Player Matchup

Thanatos
Thanatos
AK-47_haceBRRRRR
Thanatos
Level 29
God Stats
4W - 7L
1,775 SR
Queue Stats
423W - 365L
1,570 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Luis_el_menda
Morgan Le Fay
Level 148
God Stats
26W - 20L
1,769 SR
Queue Stats
417W - 382L
1,570 Elo+
Party 3
Jormungandr
Jormungandr
RELAMPS
Jormungandr
Level 18
God Stats
5W - 5L
1,438 SR
Queue Stats
9W - 17L
1,288 Elo+
Party 2
Chaac
Chaac
andreu_kyoku
Chaac
Level 125
God Stats
6W - 8L
1,583 SR
Queue Stats
289W - 300L
1,458 Elo+
Party 2
Sol
Sol
emptyreckless
Sol
Level 68
God Stats
221W - 246L
1,445 SR
Queue Stats
744W - 739L
1,422 Elo+
Party 2
Team Averages
Level 78
1,602 SR
1,462 Elo+

VS

Team Averages
Level 65
1,566 SR
1,506 Elo+
Ares
Ares
Brais_ML7_OW
Ares
Level 78
God Stats
2W - 2L
1,389 SR
Queue Stats
193W - 208L
1,459 Elo+
Party 4
Chiron
Chiron
MEGAT0NY
Chiron
Level 7
God Stats
9W - 8L
1,771 SR
Queue Stats
218W - 146L
1,584 Elo+
Party 1
Terra
Terra
iker-lopez627_ow
Terra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,462 Elo+
Party 4
Gilgamesh
Gilgamesh
imIvory
Gilgamesh
Level 69
God Stats
69W - 66L
1,580 SR
Queue Stats
321W - 327L
1,461 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
nero_dt
Morgan Le Fay
Level 152
God Stats
35W - 25L
1,589 SR
Queue Stats
577W - 501L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 2
9,257
487
7,385
17,575
6,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Luis_el_menda
Morgan Le Fay
14
3 / 5 / 4
8,557
450
16,202
14,627
5,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
RELAMPS
Jormungandr
12
1 / 3 / 4
7,785
410
3,491
9,490
5,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 2 / 0
9,472
499
10,650
19,295
18,694
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
1 / 5 / 0
9,501
500
8,016
14,701
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 10
8,052
424
5,909
13,044
7,759
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
MEGAT0NY
Chiron
19
9 / 0 / 5
11,373
599
13,285
10,404
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 2 / 9
9,367
493
8,977
15,221
6,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
imIvory
Gilgamesh
17
1 / 2 / 3
9,775
514
14,553
14,796
11,385
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
nero_dt
Morgan Le Fay
15
3 / 6 / 3
9,016
475
10,001
12,706
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
12
Kills
18
18
Deaths
12
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
5
3
2
2
W
2
2
10
3.5
L
Morgan Le Fay
Luis_el_menda
Morgan Le Fay
3
5
4
1
W
Chiron
MEGAT0NY
Chiron
9
0
5
11.5
L
Jormungandr
RELAMPS
Jormungandr
1
3
4
1
L
2
2
0
1
L
1
5
0
0.2
W
3
2
9
3.75
W
Gilgamesh
imIvory
Gilgamesh
1
2
3
1.25
W
Morgan Le Fay
nero_dt
Morgan Le Fay
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,744
Damage
52,725
75,688
Taken
66,171
39,930
Mitigated
32,964
36,254
Healing
17,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,385
1,585
0
15,355
17,575
6,336
0
6,009
11,450
0
61,196
W
5,909
257
407
1,083
13,044
7,759
33
5,092
7,780
18,731
0
L
Morgan Le Fay
Luis_el_menda
Morgan Le Fay
16,202
545
0
2,284
14,627
5,307
0
10,022
4,212
53,631
0
W
Chiron
MEGAT0NY
Chiron
13,285
4,765
812
7,216
10,404
3,816
276
6,054
4,350
0
85,474
L
Jormungandr
RELAMPS
Jormungandr
3,491
1,100
0
651
9,490
5,715
40
5,023
4,345
15,457
0
L
10,650
3,705
0
10,135
19,295
18,694
87
1,045
18,250
0
67,749
L
8,016
2,552
0
7,829
14,701
3,878
686
2,140
12,544
76,536
0
W
8,977
815
1,450
2,099
15,221
6,050
0
6,576
8,389
66,051
0
W
Gilgamesh
imIvory
Gilgamesh
14,553
6,026
0
2,826
14,796
11,385
96
648
14,142
0
72,011
W
Morgan Le Fay
nero_dt
Morgan Le Fay
10,001
399
0
1,115
12,706
3,954
636
8,413
3,801
57,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,572
Gold Earned
47,583
508
Minions Killed
553
0
Camps Cleared
0
1,665,354
Distance Traveled
1,807,694
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,257
487
100
5
0
369,918
0
W
Ares
8,052
424
27
1
0
405,025
2
L
Morgan Le Fay
8,557
450
94
5
0
329,695
4
W
Chiron
11,373
599
163
9
0
350,008
2
L
Jormungandr
7,785
410
32
2
0
303,987
0
L
Chaac
9,472
499
133
7
0
344,441
6
L
Sol
9,501
500
149
8
0
317,313
6
W
Terra
9,367
493
112
6
0
397,527
3
W
Gilgamesh
9,775
514
144
8
0
324,918
1
W
Morgan Le Fay
9,016
475
107
6
0
330,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role