Player Matchup

Pele
Pele
BeakerMeepMeep
Pele
Level 26
God Stats
5W - 7L
1,274 SR
Queue Stats
132W - 158L
1,398 Elo+
Solo
Terra
Terra
Bridge708
Terra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,368 Elo+
Solo
Guan Yu
Guan Yu
RimuruTemepst
Guan Yu
Level 21
God Stats
4W - 5L
1,307 SR
Queue Stats
229W - 200L
1,474 Elo+
Solo
Izanami
Izanami
SoulsEcaeris
Izanami
Level 9
God Stats
18W - 18L
1,728 SR
Queue Stats
106W - 120L
1,384 Elo+
Party 1
Anubis
Anubis
kobra396
Anubis
Level 81
God Stats
31W - 31L
1,596 SR
Queue Stats
434W - 423L
1,466 Elo+
Party 1
Team Averages
Level 29
1,481 SR
1,418 Elo+

VS

Team Averages
Level 34
1,467 SR
1,377 Elo+
Merlin
Merlin
Canadeh
Merlin
Level 26
God Stats
4W - 2L
1,511 SR
Queue Stats
8W - 6L
1,305 Elo+
Party 2
Ares
Ares
PizzaDogs
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,291 Elo+
Party 2
Ra
Ra
ShadowFall22
Ra
Level 83
God Stats
8W - 4L
1,136 SR
Queue Stats
539W - 560L
1,522 Elo+
Party 3
Cupid
Cupid
ThatGuyRoach
Cupid
Level 5
God Stats
3W - 4L
1,687 SR
Queue Stats
23W - 26L
1,577 Elo+
Party 3
Bastet
Bastet
xMoy
Bastet
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 4 / 2
11,978
544
11,672
19,119
6,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
Bridge708
Terra
13
1 / 10 / 6
8,638
393
3,750
18,539
14,080
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
18
0 / 5 / 4
11,130
506
3,614
15,417
15,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
SoulsEcaeris
Izanami
15
4 / 7 / 5
10,498
477
16,096
16,920
5,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Boots

Boots

+6%
Movement Speed

Anubis
kobra396
Anubis
18
5 / 5 / 5
11,645
529
12,576
14,254
7,068
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Canadeh
Merlin
20
9 / 2 / 5
13,550
616
21,417
11,032
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
14
2 / 7 / 13
10,063
457
6,419
15,429
10,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 6 / 7
11,190
509
9,067
15,529
5,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
10 / 1 / 6
12,878
585
13,246
16,050
5,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
xMoy
Bastet
17
7 / 4 / 8
11,488
522
9,287
16,582
5,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
70
20
Kills
31
31
Deaths
20
22
Assists
39
Player
Kills
Deaths
Assists
KDA
L
10
4
2
2.75
L
Terra
Bridge708
Terra
1
10
6
0.4
W
Merlin
Canadeh
Merlin
9
2
5
5.75
W
Ares
2
7
13
1.21
L
Guan Yu
0
5
4
0.4
W
3
6
7
1.08
L
Izanami
SoulsEcaeris
Izanami
4
7
5
0.93
W
10
1
6
13
L
Anubis
kobra396
Anubis
5
5
5
1.5
W
Bastet
xMoy
Bastet
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,708
Damage
59,436
84,249
Taken
74,622
49,045
Mitigated
30,704
20,366
Healing
23,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,672
4,051
0
1,104
19,119
6,745
1,266
7,627
11,316
0
80,273
L
Terra
Bridge708
Terra
3,750
906
2,817
3,600
18,539
14,080
129
7,759
10,510
22,500
0
W
Merlin
Canadeh
Merlin
21,417
1,658
0
2,596
11,032
3,041
2,245
3,877
6,975
112,919
0
W
Ares
6,419
744
0
1,440
15,429
10,449
430
3,132
12,176
14,771
0
L
Guan Yu
3,614
409
620
3,793
15,417
15,963
1,735
7,066
8,213
0
59,833
W
9,067
1,183
2,547
3,805
15,529
5,759
638
4,566
10,963
81,191
0
L
Izanami
SoulsEcaeris
Izanami
16,096
10,070
0
3,206
16,920
5,189
898
7,045
9,743
0
65,362
W
13,246
8,531
0
7,762
16,050
5,734
303
4,476
11,544
0
71,009
L
Anubis
kobra396
Anubis
12,576
100
0
5,226
14,254
7,068
37
6,640
7,368
74,405
0
W
Bastet
xMoy
Bastet
9,287
3,413
0
5,779
16,582
5,721
860
2,754
13,798
0
53,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,889
Gold Earned
59,169
522
Minions Killed
552
0
Camps Cleared
0
1,922,310
Distance Traveled
1,937,446
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,978
544
119
5
0
390,552
6
L
Terra
8,638
393
33
2
0
364,071
5
W
Merlin
13,550
616
199
9
0
373,111
1
W
Ares
10,063
457
15
1
0
360,539
2
L
Guan Yu
11,130
506
136
6
0
455,028
0
W
Ra
11,190
509
136
6
0
418,999
7
L
Izanami
10,498
477
101
5
0
340,992
5
W
Cupid
12,878
585
120
5
0
368,886
2
L
Anubis
11,645
529
133
6
0
371,667
5
W
Bastet
11,488
522
82
4
0
415,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role