Player Matchup

Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold II
 
Bakasura
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Bronze III
CastleLast
Bellona
Bronze III
Level 31
God Stats
0W - 1L
1,587 SR
Queue Stats
2W - 4L
1,555 MMR
Solo
Scylla
Scylla
Gold I
Mateee07
Scylla
Gold I
Level 99
God Stats
1W - 2L
1,748 SR
Queue Stats
32W - 40L
1,624 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
SamantaRaioLaser
Sun Wukong
Gold III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,521 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,567 SR
1,540 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,523 SR
1,539 MMR
Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Platinum V
Clarkez
Hades
Platinum V
Level 159
God Stats
2W - 1L
1,617 SR
Queue Stats
162W - 161L
1,692 MMR
Solo
Mulan
Mulan
Gold III
Goold13
Mulan
Gold III
Level 119
God Stats
113W - 93L
1,498 SR
Queue Stats
153W - 147L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 0 / 0
3,827
765
662
1,843
371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
 
Bakasura
5
0 / 2 / 2
3,463
693
1,289
3,410
943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
CastleLast
Bellona
1
0 / 0 / 0
2,446
489
0
0
0
Scylla
Mateee07
Scylla
6
2 / 1 / 0
3,584
717
2,525
2,076
595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
SamantaRaioLaser
Sun Wukong
6
1 / 1 / 0
3,877
775
2,680
3,910
1,320
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetApolloAthenaPersephoneTiamat

VS

Bans
JanusGebNemesisGaneshaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
1 / 0 / 0
3,615
723
972
2,343
675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
 
Cerberus
5
0 / 0 / 1
3,272
654
495
2,067
894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
 
Danzaburou
6
0 / 0 / 0
3,254
651
699
1,592
336
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
Clarkez
Hades
6
2 / 2 / 0
3,672
734
2,139
4,146
1,711
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mulan
Goold13
Mulan
6
1 / 1 / 0
3,337
667
2,479
3,451
1,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
3
Kills
4
4
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
L
Bakasura
 
Bakasura
0
2
2
0.5
W
Gilgamesh
 
Gilgamesh
1
0
0
1
W
Cerberus
 
Cerberus
0
0
1
0.5
W
Danzaburou
 
Danzaburou
0
0
0
0
L
Bellona
CastleLast
Bellona
0
0
0
0
W
Hades
Clarkez
Hades
2
2
0
1
W
Mulan
Goold13
Mulan
1
1
0
1
L
Scylla
Mateee07
Scylla
2
1
0
2
L
Sun Wukong
SamantaRaioLaser
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,156
Damage
6,784
11,239
Taken
13,599
3,229
Mitigated
5,503
4,207
Healing
7,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
662
405
0
1,058
1,843
371
0
251
1,592
0
20,160
L
Bakasura
 
Bakasura
1,289
1,008
0
707
3,410
943
0
1,311
2,099
0
9,792
W
Gilgamesh
 
Gilgamesh
972
174
0
1,114
2,343
675
0
371
1,908
0
12,388
W
Cerberus
 
Cerberus
495
67
0
904
2,067
894
0
249
1,814
6,275
0
W
Danzaburou
 
Danzaburou
699
352
0
1,103
1,592
336
0
0
1,592
0
13,511
L
Bellona
CastleLast
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Hades
Clarkez
Hades
2,139
367
133
2,082
4,146
1,711
0
1,701
2,168
19,311
0
W
Mulan
Goold13
Mulan
2,479
579
0
1,673
3,451
1,887
0
0
3,451
0
12,218
L
Scylla
Mateee07
Scylla
2,525
484
0
570
2,076
595
0
1,072
1,004
12,650
0
L
Sun Wukong
SamantaRaioLaser
Sun Wukong
2,680
1,116
0
1,872
3,910
1,320
0
0
3,670
0
17,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,197
Gold Earned
17,150
148
Minions Killed
154
0
Camps Cleared
0
388,783
Distance Traveled
467,442
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,827
765
50
10
0
76,857
4
L
Bakasura
3,463
693
35
7
0
116,546
2
W
Gilgamesh
3,615
723
37
7
0
107,119
2
W
Cerberus
3,272
654
14
3
0
99,942
0
W
Danzaburou
3,254
651
33
7
0
80,154
2
L
Bellona
2,446
489
0
0
0
0
0
W
Hades
3,672
734
50
10
0
89,192
2
W
Mulan
3,337
667
20
4
0
91,035
0
L
Scylla
3,584
717
22
4
0
87,819
0
L
Sun Wukong
3,877
775
41
8
0
107,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role