Player Matchup

Apollo
Apollo
Silver III
 
Apollo
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver IV
Curly4ro
Chang'e
Silver IV
Level 83
God Stats
19W - 10L
1,628 SR
Queue Stats
210W - 231L
869 MMR
Solo
Bakasura
Bakasura
Silver III
Magatayo
Bakasura
Silver III
Level 119
God Stats
10W - 6L
1,606 SR
Queue Stats
488W - 504L
790 MMR
Party 1
Fafnir
Fafnir
Silver III
VintageGarments
Fafnir
Silver III
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
488W - 504L
789 MMR
Party 1
Hercules
Hercules
Silver III
faaake_neews
Hercules
Silver III
Level 75
God Stats
16W - 13L
1,400 SR
Queue Stats
588W - 610L
846 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,527 SR
959 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,494 SR
837 MMR
Raijin
Raijin
Silver III
Dr masacuata
Raijin
Silver III
Level 69
God Stats
0W - 2L
1,600 SR
Queue Stats
24W - 50L
827 MMR
Solo
Pele
Pele
Silver IV
SlyElusive
Pele
Silver IV
Level 99
God Stats
11W - 14L
1,560 SR
Queue Stats
305W - 322L
776 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
ULuv2_Hat3m3
Sun Wukong
Silver V
Level 38
God Stats
26W - 40L
1,505 SR
Queue Stats
190W - 234L
822 MMR
Solo
Heimdallr
Heimdallr
Silver IV
lLL90s
Heimdallr
Silver IV
Level 81
God Stats
1W - 3L
1,485 SR
Queue Stats
14W - 31L
1,014 MMR
Party 2
Bacchus
Bacchus
Silver II
yourdad123
Bacchus
Silver II
Level 142
God Stats
3W - 8L
1,320 SR
Queue Stats
101W - 119L
747 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
5 / 5 / 7
15,180
584
10,903
20,824
9,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Curly4ro
Chang'e
20
10 / 2 / 18
16,212
624
27,120
24,827
10,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
Magatayo
Bakasura
20
18 / 2 / 11
18,007
693
27,155
24,612
13,658
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
12 / 5 / 11
17,143
659
25,020
30,552
30,613
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
faaake_neews
Hercules
20
6 / 3 / 18
15,596
600
15,198
25,836
27,145
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
GilgameshTiamatDanzaburouAthenaTsukuyomi

VS

Bans
SetCu ChulainnCthulhuAwilixSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
4 / 13 / 3
11,810
454
10,532
18,924
7,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 10 / 2
14,198
546
23,575
30,317
16,084
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
ULuv2_Hat3m3
Sun Wukong
17
2 / 13 / 2
11,404
439
13,570
30,195
23,574
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
lLL90s
Heimdallr
17
1 / 8 / 4
11,266
433
9,681
20,512
8,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
yourdad123
Bacchus
16
1 / 7 / 5
11,077
426
12,933
31,873
33,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
33
51
Kills
17
17
Deaths
51
65
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
5
7
1.7
W
Chang'e
Curly4ro
Chang'e
10
2
18
9.5
L
Raijin
4
13
3
0.42
W
Bakasura
Magatayo
Bakasura
18
2
11
11.75
L
9
10
2
1
L
Sun Wukong
ULuv2_Hat3m3
Sun Wukong
2
13
2
0.23
W
12
5
11
3.5
W
Hercules
faaake_neews
Hercules
6
3
18
5
L
Heimdallr
lLL90s
Heimdallr
1
8
4
0.38
L
Bacchus
yourdad123
Bacchus
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,396
Damage
70,291
126,651
Taken
131,821
92,075
Mitigated
89,999
60,417
Healing
23,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
10,903
5,149
0
5,560
20,824
9,700
9,718
4,795
15,917
0
101,240
W
Chang'e
Curly4ro
Chang'e
27,120
2,318
3,131
15,036
24,827
10,959
960
6,057
18,550
123,123
0
L
Raijin
10,532
736
0
905
18,924
7,423
272
8,908
9,088
40,386
0
W
Bakasura
Magatayo
Bakasura
27,155
21,337
0
11,514
24,612
13,658
3,613
3,731
20,479
0
145,219
L
23,575
6,865
0
9,440
30,317
16,084
0
11,556
17,413
0
112,357
L
Sun Wukong
ULuv2_Hat3m3
Sun Wukong
13,570
3,225
182
3,149
30,195
23,574
634
13,517
15,821
1,150
60,669
W
25,020
10,138
0
12,845
30,552
30,613
1,882
7,566
22,794
89,743
0
W
Hercules
faaake_neews
Hercules
15,198
4,521
0
12,331
25,836
27,145
1,491
5,162
20,596
2,273
50,080
L
Heimdallr
lLL90s
Heimdallr
9,681
3,473
0
3,090
20,512
8,981
2,341
5,159
14,741
0
75,637
L
Bacchus
yourdad123
Bacchus
12,933
2,491
0
6,828
31,873
33,937
220
12,119
18,378
47,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,138
Gold Earned
59,755
734
Minions Killed
522
0
Camps Cleared
0
2,698,890
Distance Traveled
2,108,951
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
15,180
584
155
6
0
476,499
6
W
Chang'e
16,212
624
188
7
0
510,606
9
L
Raijin
11,810
454
79
3
0
349,178
3
W
Bakasura
18,007
693
227
9
0
618,828
3
L
Pele
14,198
546
162
6
0
421,343
0
L
Sun Wukong
11,404
439
95
4
0
413,526
1
W
Fafnir
17,143
659
105
4
0
456,271
4
W
Hercules
15,596
600
59
2
0
636,686
1
L
Heimdallr
11,266
433
117
5
0
430,840
3
L
Bacchus
11,077
426
69
3
0
494,064
22

Distance Traveled

Minion Kills by Role

Gold Earned by Role