Player Matchup

Yemoja
Yemoja
Camiisfeer
Yemoja
Level 3
God Stats
4W - 5L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Thor
Thor
ChristinaGrace
Thor
Level 8
God Stats
0W - 2L
1,322 SR
Queue Stats
13W - 15L
1,413 Elo+
Party 2
Odin
Odin
Frozariano
Odin
Level 16
God Stats
1W - 1L
1,710 SR
Queue Stats
23W - 35L
1,324 Elo+
Party 2
Ra
Ra
invernop
Ra
Level 23
God Stats
12W - 20L
1,482 SR
Queue Stats
40W - 54L
1,364 Elo+
Party 2
Cernunnos
Cernunnos
yumi1911
Cernunnos
Level 26
God Stats
1W - 2L
1,276 SR
Queue Stats
62W - 79L
1,383 Elo+
Party 2
Team Averages
Level 15
1,458 SR
1,397 Elo+

VS

Team Averages
Level 24
1,457 SR
1,458 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
FokaGorda
Cthulhu
Level 17
God Stats
10W - 9L
1,533 SR
Queue Stats
36W - 30L
1,483 Elo+
Party 3
Arachne
Arachne
ImTheCapo
Arachne
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 77L
1,481 Elo+
Solo
Bellona
Bellona
Luis_Felipe88
Bellona
Level 25
God Stats
4W - 10L
1,360 SR
Queue Stats
40W - 43L
1,409 Elo+
Party 1
Merlin
Merlin
SilenceZxZ_
Merlin
Level 28
God Stats
1W - 2L
1,391 SR
Queue Stats
38W - 38L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Camiisfeer
Yemoja
11
0 / 9 / 1
7,566
378
2,609
12,576
8,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 6 / 3
10,884
544
7,836
18,965
7,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 6 / 3
8,451
423
4,077
13,258
12,948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
3 / 7 / 2
9,264
463
9,649
12,025
4,049
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
yumi1911
Cernunnos
14
1 / 4 / 2
8,734
437
9,191
12,679
4,478
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
4 / 3 / 5
9,689
484
8,361
9,917
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
FokaGorda
Cthulhu
15
5 / 1 / 9
9,589
479
9,752
12,793
12,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
ImTheCapo
Arachne
20
15 / 1 / 4
13,273
664
18,092
13,874
6,752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
15
3 / 4 / 1
10,276
514
7,081
11,689
8,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
17
5 / 3 / 5
10,570
529
7,083
6,576
2,189
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
11
Kills
32
32
Deaths
12
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
3
5
2.17
L
Yemoja
Camiisfeer
Yemoja
0
9
1
0.06
L
6
6
3
1.25
W
Cthulhu
FokaGorda
Cthulhu
5
1
9
9.5
L
1
6
3
0.42
W
Arachne
ImTheCapo
Arachne
15
1
4
17
W
Bellona
3
4
1
0.88
W
Merlin
5
3
5
2.5
L
3
7
2
0.57
L
Cernunnos
yumi1911
Cernunnos
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,362
Damage
50,369
69,503
Taken
54,849
37,220
Mitigated
33,762
13,100
Healing
15,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,361
6,401
0
1,178
9,917
4,182
1,160
1,500
8,417
0
68,675
L
Yemoja
Camiisfeer
Yemoja
2,609
1,189
599
1,287
12,576
8,317
62
5,063
7,123
13,918
0
L
7,836
2,378
450
3,294
18,965
7,428
0
2,587
16,258
0
83,404
W
Cthulhu
FokaGorda
Cthulhu
9,752
1,032
114
2,171
12,793
12,421
396
3,770
9,023
37,128
0
L
4,077
2,175
0
1,595
13,258
12,948
141
14
13,244
0
36,113
W
Arachne
ImTheCapo
Arachne
18,092
13,102
0
6,811
13,874
6,752
2,058
2,726
11,148
0
105,582
W
Bellona
7,081
3,173
0
2,407
11,689
8,218
1,362
477
11,212
0
47,550
W
Merlin
7,083
356
219
2,268
6,576
2,189
472
3,785
2,791
45,946
0
L
9,649
1,223
276
1,788
12,025
4,049
194
5,138
6,857
57,514
0
L
Cernunnos
yumi1911
Cernunnos
9,191
2,963
8
3,803
12,679
4,478
286
3,223
9,186
0
62,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,899
Gold Earned
53,397
448
Minions Killed
555
0
Camps Cleared
0
1,789,001
Distance Traveled
1,905,272
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,689
484
111
6
0
365,699
7
L
Yemoja
7,566
378
24
1
0
328,242
0
L
Thor
10,884
544
136
7
0
382,550
4
W
Cthulhu
9,589
479
57
3
0
370,361
0
L
Odin
8,451
423
62
3
0
385,608
1
W
Arachne
13,273
664
185
9
0
435,892
4
W
Bellona
10,276
514
105
5
0
381,078
3
W
Merlin
10,570
529
97
5
0
352,242
3
L
Ra
9,264
463
110
6
0
364,173
5
L
Cernunnos
8,734
437
116
6
0
328,428
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role