Player Matchup

Vamana
Vamana
Gold III
Jackalus26
Vamana
Gold III
Level 133
God Stats
1W - 3L
1,500 SR
Queue Stats
220W - 206L
1,663 MMR
Solo
Sol
Sol
Platinum III
Juzze
Sol
Platinum III
Level 68
God Stats
6W - 3L
1,629 SR
Queue Stats
101W - 102L
1,707 MMR
Solo
Janus
Janus
Platinum III
byWolF13
Janus
Platinum III
Level 140
God Stats
9W - 12L
1,498 SR
Queue Stats
233W - 228L
1,674 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
cedany6
Tsukuyomi
Gold IV
Level 146
God Stats
10W - 6L
1,544 SR
Queue Stats
100W - 92L
1,697 MMR
Solo
Odin
Odin
Platinum III
dITA R3turns
Odin
Platinum III
Level 149
God Stats
2W - 0L
1,393 SR
Queue Stats
189W - 176L
1,669 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,513 SR
1,682 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,576 SR
1,683 MMR
Fafnir
Fafnir
Silver I
LowRezFart
Fafnir
Silver I
Level 142
God Stats
9W - 4L
1,677 SR
Queue Stats
87W - 71L
1,636 MMR
Solo
Hel
Hel
Platinum V
M1N1-svk
Hel
Platinum V
Level 160
God Stats
0W - 2L
1,345 SR
Queue Stats
212W - 197L
1,639 MMR
Solo
Merlin
Merlin
Platinum II
SH4DOW_D4RKW0LF_
Merlin
Platinum II
Level 134
God Stats
29W - 16L
1,761 SR
Queue Stats
218W - 199L
1,909 MMR
Party 1
Da Ji
Da Ji
Gold I
iPoupee
Da Ji
Gold I
Level 144
God Stats
0W - 2L
1,314 SR
Queue Stats
40W - 48L
1,548 MMR
Party 1
Cernunnos
Cernunnos
Gold III
lntoccia
Cernunnos
Gold III
Level 68
God Stats
1W - 1L
1,781 SR
Queue Stats
23W - 24L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Jackalus26
Vamana
13
3 / 1 / 3
8,251
589
9,729
12,355
9,114
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Juzze
Sol
13
2 / 2 / 2
7,513
537
5,638
8,152
2,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
byWolF13
Janus
14
5 / 0 / 7
8,365
598
8,077
5,208
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
cedany6
Tsukuyomi
14
7 / 4 / 2
8,207
586
9,512
11,917
4,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 5 / 5
7,123
509
5,312
10,950
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AthenaGilgameshSetFenrirDanzaburou

VS

Bans
PersephoneKing ArthurCu ChulainnGebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
LowRezFart
Fafnir
10
1 / 1 / 5
7,016
501
4,180
12,400
8,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 3 / 2
7,720
551
10,673
11,137
7,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 3 / 2
7,174
512
5,405
6,454
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
iPoupee
Da Ji
13
3 / 5 / 3
7,422
530
5,657
11,361
4,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
lntoccia
Cernunnos
11
2 / 6 / 2
6,743
482
3,739
8,409
2,681
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
18
Kills
12
12
Deaths
18
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vamana
Jackalus26
Vamana
3
1
3
4.5
W
Sol
Juzze
Sol
2
2
2
1.5
L
Fafnir
LowRezFart
Fafnir
1
1
5
3.5
L
4
3
2
1.67
L
2
3
2
1
W
Janus
byWolF13
Janus
5
0
7
8.5
W
Tsukuyomi
cedany6
Tsukuyomi
7
4
2
2
W
1
5
5
0.7
L
Da Ji
iPoupee
Da Ji
3
5
3
0.9
L
Cernunnos
lntoccia
Cernunnos
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,268
Damage
29,654
48,582
Taken
49,761
22,418
Mitigated
25,038
17,239
Healing
18,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Jackalus26
Vamana
9,729
3,638
0
5,243
12,355
9,114
0
8,256
4,085
0
49,028
W
Sol
Juzze
Sol
5,638
1,930
0
4,544
8,152
2,161
922
1,156
6,954
50,155
0
L
Fafnir
LowRezFart
Fafnir
4,180
1,619
0
4,159
12,400
8,647
0
4,754
7,392
8,448
0
L
10,673
605
2,021
6,547
11,137
7,181
0
1,330
9,699
51,559
0
L
5,405
114
0
1,160
6,454
2,176
0
1,412
4,946
38,668
0
W
Janus
byWolF13
Janus
8,077
384
0
1,389
5,208
1,743
0
2,918
2,192
52,323
0
W
Tsukuyomi
cedany6
Tsukuyomi
9,512
2,466
0
2,855
11,917
4,196
0
3,846
7,885
0
47,727
W
5,312
1,070
0
3,208
10,950
5,204
0
3,660
7,208
0
25,208
L
Da Ji
iPoupee
Da Ji
5,657
1,392
0
4,028
11,361
4,353
0
3,507
7,728
0
35,816
L
Cernunnos
lntoccia
Cernunnos
3,739
1,758
0
712
8,409
2,681
0
2,086
6,281
0
34,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,459
Gold Earned
36,075
428
Minions Killed
317
0
Camps Cleared
0
1,467,375
Distance Traveled
1,306,225
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,251
589
85
6
0
303,367
3
W
Sol
7,513
537
92
7
0
261,032
8
L
Fafnir
7,016
501
12
1
0
275,164
3
L
Hel
7,720
551
89
6
0
285,244
4
L
Merlin
7,174
512
83
6
0
257,529
8
W
Janus
8,365
598
113
8
0
322,095
2
W
Tsukuyomi
8,207
586
89
6
0
291,912
0
W
Odin
7,123
509
49
4
0
288,969
4
L
Da Ji
7,422
530
72
5
0
257,441
2
L
Cernunnos
6,743
482
61
4
0
230,847
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role