Player Matchup

Jormungandr
Jormungandr
HadesSama35
Jormungandr
Level 86
God Stats
12W - 14L
1,434 SR
Queue Stats
321W - 340L
1,359 Elo+
Solo
Camazotz
Camazotz
Neosapiens
Camazotz
Level 119
God Stats
14W - 18L
1,752 SR
Queue Stats
68W - 59L
1,450 Elo+
Solo
Ullr
Ullr
UrielLP6969
Ullr
Level 66
God Stats
4W - 11L
1,335 SR
Queue Stats
406W - 505L
1,464 Elo+
Solo
Tiamat
Tiamat
panchoxipus
Tiamat
Level 63
God Stats
2W - 3L
1,328 SR
Queue Stats
118W - 164L
1,294 Elo+
Party 1
Fenrir
Fenrir
taguo
Fenrir
Level 59
God Stats
77W - 82L
1,311 SR
Queue Stats
124W - 172L
1,281 Elo+
Party 1
Team Averages
Level 79
1,432 SR
1,370 Elo+

VS

Team Averages
Level 93
1,443 SR
1,445 Elo+
Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ghostcitynight
Cthulhu
Level 72
God Stats
3W - 1L
1,235 SR
Queue Stats
16W - 9L
1,351 Elo+
Solo
Fenrir
Fenrir
LordCrab
Fenrir
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 48L
1,550 Elo+
Solo
Chronos
Chronos
Wolfman9
Chronos
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 32L
1,453 Elo+
Solo
Chang'e
Chang'e
xrouf9
Chang'e
Level 82
God Stats
108W - 111L
1,478 SR
Queue Stats
213W - 224L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HadesSama35
Jormungandr
14
1 / 7 / 2
8,887
386
7,773
16,188
16,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
Neosapiens
Camazotz
14
3 / 6 / 2
9,263
403
13,407
23,858
20,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 8 / 2
10,289
447
4,390
17,692
10,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
12
1 / 14 / 1
8,082
351
11,345
17,555
10,226
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
taguo
Fenrir
12
2 / 12 / 2
8,625
375
9,774
22,477
13,893
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
15 / 0 / 10
13,409
583
19,590
13,130
5,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
7 / 3 / 13
11,903
518
16,160
19,726
20,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
LordCrab
Fenrir
17
8 / 3 / 13
12,023
523
11,727
16,392
6,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
Wolfman9
Chronos
19
11 / 1 / 17
12,812
557
18,785
14,344
5,781
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
xrouf9
Chang'e
17
6 / 1 / 19
12,661
550
8,113
12,547
10,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
119
8
Kills
47
47
Deaths
8
9
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
15
0
10
20
W
7
3
13
4.5
L
Jormungandr
HadesSama35
Jormungandr
1
7
2
0.29
W
Fenrir
LordCrab
Fenrir
8
3
13
4.83
L
Camazotz
Neosapiens
Camazotz
3
6
2
0.67
L
1
8
2
0.25
W
Chronos
Wolfman9
Chronos
11
1
17
19.5
L
Tiamat
1
14
1
0.11
L
Fenrir
taguo
Fenrir
2
12
2
0.25
W
Chang'e
xrouf9
Chang'e
6
1
19
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,689
Damage
74,375
97,770
Taken
76,139
71,300
Mitigated
49,412
18,192
Healing
38,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
19,590
12,209
0
4,967
13,130
5,701
2,140
4,806
8,234
0
103,341
W
16,160
3,458
892
5,403
19,726
20,756
1,010
4,473
14,580
52,727
0
L
Jormungandr
HadesSama35
Jormungandr
7,773
1,075
0
240
16,188
16,865
0
7,586
8,457
49,549
0
W
Fenrir
LordCrab
Fenrir
11,727
2,187
885
5,349
16,392
6,845
693
4,426
11,846
0
56,000
L
Camazotz
Neosapiens
Camazotz
13,407
4,338
0
9,963
23,858
20,199
0
12,360
10,628
0
43,969
L
4,390
2,286
99
2,543
17,692
10,117
1,115
8,865
8,737
0
71,689
W
Chronos
Wolfman9
Chronos
18,785
7,004
0
6,413
14,344
5,781
6,310
2,506
11,808
73,159
0
L
Tiamat
11,345
1,141
0
1,047
17,555
10,226
0
6,408
11,045
42,059
0
L
Fenrir
taguo
Fenrir
9,774
2,443
0
4,300
22,477
13,893
340
6,542
15,845
0
36,884
W
Chang'e
xrouf9
Chang'e
8,113
257
6,521
7,773
12,547
10,329
2,220
2,907
9,490
57,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,146
Gold Earned
62,808
396
Minions Killed
528
0
Camps Cleared
0
1,661,880
Distance Traveled
2,118,814
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,409
583
151
7
0
423,791
2
W
Cthulhu
11,903
518
79
3
0
361,182
0
L
Jormungandr
8,887
386
90
4
0
356,397
7
W
Fenrir
12,023
523
79
3
0
496,322
1
L
Camazotz
9,263
403
80
3
0
418,692
4
L
Ullr
10,289
447
121
5
0
303,294
3
W
Chronos
12,812
557
125
5
0
422,916
6
L
Tiamat
8,082
351
58
3
0
311,533
0
L
Fenrir
8,625
375
47
2
0
271,964
0
W
Chang'e
12,661
550
94
4
0
414,603
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role