Player Matchup

Bellona
Bellona
Andkk
Bellona
Level 18
God Stats
25W - 15L
1,489 SR
Queue Stats
54W - 38L
1,429 Elo+
Solo
Cerberus
Cerberus
Panormx
Cerberus
Level 15
God Stats
6W - 2L
1,500 SR
Queue Stats
148W - 147L
1,365 Elo+
Solo
Fenrir
Fenrir
Shahin245
Fenrir
Level 17
God Stats
13W - 15L
1,500 SR
Queue Stats
254W - 294L
1,336 Elo+
Solo
Izanami
Izanami
Sholrack
Izanami
Level 14
God Stats
24W - 15L
1,356 SR
Queue Stats
117W - 108L
1,375 Elo+
Solo
Tiamat
Tiamat
biggiecheze
Tiamat
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 9L
1,391 Elo+
Solo
Team Averages
Level 14
1,469 SR
1,379 Elo+

VS

Team Averages
Level 17
1,530 SR
1,418 Elo+
Horus
Horus
Itachi23
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,367 Elo+
Solo
Xing Tian
Xing Tian
SmazzyBTW
Xing Tian
Level 26
God Stats
7W - 6L
1,601 SR
Queue Stats
75W - 55L
1,473 Elo+
Solo
Thor
Thor
Uisty
Thor
Level 3
God Stats
1W - 1L
1,674 SR
Queue Stats
1W - 2L
1,629 Elo+
Party 1
Arachne
Arachne
UmiiYoshigawa
Arachne
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ullr
Ullr
nasreatt
Ullr
Level 28
God Stats
5W - 10L
1,373 SR
Queue Stats
167W - 180L
1,119 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Andkk
Bellona
18
11 / 0 / 1
11,770
654
8,775
9,344
6,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
Panormx
Cerberus
15
4 / 2 / 9
10,655
592
6,850
11,009
6,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Shahin245
Fenrir
17
9 / 3 / 8
11,207
623
9,703
11,486
7,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Sholrack
Izanami
17
8 / 3 / 5
10,976
610
9,528
11,837
4,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
16
6 / 1 / 9
10,534
585
12,858
8,308
6,053
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Itachi23
Horus
13
3 / 9 / 3
8,618
479
4,288
13,935
10,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xing Tian
SmazzyBTW
Xing Tian
8
3 / 5 / 1
6,737
374
6,170
12,610
6,220
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
Uisty
Thor
13
2 / 10 / 1
8,089
449
7,028
18,018
7,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
11
0 / 7 / 0
6,921
385
1,035
11,963
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
12
1 / 8 / 1
7,986
444
5,336
12,154
3,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
15
38
Kills
9
9
Deaths
39
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
Andkk
Bellona
11
0
1
11.5
L
Horus
Itachi23
Horus
3
9
3
0.5
W
Cerberus
Panormx
Cerberus
4
2
9
4.25
W
Fenrir
Shahin245
Fenrir
9
3
8
4.33
W
Izanami
Sholrack
Izanami
8
3
5
3.5
L
Xing Tian
SmazzyBTW
Xing Tian
3
5
1
0.7
L
Thor
Uisty
Thor
2
10
1
0.25
L
Arachne
0
7
0
0
W
Tiamat
6
1
9
10.5
L
Ullr
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,714
Damage
23,857
51,984
Taken
68,680
31,268
Mitigated
31,306
15,684
Healing
10,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Andkk
Bellona
8,775
3,295
0
5,030
9,344
6,987
2,818
211
9,133
0
72,296
L
Horus
Itachi23
Horus
4,288
2,235
563
2,084
13,935
10,057
968
4,545
9,390
0
26,448
W
Cerberus
Panormx
Cerberus
6,850
786
0
2,018
11,009
6,636
2,045
1,458
9,551
37,017
0
W
Fenrir
Shahin245
Fenrir
9,703
1,713
0
929
11,486
7,204
0
228
11,258
0
58,518
W
Izanami
Sholrack
Izanami
9,528
7,019
0
3,829
11,837
4,388
5,977
2,592
9,245
0
76,977
L
Xing Tian
SmazzyBTW
Xing Tian
6,170
1,052
0
1,951
12,610
6,220
0
5,039
7,571
14,860
0
L
Thor
Uisty
Thor
7,028
1,875
0
2,841
18,018
7,705
22
4,841
13,177
265
37,927
L
Arachne
1,035
692
0
3,157
11,963
4,239
0
2,094
9,869
0
39,348
W
Tiamat
12,858
1,814
0
3,878
8,308
6,053
2,518
1,946
6,362
46,826
0
L
Ullr
5,336
2,308
0
0
12,154
3,085
322
3,189
8,965
0
45,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,142
Gold Earned
38,351
547
Minions Killed
281
0
Camps Cleared
0
1,682,521
Distance Traveled
1,497,945
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,770
654
155
9
0
358,476
4
L
Horus
8,618
479
48
3
0
296,168
1
W
Cerberus
10,655
592
60
3
0
354,991
0
W
Fenrir
11,207
623
103
6
0
361,305
0
W
Izanami
10,976
610
138
8
0
300,574
2
L
Xing Tian
6,737
374
19
1
0
236,940
2
L
Thor
8,089
449
70
4
0
314,479
2
L
Arachne
6,921
385
59
3
0
318,203
2
W
Tiamat
10,534
585
91
5
0
307,175
2
L
Ullr
7,986
444
85
5
0
332,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role