Player Matchup

Pele
Pele
DJSHINJO
Pele
Level 35
God Stats
28W - 26L
1,608 SR
Queue Stats
384W - 367L
1,557 Elo+
Party 2
Anhur
Anhur
KingWNG
Anhur
Level 139
God Stats
1W - 2L
1,615 SR
Queue Stats
230W - 213L
1,543 Elo+
Party 1
Merlin
Merlin
LofiSope
Merlin
Level 95
God Stats
43W - 31L
1,567 SR
Queue Stats
723W - 658L
1,566 Elo+
Party 2
Apollo
Apollo
TcGIretro
Apollo
Level 45
God Stats
4W - 6L
1,501 SR
Queue Stats
22W - 28L
1,494 Elo+
Party 1
Hera
Hera
TcGReflex37
Hera
Level 127
God Stats
4W - 1L
1,750 SR
Queue Stats
118W - 86L
1,542 Elo+
Party 1
Team Averages
Level 88
1,608 SR
1,540 Elo+

VS

Team Averages
Level 80
1,664 SR
1,659 Elo+
Ymir
Ymir
Big-Bad-Baby96
Ymir
Level 109
God Stats
3W - 3L
1,545 SR
Queue Stats
5W - 4L
1,520 Elo+
Party 3
Scylla
Scylla
FancyTramp
Scylla
Level 122
God Stats
4W - 0L
1,820 SR
Queue Stats
40W - 14L
1,885 Elo+
Party 4
Guan Yu
Guan Yu
HalseyXIII
Guan Yu
Level 43
God Stats
5W - 4L
1,622 SR
Queue Stats
693W - 488L
1,732 Elo+
Party 4
Cernunnos
Cernunnos
Jthoven
Cernunnos
Level 84
God Stats
4W - 0L
1,747 SR
Queue Stats
86W - 79L
1,633 Elo+
Party 3
Horus
Horus
xerathiss
Horus
Level 43
God Stats
2W - 1L
1,584 SR
Queue Stats
141W - 116L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
3 / 5 / 1
7,325
523
4,088
11,252
2,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
KingWNG
Anhur
15
2 / 3 / 1
8,345
596
5,321
8,014
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
LofiSope
Merlin
12
1 / 7 / 3
7,382
527
8,095
8,327
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
TcGIretro
Apollo
10
1 / 6 / 1
6,527
466
4,004
8,521
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 2
6,436
460
3,352
7,392
3,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
8,271
591
3,666
7,849
4,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
FancyTramp
Scylla
16
7 / 0 / 5
9,755
697
6,380
4,556
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
HalseyXIII
Guan Yu
15
7 / 2 / 5
9,115
651
7,712
9,706
4,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
Jthoven
Cernunnos
16
7 / 0 / 5
9,215
658
8,478
8,783
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
xerathiss
Horus
13
3 / 2 / 11
8,356
597
4,439
11,233
7,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
7
Kills
25
26
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
L
Pele
3
5
1
0.7
W
Scylla
FancyTramp
Scylla
7
0
5
9.5
W
Guan Yu
HalseyXIII
Guan Yu
7
2
5
4.75
W
Cernunnos
Jthoven
Cernunnos
7
0
5
9.5
L
Anhur
KingWNG
Anhur
2
3
1
0.83
L
Merlin
LofiSope
Merlin
1
7
3
0.36
L
Apollo
TcGIretro
Apollo
1
6
1
0.25
L
0
5
2
0.2
W
Horus
xerathiss
Horus
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,860
Damage
30,675
43,506
Taken
42,127
13,945
Mitigated
20,996
6,619
Healing
19,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,666
752
0
1,375
7,849
4,261
482
522
7,319
38,843
0
L
Pele
4,088
729
0
864
11,252
2,844
0
3,337
7,883
0
44,311
W
Scylla
FancyTramp
Scylla
6,380
1,052
0
1,705
4,556
1,385
0
2,263
2,137
67,641
0
W
Guan Yu
HalseyXIII
Guan Yu
7,712
1,389
480
4,958
9,706
4,416
0
3,202
6,406
0
58,096
W
Cernunnos
Jthoven
Cernunnos
8,478
3,617
0
6,273
8,783
3,222
1,052
1,693
7,056
0
77,126
L
Anhur
KingWNG
Anhur
5,321
2,744
0
2,627
8,014
3,153
814
3,271
4,537
0
52,091
L
Merlin
LofiSope
Merlin
8,095
643
0
330
8,327
2,278
0
1,168
7,159
45,308
0
L
Apollo
TcGIretro
Apollo
4,004
2,317
147
1,343
8,521
1,844
0
0
8,521
0
28,384
L
3,352
888
0
1,308
7,392
3,826
0
2,032
5,360
31,000
0
W
Horus
xerathiss
Horus
4,439
2,166
1,035
4,149
11,233
7,712
0
3,343
7,762
0
13,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,015
Gold Earned
44,712
390
Minions Killed
497
0
Camps Cleared
0
1,230,103
Distance Traveled
1,360,141
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,271
591
99
7
0
238,255
0
L
Pele
7,325
523
80
6
0
274,808
1
W
Scylla
9,755
697
136
10
0
288,171
3
W
Guan Yu
9,115
651
106
8
0
302,162
1
W
Cernunnos
9,215
658
133
10
0
234,188
6
L
Anhur
8,345
596
115
8
0
232,800
4
L
Merlin
7,382
527
88
6
0
230,641
4
L
Apollo
6,527
466
52
4
0
239,593
1
L
Hera
6,436
460
55
4
0
252,261
6
W
Horus
8,356
597
23
2
0
297,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role