Player Matchup

Fenrir
Fenrir
I3rydon
Fenrir
Level 28
God Stats
0W - 2L
1,297 SR
Queue Stats
91W - 96L
1,473 Elo+
Party 1
Guan Yu
Guan Yu
Lemonerst
Guan Yu
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 43L
1,427 Elo+
Party 1
Neith
Neith
Maluslupus98
Neith
Level 26
God Stats
0W - 1L
1,806 SR
Queue Stats
21W - 19L
1,418 Elo+
Solo
Hel
Hel
MissJxFRAT
Hel
Level 25
God Stats
14W - 20L
1,322 SR
Queue Stats
117W - 125L
1,693 Elo+
Solo
Scylla
Scylla
YourUnluckyStar
Scylla
Level 29
God Stats
3W - 5L
1,509 SR
Queue Stats
167W - 162L
1,455 Elo+
Party 1
Team Averages
Level 26
1,487 SR
1,493 Elo+

VS

Team Averages
Level 10
1,344 SR
1,456 Elo+
Jing Wei
Jing Wei
Icecreamhead156
Jing Wei
Level 16
God Stats
16W - 28L
1,272 SR
Queue Stats
399W - 435L
1,313 Elo+
Solo
Osiris
Osiris
RICHAR GOD
Osiris
Level 24
God Stats
1W - 4L
1,163 SR
Queue Stats
77W - 87L
1,378 Elo+
Solo
Bellona
Bellona
dragonjon01
Bellona
Level 5
God Stats
4W - 3L
1,285 SR
Queue Stats
4W - 5L
990 Elo+
Solo
Geb
Geb
xLeBalayeur
Geb
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 20L
1,687 Elo+
Party 2
Hel
Hel
xLeNettoyeur
Hel
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 4L
1,910 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
I3rydon
Fenrir
17
11 / 4 / 1
11,812
537
13,505
19,279
10,262
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Lemonerst
Guan Yu
15
3 / 2 / 7
9,861
448
8,648
23,149
16,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
5 / 7 / 4
10,472
476
13,966
20,699
8,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 5 / 2
9,013
410
6,151
14,591
6,302
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 6 / 4
10,188
463
14,255
18,094
5,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
1 / 2 / 6
9,799
445
4,530
19,975
5,559
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
RICHAR GOD
Osiris
15
2 / 7 / 3
10,003
455
7,714
19,148
8,866
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
dragonjon01
Bellona
14
0 / 5 / 2
9,385
427
6,734
11,765
7,061
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
9 / 2 / 7
13,307
605
25,045
19,993
9,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
12 / 6 / 9
13,322
606
26,216
14,842
6,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
51
22
Kills
24
24
Deaths
22
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
I3rydon
Fenrir
11
4
1
2.88
W
Jing Wei
1
2
6
2
L
Guan Yu
Lemonerst
Guan Yu
3
2
7
3.25
L
5
7
4
1
L
0
5
2
0.2
W
Osiris
RICHAR GOD
Osiris
2
7
3
0.5
L
3
6
4
0.83
W
Bellona
dragonjon01
Bellona
0
5
2
0.2
W
9
2
7
6.25
W
12
6
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,525
Damage
70,239
95,812
Taken
85,723
47,446
Mitigated
37,033
39,323
Healing
32,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
I3rydon
Fenrir
13,505
3,881
0
6,006
19,279
10,262
308
7,898
11,381
0
64,439
W
Jing Wei
4,530
2,951
0
5,473
19,975
5,559
2,178
7,599
12,042
0
35,347
L
Guan Yu
Lemonerst
Guan Yu
8,648
2,904
860
10,295
23,149
16,374
1,341
7,444
15,705
0
41,406
L
13,966
6,461
870
6,593
20,699
8,966
3,956
12,680
8,019
0
64,308
L
6,151
272
4,731
6,320
14,591
6,302
656
8,832
5,759
50,303
0
W
Osiris
RICHAR GOD
Osiris
7,714
4,136
0
5,206
19,148
8,866
337
2,394
16,624
0
63,527
L
14,255
1,303
0
3,648
18,094
5,542
393
14,407
3,687
62,457
0
W
Bellona
dragonjon01
Bellona
6,734
1,723
0
2,312
11,765
7,061
0
386
11,379
0
52,689
W
25,045
2,847
356
5,710
19,993
9,074
378
6,754
12,943
108,977
0
W
26,216
1,099
7,366
6,420
14,842
6,473
662
2,383
12,329
84,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,346
Gold Earned
55,816
452
Minions Killed
531
0
Camps Cleared
0
1,887,174
Distance Traveled
2,021,245
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,812
537
77
4
0
388,519
2
W
Jing Wei
9,799
445
70
3
0
374,206
4
L
Guan Yu
9,861
448
66
3
0
415,602
0
L
Neith
10,472
476
98
4
0
306,536
2
L
Hel
9,013
410
92
4
0
402,176
2
W
Osiris
10,003
455
78
4
0
352,044
3
L
Scylla
10,188
463
119
5
0
374,341
8
W
Bellona
9,385
427
80
4
0
421,110
0
W
Geb
13,307
605
156
7
0
461,258
4
W
Hel
13,322
606
147
7
0
412,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role