Player Matchup

Merlin
Merlin
Gold V
Felgo2404
Merlin
Gold V
Level 109
God Stats
9W - 5L
1,351 SR
Queue Stats
33W - 33L
1,458 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,351 SR
1,458 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,287 SR
1,423 MMR
Tyr
Tyr
Gold V
ArtiliAe
Tyr
Gold V
Level 122
God Stats
2W - 1L
1,287 SR
Queue Stats
75W - 95L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Felgo2404
Merlin
20
2 / 3 / 0
17,728
739
21,290
17,032
16,501
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
BakasuraChang'eAh Muzen CabLokiPele

VS

Bans
SkadiUllrSetPoseidonChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 0
17,771
740
13,103
33,688
31,836
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
3
3
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
Merlin
Felgo2404
Merlin
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,290
Damage
13,103
17,032
Taken
33,688
16,501
Mitigated
31,836
1,580
Healing
12,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,103
3,732
0
12,043
33,688
31,836
2,160
21,290
12,398
0
138,699
W
Merlin
Felgo2404
Merlin
21,290
1,860
0
1,580
17,032
16,501
2,517
0
17,032
153,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,728
Gold Earned
17,771
237
Minions Killed
229
0
Camps Cleared
0
396,676
Distance Traveled
521,528
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
17,771
740
229
10
0
521,528
2
W
Merlin
17,728
739
237
10
0
396,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role