Player Matchup

Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold II
 
Ares
Gold II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Gold I
darksider8336
Vulcan
Gold I
Level 129
God Stats
19W - 3L
1,889 SR
Queue Stats
97W - 40L
1,885 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,630 SR
1,628 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,656 SR
1,580 MMR
Sylvanus
Sylvanus
Gold V
Higgs boson 92
Sylvanus
Gold V
Level 126
God Stats
1W - 3L
1,545 SR
Queue Stats
86W - 101L
1,425 MMR
Solo
Medusa
Medusa
Gold II
Shintokx83
Medusa
Gold II
Level 118
God Stats
26W - 17L
1,539 SR
Queue Stats
117W - 151L
1,625 MMR
Solo
Janus
Janus
Bronze III
UT villa 98
Janus
Bronze III
Level 126
God Stats
0W - 1L
1,883 SR
Queue Stats
3W - 6L
1,690 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
7 / 2 / 3
11,106
793
10,334
9,344
3,803
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ares
 
Ares
15
4 / 2 / 8
10,764
769
7,146
12,926
11,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 1 / 10
10,078
720
10,636
8,284
3,955
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
BacchusPersephoneThothSetGilgamesh

VS

Bans
SobekCabrakanTiamatAthenaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 5 / 4
8,861
633
4,934
12,070
9,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Shintokx83
Medusa
12
3 / 5 / 2
9,114
651
7,347
11,970
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
1 / 3 / 2
8,464
605
7,216
9,890
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
5
5
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
2
3
4.25
W
Ares
 
Ares
4
2
8
4
L
Sylvanus
1
5
4
0.6
L
Medusa
Shintokx83
Medusa
3
5
2
0.8
L
1
3
2
0.67
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,116
Damage
19,497
30,554
Taken
33,930
19,338
Mitigated
16,602
6,989
Healing
8,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,334
2,479
0
1,665
9,344
3,803
2,428
3,381
5,963
0
45,382
W
Ares
 
Ares
7,146
101
0
3,564
12,926
11,580
0
4,323
8,603
18,786
0
L
Sylvanus
4,934
1,192
3,195
2,499
12,070
9,729
177
7,081
4,989
11,454
1,109
L
Medusa
Shintokx83
Medusa
7,347
3,247
0
405
11,970
4,022
1,078
5,178
6,792
0
38,071
L
7,216
135
0
2,514
9,890
2,851
445
5,523
4,367
47,345
0
W
10,636
6,014
0
1,760
8,284
3,955
1,042
4,223
4,061
56,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,948
Gold Earned
26,439
190
Minions Killed
162
0
Camps Cleared
0
804,184
Distance Traveled
738,943
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,106
793
70
5
0
245,672
1
W
Ares
10,764
769
36
3
0
267,946
4
L
Sylvanus
8,861
633
21
2
0
219,205
3
L
Medusa
9,114
651
53
4
0
253,723
3
L
Janus
8,464
605
88
6
0
266,015
4
W
Vulcan
10,078
720
84
6
0
290,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role