Player Matchup

Ah Puch
Ah Puch
BratHahnKompIex
Ah Puch
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 15L
1,255 Elo+
Party 2
Artemis
Artemis
FluchSaiyajin
Artemis
Level 6
God Stats
6W - 5L
1,500 SR
Queue Stats
11W - 17L
1,255 Elo+
Party 2
Raijin
Raijin
Silence1337_-
Raijin
Level 4
God Stats
5W - 2L
1,500 SR
Queue Stats
10W - 18L
1,255 Elo+
Party 2
Neith
Neith
darkWorMII3
Neith
Level 6
God Stats
3W - 3L
1,134 SR
Queue Stats
4W - 4L
1,068 Elo+
Solo
Sun Wukong
Sun Wukong
sa1ntzonf1re01
Sun Wukong
Level 12
God Stats
5W - 2L
1,588 SR
Queue Stats
12W - 12L
1,401 Elo+
Solo
Team Averages
Level 6
1,444 SR
1,247 Elo+

VS

Team Averages
Level 11
1,389 SR
1,277 Elo+
Ah Muzen Cab
Ah Muzen Cab
BoeuimiYT
Ah Muzen Cab
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 6L
1,669 Elo+
Solo
Sun Wukong
Sun Wukong
CLOULD19
Sun Wukong
Level 12
God Stats
6W - 7L
1,517 SR
Queue Stats
28W - 45L
1,234 Elo+
Party 1
Set
Set
FattyNath15
Set
Level 12
God Stats
1W - 2L
1,269 SR
Queue Stats
34W - 49L
1,178 Elo+
Party 1
Pele
Pele
TheNightDog45
Pele
Level 7
God Stats
0W - 3L
1,158 SR
Queue Stats
0W - 3L
1,161 Elo+
Solo
Eset
Eset
blackmage1985
Eset
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,145 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 8 / 25
14,417
1,201
19,893
19,299
8,117
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
20
14 / 2 / 21
14,549
1,212
29,760
14,423
7,005
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
5 / 5 / 25
13,475
1,123
15,904
16,704
7,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 3 / 25
14,375
1,198
19,541
13,027
5,707
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sun Wukong
sa1ntzonf1re01
Sun Wukong
20
13 / 3 / 19
15,104
1,259
22,568
19,405
19,666
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

141

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BoeuimiYT
Ah Muzen Cab
20
4 / 5 / 12
13,479
1,123
20,765
19,298
8,088
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
CLOULD19
Sun Wukong
18
3 / 11 / 5
11,776
981
11,162
25,542
30,033
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
10 / 13 / 8
14,814
1,235
23,088
29,932
15,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
4 / 15 / 8
12,373
1,031
21,602
28,161
13,888
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
0 / 7 / 7
11,161
930
2,379
15,904
6,330
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
61
51
Kills
21
21
Deaths
51
115
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BoeuimiYT
Ah Muzen Cab
4
5
12
2
W
10
8
25
2.81
L
Sun Wukong
CLOULD19
Sun Wukong
3
11
5
0.5
L
10
13
8
1.08
W
Artemis
14
2
21
12.25
W
5
5
25
3.5
L
4
15
8
0.53
L
0
7
7
0.5
W
9
3
25
7.17
W
Sun Wukong
sa1ntzonf1re01
Sun Wukong
13
3
19
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,666
Damage
78,996
82,858
Taken
118,837
48,338
Mitigated
73,407
10,260
Healing
8,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BoeuimiYT
Ah Muzen Cab
20,765
7,228
0
2,716
19,298
8,088
0
7,767
11,079
0
75,388
W
19,893
4,504
0
3,404
19,299
8,117
0
676
18,623
43,589
0
L
Sun Wukong
CLOULD19
Sun Wukong
11,162
2,765
145
991
25,542
30,033
0
6,280
18,852
2,168
21,790
L
23,088
9,725
0
1,989
29,932
15,068
0
8,004
21,662
0
48,958
W
Artemis
29,760
18,647
630
2,836
14,423
7,005
0
388
14,035
0
49,666
W
15,904
3,017
86
1,244
16,704
7,843
0
1,248
15,456
27,730
0
L
21,602
6,324
0
2,311
28,161
13,888
0
6,122
21,576
0
42,650
L
2,379
518
432
258
15,904
6,330
0
6,224
9,510
13,045
0
W
19,541
15,872
0
1,786
13,027
5,707
0
251
12,776
0
54,544
W
Sun Wukong
sa1ntzonf1re01
Sun Wukong
22,568
6,886
0
274
19,405
19,666
0
548
18,857
361
32,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,920
Gold Earned
63,603
255
Minions Killed
250
6
Camps Cleared
10
941,172
Distance Traveled
956,101
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
13,479
1,123
134
11
1
203,969
0
W
Ah Puch
14,417
1,201
50
4
3
156,811
0
L
Sun Wukong
11,776
981
30
3
1
162,024
0
L
Set
14,814
1,235
31
3
5
212,154
0
W
Artemis
14,549
1,212
52
4
1
187,774
2
W
Raijin
13,475
1,123
34
3
0
179,397
1
L
Pele
12,373
1,031
36
3
3
233,241
3
L
Eset
11,161
930
19
2
0
144,713
0
W
Neith
14,375
1,198
95
8
1
185,837
0
W
Sun Wukong
15,104
1,259
24
2
1
231,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role