Player Matchup

Ymir
Ymir
Avatuur
Ymir
Level 29
God Stats
57W - 37L
1,539 SR
Queue Stats
157W - 139L
1,485 Elo+
Party 1
Hachiman
Hachiman
DAVE71
Hachiman
Level 16
God Stats
4W - 9L
1,349 SR
Queue Stats
23W - 39L
1,245 Elo+
Solo
Zeus
Zeus
JungleOrRopeNeck
Zeus
Level 15
God Stats
8W - 9L
1,530 SR
Queue Stats
31W - 26L
1,664 Elo+
Party 1
Fenrir
Fenrir
NOAHTHO0
Fenrir
Level 25
God Stats
85W - 54L
1,542 SR
Queue Stats
191W - 137L
1,539 Elo+
Party 1
Nemesis
Nemesis
slamdunc98
Nemesis
Level 7
God Stats
3W - 2L
1,418 SR
Queue Stats
15W - 21L
1,500 Elo+
Solo
Team Averages
Level 18
1,476 SR
1,487 Elo+

VS

Team Averages
Level 15
1,549 SR
1,563 Elo+
Artemis
Artemis
OmToiletOM
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
RomanRanged69
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,809 Elo+
Solo
Tyr
Tyr
TheKruel
Tyr
Level 4
God Stats
4W - 4L
1,500 SR
Queue Stats
9W - 8L
1,587 Elo+
Solo
Kukulkan
Kukulkan
cheyylol
Kukulkan
Level 24
God Stats
2W - 1L
1,569 SR
Queue Stats
30W - 51L
1,405 Elo+
Solo
Mercury
Mercury
fadedghost01
Mercury
Level 28
God Stats
15W - 8L
1,674 SR
Queue Stats
224W - 198L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Avatuur
Ymir
6
0 / 1 / 1
3,510
702
686
2,534
798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
DAVE71
Hachiman
6
1 / 1 / 2
3,760
752
906
1,831
362
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
3 / 0 / 0
4,304
861
1,563
2,303
442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
NOAHTHO0
Fenrir
6
1 / 0 / 1
3,714
743
968
1,523
589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
slamdunc98
Nemesis
5
2 / 1 / 2
3,640
728
1,335
2,344
501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
OmToiletOM
Artemis
5
1 / 3 / 0
3,448
690
1,489
2,882
730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

6
1 / 1 / 0
3,984
797
1,348
2,805
943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 2 / 0
3,057
611
738
2,049
1,027
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
cheyylol
Kukulkan
4
0 / 1 / 0
2,932
586
253
1,484
344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mercury
fadedghost01
Mercury
1
0 / 0 / 0
2,514
503
0
0
0

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
7
Kills
2
3
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
Avatuur
Ymir
0
1
1
0.5
W
Hachiman
DAVE71
Hachiman
1
1
2
2
W
3
0
0
3
W
Fenrir
NOAHTHO0
Fenrir
1
0
1
1.5
L
Artemis
OmToiletOM
Artemis
1
3
0
0.33
L
1
1
0
1
L
0
2
0
0
L
Kukulkan
cheyylol
Kukulkan
0
1
0
0
L
Mercury
fadedghost01
Mercury
0
0
0
0
W
Nemesis
slamdunc98
Nemesis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,458
Damage
3,828
10,535
Taken
9,220
2,692
Mitigated
3,044
1,166
Healing
1,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Avatuur
Ymir
686
231
0
60
2,534
798
0
1,073
1,461
10,527
0
W
Hachiman
DAVE71
Hachiman
906
488
0
0
1,831
362
243
112
1,719
0
9,024
W
1,563
392
0
52
2,303
442
0
275
2,028
20,654
0
W
Fenrir
NOAHTHO0
Fenrir
968
222
0
794
1,523
589
0
0
1,523
0
8,135
L
Artemis
OmToiletOM
Artemis
1,489
1,063
0
40
2,882
730
234
808
2,074
0
6,584
L
1,348
736
0
863
2,805
943
0
1,441
1,364
14,546
0
L
738
279
0
154
2,049
1,027
0
0
2,049
0
4,337
L
Kukulkan
cheyylol
Kukulkan
253
46
0
250
1,484
344
0
0
1,484
7,444
0
L
Mercury
fadedghost01
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
slamdunc98
Nemesis
1,335
731
0
260
2,344
501
0
141
2,203
0
7,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,928
Gold Earned
15,935
133
Minions Killed
61
0
Camps Cleared
0
509,285
Distance Traveled
338,413
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
3,510
702
20
4
0
94,798
1
W
Hachiman
3,760
752
26
5
0
106,455
0
W
Zeus
4,304
861
49
10
0
90,405
1
W
Fenrir
3,714
743
25
5
0
107,704
0
L
Artemis
3,448
690
15
3
0
89,641
1
L
Ymir
3,984
797
24
5
0
70,051
1
L
Tyr
3,057
611
8
2
0
92,649
2
L
Kukulkan
2,932
586
14
3
0
86,072
0
L
Mercury
2,514
503
0
0
0
0
0
W
Nemesis
3,640
728
13
3
0
109,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role