Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DasManford
Hercules
Level 51
God Stats
10W - 9L
1,524 SR
Queue Stats
17W - 21L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
Slyngstad
Danzaburou
Level 47
God Stats
16W - 19L
1,312 SR
Queue Stats
81W - 80L
1,465 Elo+
Party 2
Ra
Ra
Tamatati3
Ra
Level 89
God Stats
10W - 7L
1,505 SR
Queue Stats
136W - 122L
1,494 Elo+
Party 2
Nox
Nox
Wickland
Nox
Level 35
God Stats
4W - 0L
1,715 SR
Queue Stats
9W - 5L
1,534 Elo+
Party 1
Team Averages
Level 65
1,511 SR
1,489 Elo+

VS

Team Averages
Level 50
1,468 SR
1,481 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Agni
Agni
DwarfInAJar
Agni
Level 60
God Stats
8W - 6L
1,316 SR
Queue Stats
525W - 472L
1,504 Elo+
Party 4
Xing Tian
Xing Tian
Kushtafah
Xing Tian
Level 29
God Stats
4W - 5L
1,785 SR
Queue Stats
346W - 377L
1,590 Elo+
Party 3
Artemis
Artemis
PoorOldNattyV2
Artemis
Level 58
God Stats
10W - 8L
1,385 SR
Queue Stats
265W - 302L
1,439 Elo+
Party 3
Tyr
Tyr
seka1013H
Tyr
Level 43
God Stats
28W - 27L
1,352 SR
Queue Stats
202W - 183L
1,371 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
6 / 2 / 3
6,925
693
5,322
7,150
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
DasManford
Hercules
9
2 / 0 / 7
6,115
612
3,119
7,590
3,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Slyngstad
Danzaburou
11
7 / 2 / 2
7,016
702
6,560
7,795
2,226
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 1
6,718
672
4,585
4,828
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
2 / 0 / 1
6,379
638
2,978
1,765
534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
3 / 5 / 0
5,931
593
4,700
8,340
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 1
5,906
591
1,072
3,599
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xing Tian
Kushtafah
Xing Tian
8
1 / 4 / 2
5,491
549
3,525
6,901
2,482
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

7
1 / 6 / 1
4,559
456
4,916
6,483
1,345
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 4 / 1
5,922
592
2,090
6,629
3,447
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
20
Kills
6
6
Deaths
20
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
2
3
3.75
L
Tsukuyomi
 
Tsukuyomi
3
5
0
0.6
W
Hercules
DasManford
Hercules
2
0
7
5.5
L
0
1
1
0.5
L
Xing Tian
Kushtafah
Xing Tian
1
4
2
0.5
L
1
6
1
0.25
W
Danzaburou
Slyngstad
Danzaburou
7
2
2
4
W
3
2
1
1.75
W
2
0
1
2.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,564
Damage
16,303
29,128
Taken
31,952
10,234
Mitigated
10,803
8,371
Healing
4,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,322
1,759
0
587
7,150
2,321
18
719
6,431
0
36,125
L
Tsukuyomi
 
Tsukuyomi
4,700
1,025
0
2,248
8,340
2,468
0
1,096
7,193
0
26,603
W
Hercules
DasManford
Hercules
3,119
1,100
0
2,906
7,590
3,342
88
1,814
5,776
0
7,582
L
1,072
41
0
1,182
3,599
1,061
0
1,625
1,974
32,089
0
L
Xing Tian
Kushtafah
Xing Tian
3,525
150
0
0
6,901
2,482
0
416
6,485
15,531
0
L
4,916
1,064
0
540
6,483
1,345
0
0
6,483
0
15,423
W
Danzaburou
Slyngstad
Danzaburou
6,560
3,799
0
2,705
7,795
2,226
676
1,384
6,411
0
37,209
W
4,585
966
56
1,288
4,828
1,811
143
0
4,828
35,849
0
W
2,978
114
0
829
1,765
534
0
680
1,085
27,682
0
L
2,090
201
0
462
6,629
3,447
0
4,053
2,254
0
24,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,153
Gold Earned
27,809
300
Minions Killed
261
0
Camps Cleared
0
1,014,587
Distance Traveled
1,019,633
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,925
693
65
7
0
239,116
3
L
Tsukuyomi
5,931
593
57
6
0
218,313
1
W
Hercules
6,115
612
7
1
0
216,187
4
L
Agni
5,906
591
88
9
0
201,806
2
L
Xing Tian
5,491
549
21
2
0
212,094
4
L
Artemis
4,559
456
24
2
0
181,960
0
W
Danzaburou
7,016
702
74
7
0
168,389
1
W
Ra
6,718
672
86
9
0
190,118
3
W
Nox
6,379
638
68
7
0
200,777
0
L
Tyr
5,922
592
71
7
0
205,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role