Player Matchup

Loki
Loki
BigYogi-
Loki
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 100L
1,404 Elo+
Party 1
Ymir
Ymir
DartGoblinCR
Ymir
Level 14
God Stats
16W - 17L
1,514 SR
Queue Stats
165W - 153L
1,509 Elo+
Solo
Cthulhu
Cthulhu
GroupHades
Cthulhu
Level 27
God Stats
77W - 59L
1,526 SR
Queue Stats
78W - 61L
1,442 Elo+
Party 1
Jing Wei
Jing Wei
Hine0770
Jing Wei
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,655 Elo+
Solo
Merlin
Merlin
absapro555
Merlin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,433 Elo+
Solo
Team Averages
Level 17
1,508 SR
1,489 Elo+

VS

Team Averages
Level 21
1,588 SR
1,445 Elo+
Neith
Neith
BDNOmega
Neith
Level 3
God Stats
1W - 4L
1,388 SR
Queue Stats
1W - 5L
1,440 Elo+
Solo
Ares
Ares
SwiftyTing
Ares
Level 18
God Stats
1W - 4L
1,541 SR
Queue Stats
23W - 22L
1,484 Elo+
Solo
Freya
Freya
catnipmelody
Freya
Level 26
God Stats
6W - 2L
1,952 SR
Queue Stats
131W - 159L
1,378 Elo+
Solo
Aphrodite
Aphrodite
jrod90me
Aphrodite
Level 28
God Stats
4W - 5L
1,558 SR
Queue Stats
82W - 70L
1,425 Elo+
Solo
Bastet
Bastet
xClapYourCheeks
Bastet
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 107L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
4 / 9 / 12
12,636
468
6,805
22,863
9,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

20
9 / 0 / 6
15,860
587
21,896
22,420
23,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
GroupHades
Cthulhu
20
11 / 7 / 5
16,002
593
30,633
23,557
18,943
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Hine0770
Jing Wei
9
0 / 10 / 2
8,191
303
1,739
10,447
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Merlin
absapro555
Merlin
20
9 / 8 / 8
15,305
567
17,187
22,411
8,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BDNOmega
Neith
16
2 / 8 / 6
10,526
390
5,743
16,606
6,001
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
3 / 1 / 7
11,366
421
4,429
6,946
3,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
15 / 11 / 4
14,530
538
29,981
33,358
12,612
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Aphrodite
jrod90me
Aphrodite
19
3 / 6 / 1
12,635
468
11,295
24,211
10,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
10 / 7 / 7
13,121
486
19,001
22,541
8,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
58
33
Kills
33
34
Deaths
33
33
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
BDNOmega
Neith
2
8
6
0.63
W
Loki
4
9
12
1.11
W
9
0
6
12
W
Cthulhu
GroupHades
Cthulhu
11
7
5
1.93
W
Jing Wei
Hine0770
Jing Wei
0
10
2
0.1
L
3
1
7
6.5
W
Merlin
absapro555
Merlin
9
8
8
1.63
L
15
11
4
1.55
L
Aphrodite
jrod90me
Aphrodite
3
6
1
0.58
L
10
7
7
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,260
Damage
70,449
101,698
Taken
103,662
64,072
Mitigated
40,663
28,889
Healing
36,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BDNOmega
Neith
5,743
1,447
888
2,122
16,606
6,001
737
13,503
3,103
0
36,453
W
Loki
6,805
2,163
0
5,492
22,863
9,688
988
6,296
16,567
246
53,146
W
21,896
4,099
1,398
9,396
22,420
23,820
1,088
10,467
11,953
128,535
0
W
Cthulhu
GroupHades
Cthulhu
30,633
856
934
3,753
23,557
18,943
2,202
13,004
10,553
107,306
0
W
Jing Wei
Hine0770
Jing Wei
1,739
1,136
0
92
10,447
2,804
223
5,022
5,425
0
7,198
L
4,429
114
183
806
6,946
3,218
0
4,791
2,155
14,941
0
W
Merlin
absapro555
Merlin
17,187
1,690
219
7,605
22,411
8,817
2,388
10,916
11,495
115,903
0
L
29,981
12,064
0
13,478
33,358
12,612
625
21,840
11,518
112,683
0
L
Aphrodite
jrod90me
Aphrodite
11,295
1,330
2,548
14,311
24,211
10,261
0
18,129
6,082
88,023
0
L
19,001
6,376
0
1,714
22,541
8,571
302
11,684
10,857
0
83,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,994
Gold Earned
62,178
691
Minions Killed
544
0
Camps Cleared
0
2,157,231
Distance Traveled
2,011,025
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,526
390
77
3
0
426,226
1
W
Loki
12,636
468
97
4
0
486,019
0
W
Ymir
15,860
587
212
8
0
526,652
5
W
Cthulhu
16,002
593
174
6
0
478,657
3
W
Jing Wei
8,191
303
14
1
0
242,595
0
L
Ares
11,366
421
12
0
0
229,176
1
W
Merlin
15,305
567
194
7
0
423,308
2
L
Freya
14,530
538
170
6
0
414,396
4
L
Aphrodite
12,635
468
163
6
0
485,938
3
L
Bastet
13,121
486
122
5
0
455,289
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role