Player Matchup

Fenrir
Fenrir
AzurA_Lokkios
Fenrir
Level 18
God Stats
16W - 10L
1,722 SR
Queue Stats
187W - 227L
1,356 Elo+
Party 4
Zeus
Zeus
Bigginio94
Zeus
Level 27
God Stats
1W - 5L
1,289 SR
Queue Stats
16W - 21L
1,288 Elo+
Party 3
Sun Wukong
Sun Wukong
Lunheliaa
Sun Wukong
Level 13
God Stats
2W - 7L
1,135 SR
Queue Stats
132W - 173L
1,210 Elo+
Party 4
Danzaburou
Danzaburou
Zøyumi
Danzaburou
Level 8
God Stats
7W - 6L
1,532 SR
Queue Stats
275W - 324L
1,449 Elo+
Party 4
Loki
Loki
didjo-tcheiik-sa
Loki
Level 24
God Stats
2W - 8L
1,264 SR
Queue Stats
115W - 112L
1,424 Elo+
Party 3
Team Averages
Level 18
1,388 SR
1,345 Elo+

VS

Team Averages
Level 26
1,494 SR
1,401 Elo+
Artemis
Artemis
Boti270
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,471 Elo+
Party 2
Set
Set
PG_Rodrigo25
Set
Level 11
God Stats
2W - 0L
1,466 SR
Queue Stats
21W - 19L
1,374 Elo+
Party 1
Heimdallr
Heimdallr
SnowWallker
Heimdallr
Level 25
God Stats
17W - 13L
1,478 SR
Queue Stats
72W - 60L
1,363 Elo+
Party 1
Arachne
Arachne
domik_1808
Arachne
Level 76
God Stats
3W - 0L
1,722 SR
Queue Stats
244W - 254L
1,447 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
otraveestu
Morgan Le Fay
Level 11
God Stats
1W - 4L
1,302 SR
Queue Stats
42W - 36L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 4
4,886
489
2,569
8,551
2,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
5 / 5 / 0
6,328
633
4,480
6,939
1,741
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Lunheliaa
Sun Wukong
9
0 / 0 / 0
4,727
473
1,546
4,772
2,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Zøyumi
Danzaburou
9
0 / 5 / 3
5,310
531
2,688
6,723
1,587
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 4 / 2
5,177
518
3,343
7,730
1,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Boti270
Artemis
13
6 / 0 / 3
7,300
730
5,933
5,144
1,623
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 3 / 2
4,708
471
1,101
5,065
1,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

Heimdallr
SnowWallker
Heimdallr
10
0 / 0 / 1
5,919
592
3,095
3,685
1,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
domik_1808
Arachne
12
8 / 1 / 6
7,394
739
8,751
8,362
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
otraveestu
Morgan Le Fay
10
3 / 2 / 1
6,081
608
5,218
5,726
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
18
18
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
L
5
5
0
1
W
Artemis
Boti270
Artemis
6
0
3
7.5
L
Sun Wukong
Lunheliaa
Sun Wukong
0
0
0
0
W
1
3
2
0.67
W
Heimdallr
SnowWallker
Heimdallr
0
0
1
0.5
L
Danzaburou
Zøyumi
Danzaburou
0
5
3
0.3
L
1
4
2
0.5
W
Arachne
domik_1808
Arachne
8
1
6
11
W
Morgan Le Fay
otraveestu
Morgan Le Fay
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,626
Damage
24,098
34,715
Taken
27,982
10,003
Mitigated
9,670
5,954
Healing
8,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,569
570
0
157
8,551
2,500
0
690
7,861
0
8,010
L
4,480
1,159
0
393
6,939
1,741
0
2,254
4,685
19,506
0
W
Artemis
Boti270
Artemis
5,933
3,272
0
3,875
5,144
1,623
1,615
487
4,657
0
36,972
L
Sun Wukong
Lunheliaa
Sun Wukong
1,546
325
0
1,572
4,772
2,380
331
0
4,772
0
14,687
W
1,101
804
0
422
5,065
1,268
0
1,105
3,960
0
15,197
W
Heimdallr
SnowWallker
Heimdallr
3,095
2,134
0
1,349
3,685
1,353
801
0
3,685
0
25,684
L
Danzaburou
Zøyumi
Danzaburou
2,688
1,482
0
983
6,723
1,587
0
382
6,341
0
29,975
L
3,343
693
525
2,324
7,730
1,795
0
1,892
5,838
0
20,752
W
Arachne
domik_1808
Arachne
8,751
6,959
0
1,134
8,362
3,390
0
1,033
7,329
0
39,622
W
Morgan Le Fay
otraveestu
Morgan Le Fay
5,218
408
0
1,394
5,726
2,036
306
1,855
3,871
33,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,428
Gold Earned
31,402
170
Minions Killed
269
0
Camps Cleared
0
979,458
Distance Traveled
942,138
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,886
489
8
1
0
208,597
2
L
Zeus
6,328
633
40
4
0
189,108
0
W
Artemis
7,300
730
68
7
0
164,377
0
L
Sun Wukong
4,727
473
30
3
0
204,190
0
W
Set
4,708
471
30
3
0
182,694
0
W
Heimdallr
5,919
592
47
5
0
173,760
2
L
Danzaburou
5,310
531
53
5
0
165,434
1
L
Loki
5,177
518
39
4
0
212,129
3
W
Arachne
7,394
739
73
7
0
236,405
2
W
Morgan Le Fay
6,081
608
51
5
0
184,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role