Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
SirSalchichon
Thor
Level 41
God Stats
2W - 1L
1,614 SR
Queue Stats
78W - 18L
1,759 Elo+
Party 1
Danzaburou
Danzaburou
WoopZee
Danzaburou
Level 123
God Stats
2W - 1L
1,747 SR
Queue Stats
79W - 43L
1,704 Elo+
Party 1
Erlang Shen
Erlang Shen
kainagoncalves
Erlang Shen
Level 43
God Stats
5W - 12L
1,433 SR
Queue Stats
548W - 557L
1,392 Elo+
Party 2
Cerberus
Cerberus
kamikaze_-NS
Cerberus
Level 29
God Stats
23W - 18L
1,597 SR
Queue Stats
121W - 139L
1,403 Elo+
Party 2
Team Averages
Level 77
1,578 SR
1,551 Elo+

VS

Team Averages
Level 70
1,401 SR
1,467 Elo+
Arachne
Arachne
Galvao_Brothers
Arachne
Level 104
God Stats
42W - 62L
1,415 SR
Queue Stats
206W - 315L
1,312 Elo+
Party 3
Anhur
Anhur
JhonyTESTING
Anhur
Level 26
God Stats
1W - 4L
1,341 SR
Queue Stats
60W - 42L
1,690 Elo+
Party 4
Cerberus
Cerberus
MauricioSPJ2002
Cerberus
Level 20
God Stats
8W - 14L
1,316 SR
Queue Stats
132W - 225L
1,292 Elo+
Party 3
Scylla
Scylla
N0B4RY
Scylla
Level 38
God Stats
25W - 31L
1,431 SR
Queue Stats
141W - 148L
1,412 Elo+
Solo
Mulan
Mulan
ShiroyamaYuu
Mulan
Level 160
God Stats
5W - 2L
1,500 SR
Queue Stats
60W - 45L
1,627 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
7 / 1 / 1
6,566
657
7,269
4,641
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 1 / 2
5,902
590
3,902
4,637
1,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
WoopZee
Danzaburou
10
9 / 2 / 3
6,718
672
9,403
7,021
1,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
kainagoncalves
Erlang Shen
11
2 / 1 / 1
6,014
601
3,175
7,626
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
kamikaze_-NS
Cerberus
9
1 / 1 / 11
6,057
606
2,816
5,103
1,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,588
459
874
6,693
1,705
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 3 / 1
5,216
522
3,467
6,289
1,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
7
2 / 8 / 1
5,208
521
2,562
10,287
5,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
N0B4RY
Scylla
8
2 / 5 / 1
5,270
527
2,988
7,160
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 2 / 0
5,529
553
4,365
5,503
2,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
23
Kills
6
6
Deaths
23
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
1
7.5
L
0
5
1
0.1
L
1
3
1
0.5
L
Cerberus
2
8
1
0.31
L
Scylla
N0B4RY
Scylla
2
5
1
0.5
L
1
2
0
0.5
W
4
1
2
5
W
Danzaburou
WoopZee
Danzaburou
9
2
3
5.25
W
Erlang Shen
kainagoncalves
Erlang Shen
2
1
1
2.5
W
Cerberus
kamikaze_-NS
Cerberus
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,565
Damage
14,256
29,028
Taken
35,932
9,311
Mitigated
12,827
12,234
Healing
7,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,269
2,988
0
1,809
4,641
1,360
2,240
1,429
3,212
41,737
0
L
874
742
0
1,263
6,693
1,705
0
1,600
5,093
0
16,303
L
3,467
2,149
0
1,179
6,289
1,339
0
1,030
5,259
0
22,499
L
Cerberus
2,562
233
0
1,890
10,287
5,513
207
3,306
6,981
8,211
0
L
Scylla
N0B4RY
Scylla
2,988
417
0
1,094
7,160
2,074
0
4,149
3,011
17,488
0
L
4,365
1,289
0
2,239
5,503
2,196
0
0
5,503
0
28,537
W
3,902
1,389
0
1,954
4,637
1,497
0
1,080
3,557
0
24,737
W
Danzaburou
WoopZee
Danzaburou
9,403
5,201
0
2,947
7,021
1,731
427
1,037
5,984
0
27,204
W
Erlang Shen
kainagoncalves
Erlang Shen
3,175
1,629
0
3,819
7,626
2,836
0
0
7,626
0
30,801
W
Cerberus
kamikaze_-NS
Cerberus
2,816
191
0
1,705
5,103
1,887
0
2,004
3,099
14,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,257
Gold Earned
25,811
268
Minions Killed
183
0
Camps Cleared
0
967,561
Distance Traveled
878,542
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,566
657
80
8
0
185,991
1
L
Arachne
4,588
459
39
4
0
177,517
3
L
Anhur
5,216
522
43
4
0
167,994
2
L
Cerberus
5,208
521
24
2
0
170,881
1
L
Scylla
5,270
527
20
2
0
181,968
2
L
Mulan
5,529
553
57
6
0
180,182
1
W
Thor
5,902
590
55
6
0
210,868
3
W
Danzaburou
6,718
672
46
5
0
167,439
2
W
Erlang Shen
6,014
601
67
7
0
202,934
2
W
Cerberus
6,057
606
20
2
0
200,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role