Player Matchup

Danzaburou
Danzaburou
Baldoonis
Danzaburou
Level 27
God Stats
8W - 5L
1,555 SR
Queue Stats
140W - 156L
1,513 Elo+
Solo
Mulan
Mulan
Fidso
Mulan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
HotZip
Cthulhu
Level 16
God Stats
10W - 5L
1,648 SR
Queue Stats
28W - 22L
1,490 Elo+
Solo
Nox
Nox
KengScale3
Nox
Level 4
God Stats
2W - 2L
1,300 SR
Queue Stats
10W - 10L
1,441 Elo+
Solo
Ao Kuang
Ao Kuang
NudelimRudel
Ao Kuang
Level 29
God Stats
11W - 7L
1,286 SR
Queue Stats
154W - 165L
1,535 Elo+
Solo
Team Averages
Level 20
1,458 SR
1,496 Elo+

VS

Team Averages
Level 15
1,517 SR
1,447 Elo+
Fenrir
Fenrir
Eliteponyhunter
Fenrir
Level 28
God Stats
28W - 28L
1,585 SR
Queue Stats
87W - 87L
1,495 Elo+
Solo
Set
Set
Kaise7
Set
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 8L
1,288 Elo+
Solo
Anhur
Anhur
LuciusMane
Anhur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,542 Elo+
Solo
Persephone
Persephone
Skarraa
Persephone
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,473 Elo+
Solo
Tyr
Tyr
VicxerTroll
Tyr
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baldoonis
Danzaburou
14
0 / 4 / 6
9,163
509
6,162
10,178
3,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
Fidso
Mulan
16
4 / 3 / 3
10,501
583
11,145
13,319
11,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
HotZip
Cthulhu
14
5 / 4 / 3
9,516
529
9,739
16,101
13,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
11 / 1 / 1
12,345
686
11,956
5,862
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
NudelimRudel
Ao Kuang
17
9 / 5 / 1
10,785
599
9,128
15,781
5,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 6
7,677
427
8,016
12,816
6,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Set
Kaise7
Set
12
5 / 5 / 1
7,516
418
6,861
10,933
5,153
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
12
2 / 6 / 5
8,101
450
5,731
14,721
4,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Persephone
Skarraa
Persephone
13
1 / 7 / 2
8,531
474
4,820
12,002
4,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 5 / 0
9,885
549
9,776
15,236
14,158
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
29
Kills
15
17
Deaths
28
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Baldoonis
Danzaburou
0
4
6
0.75
L
2
5
6
1
W
Mulan
Fidso
Mulan
4
3
3
1.83
W
Cthulhu
HotZip
Cthulhu
5
4
3
1.63
L
Set
Kaise7
Set
5
5
1
1.1
W
11
1
1
11.5
L
Anhur
2
6
5
0.75
W
Ao Kuang
NudelimRudel
Ao Kuang
9
5
1
1.9
L
Persephone
Skarraa
Persephone
1
7
2
0.29
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,130
Damage
35,204
61,241
Taken
65,708
36,635
Mitigated
34,725
17,757
Healing
13,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Baldoonis
Danzaburou
6,162
1,941
0
1,631
10,178
3,164
2,193
445
9,549
0
50,907
L
8,016
2,039
0
3,335
12,816
6,205
128
5,997
6,819
0
31,552
W
Mulan
Fidso
Mulan
11,145
3,315
0
5,927
13,319
11,031
2,649
420
12,899
0
62,971
W
Cthulhu
HotZip
Cthulhu
9,739
796
179
4,789
16,101
13,293
678
2,916
12,808
29,859
0
L
Set
Kaise7
Set
6,861
2,420
0
644
10,933
5,153
0
6,552
4,381
0
24,423
W
11,956
598
0
621
5,862
3,391
1,259
1,069
4,651
92,068
0
L
Anhur
5,731
3,272
0
3,228
14,721
4,789
0
5,323
9,248
0
29,948
W
Ao Kuang
NudelimRudel
Ao Kuang
9,128
3,090
0
4,610
15,781
5,756
0
914
14,797
73,806
0
L
Persephone
Skarraa
Persephone
4,820
782
75
1,476
12,002
4,420
171
8,888
3,107
37,420
0
L
9,776
1,171
0
4,933
15,236
14,158
92
4,056
10,640
0
54,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,310
Gold Earned
41,710
572
Minions Killed
320
0
Camps Cleared
0
1,654,233
Distance Traveled
1,555,442
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,163
509
93
5
0
272,777
4
L
Fenrir
7,677
427
39
2
0
286,117
1
W
Mulan
10,501
583
120
7
0
338,779
3
W
Cthulhu
9,516
529
51
3
0
333,652
2
L
Set
7,516
418
34
2
0
319,484
1
W
Nox
12,345
686
196
11
0
354,196
10
L
Anhur
8,101
450
58
3
0
314,519
0
W
Ao Kuang
10,785
599
112
6
0
354,829
0
L
Persephone
8,531
474
75
4
0
298,228
0
L
Tyr
9,885
549
114
6
0
337,094
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role