Player Matchup

Hercules
Hercules
DizzyDead
Hercules
Level 88
God Stats
3W - 2L
1,644 SR
Queue Stats
55W - 62L
1,358 Elo+
Party 2
Fenrir
Fenrir
RISING JAGER
Fenrir
Level 72
God Stats
0W - 2L
1,540 SR
Queue Stats
60W - 77L
1,383 Elo+
Solo
Vulcan
Vulcan
TheBoss2261
Vulcan
Level 71
God Stats
0W - 3L
1,328 SR
Queue Stats
131W - 138L
1,370 Elo+
Party 2
Team Averages
Level 77
1,504 SR
1,370 Elo+

VS

Team Averages
Level 64
1,620 SR
1,461 Elo+
Discordia
Discordia
AwkwardHugZZ
Discordia
Level 87
God Stats
7W - 7L
1,510 SR
Queue Stats
21W - 22L
1,490 Elo+
Party 1
Bacchus
Bacchus
DavZ33
Bacchus
Level 77
God Stats
1W - 0L
1,726 SR
Queue Stats
25W - 23L
1,498 Elo+
Party 1
Izanami
Izanami
Jpostleydoe
Izanami
Level 28
God Stats
8W - 3L
1,625 SR
Queue Stats
15W - 13L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DizzyDead
Hercules
12
0 / 4 / 1
8,498
607
3,261
12,114
9,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
12
3 / 8 / 0
9,483
677
4,993
13,252
5,147
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
14
2 / 3 / 1
8,872
634
10,322
9,064
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AwkwardHugZZ
Discordia
14
6 / 3 / 5
10,125
723
12,171
7,057
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
DavZ33
Bacchus
13
2 / 1 / 10
10,251
732
5,605
10,295
9,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Jpostleydoe
Izanami
15
7 / 1 / 5
10,869
776
10,281
9,986
3,867
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
15
15
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Discordia
AwkwardHugZZ
Discordia
6
3
5
2.83
W
Bacchus
DavZ33
Bacchus
2
1
10
7
L
Hercules
DizzyDead
Hercules
0
4
1
0.13
W
Izanami
Jpostleydoe
Izanami
7
1
5
9.5
L
Fenrir
3
8
0
0.38
L
Vulcan
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,576
Damage
28,057
34,430
Taken
27,338
17,820
Mitigated
15,713
7,520
Healing
6,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AwkwardHugZZ
Discordia
12,171
822
0
1,629
7,057
2,355
0
2,150
4,827
43,975
0
W
Bacchus
DavZ33
Bacchus
5,605
431
0
1,250
10,295
9,491
112
4,009
6,043
14,938
0
L
Hercules
DizzyDead
Hercules
3,261
392
299
3,506
12,114
9,085
0
7,164
4,950
0
19,364
W
Izanami
Jpostleydoe
Izanami
10,281
8,828
0
3,786
9,986
3,867
1,580
3,720
6,146
0
48,084
L
Fenrir
4,993
1,224
758
2,135
13,252
5,147
0
5,632
7,620
0
27,441
L
Vulcan
10,322
6,376
0
822
9,064
3,588
74
4,980
4,084
42,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,853
Gold Earned
31,245
145
Minions Killed
170
0
Camps Cleared
0
721,697
Distance Traveled
700,719
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,125
723
59
4
0
242,646
3
W
Bacchus
10,251
732
13
1
0
242,230
3
L
Hercules
8,498
607
34
2
0
257,542
3
W
Izanami
10,869
776
98
7
0
215,843
0
L
Fenrir
9,483
677
43
3
0
205,883
5
L
Vulcan
8,872
634
68
5
0
258,272
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role