,445 Elo+
Solo
Merlin
Merlin
bommasok
Merlin
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
87W - 81L
1,583 Elo+
Solo
Aphrodite
Aphrodite
gommezz
Aphrodite
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 40L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IvaTheMeh
Arachne
18
2 / 5 / 12
11,648
971
6,253
18,576
6,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
LuiOnAnother
King Arthur
17
0 / 5 / 7
10,610
884
8,418
19,846
18,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ah Puch
Tonnfang
Ah Puch
19
10 / 2 / 9
13,616
1,135
42,055
12,730
4,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
erolhero
Fenrir
18
3 / 7 / 10
11,942
995
6,685
17,233
10,557
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
19
7 / 3 / 13
13,537
1,128
22,928
10,755
4,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

96

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 10 / 11
11,969
997
10,664
24,092
10,515
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Syred420
Cthulhu
19
3 / 5 / 11
12,116
1,010
13,857
24,372
19,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

The Morrigan
TuEmperatriz
The Morrigan
18
7 / 4 / 8
12,720
1,060
19,707
9,561
3,836
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
bommasok
Merlin
19
4 / 1 / 12
13,174
1,098
16,574
14,081
7,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
gommezz
Aphrodite
18
4 / 2 / 12
12,981
1,082
11,289
18,333
14,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
76
22
Kills
22
22
Deaths
22
51
Assists
54
Player
Kills
Deaths
Assists
KDA
W
4
10
11
0.95
L
Arachne
IvaTheMeh
Arachne
2
5
12
1.6
L
King Arthur
LuiOnAnother
King Arthur
0
5
7
0.7
W
Cthulhu
Syred420
Cthulhu
3
5
11
1.7
L
Ah Puch
Tonnfang
Ah Puch
10
2
9
7.25
W
The Morrigan
TuEmperatriz
The Morrigan
7
4
8
2.75
W
Merlin
bommasok
Merlin
4
1
12
10
L
Fenrir
erolhero
Fenrir
3
7
10
1.14
W
Aphrodite
gommezz
Aphrodite
4
2
12
5
L
Merlin
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,339
Damage
72,091
79,140
Taken
90,439
44,112
Mitigated
54,683
9,438
Healing
32,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,664
2,663
0
103
24,092
10,515
0
18,045
5,680
0
19,835
L
Arachne
IvaTheMeh
Arachne
6,253
4,106
0
1,551
18,576
6,416
0
15,427
3,125
0
17,268
L
King Arthur
LuiOnAnother
King Arthur
8,418
1,158
0
1,038
19,846
18,167
0
15,131
4,701
0
24,565
W
Cthulhu
Syred420
Cthulhu
13,857
1,345
146
4,509
24,372
19,006
0
16,508
7,441
34,148
0
L
Ah Puch
Tonnfang
Ah Puch
42,055
415
128
5,174
12,730
4,888
0
10,394
2,312
82,200
0
W
The Morrigan
TuEmperatriz
The Morrigan
19,707
2,090
339
338
9,561
3,836
0
7,149
2,250
47,669
0
W
Merlin
bommasok
Merlin
16,574
810
0
4,779
14,081
7,044
0
8,175
5,862
35,969
0
L
Fenrir
erolhero
Fenrir
6,685
960
0
293
17,233
10,557
0
11,721
5,490
0
17,262
W
Aphrodite
gommezz
Aphrodite
11,289
697
11,476
10,976
18,333
14,282
0
13,848
4,223
51,389
0
L
Merlin
22,928
751
0
1,254
10,755
4,084
0
8,650
2,085
67,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,353
Gold Earned
62,960
245
Minions Killed
285
5
Camps Cleared
6
1,271,023
Distance Traveled
1,198,896
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,969
997
13
1
0
211,368
2
L
Arachne
11,648
971
24
2
1
267,380
0
L
King Arthur
10,610
884
34
3
1
261,156
0
W
Cthulhu
12,116
1,010
49
4
1
246,067
1
L
Ah Puch
13,616
1,135
66
6
2
264,691
1
W
The Morrigan
12,720
1,060
73
6
1
232,749
2
W
Merlin
13,174
1,098
45
4
1
238,777
0
L
Fenrir
11,942
995
18
2
0
246,815
1
W
Aphrodite
12,981
1,082
105
9
3
269,935
2
L
Merlin
13,537
1,128
103
9
1
230,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role