Player Matchup

Persephone
Persephone
Platinum III
CrazyAlmond 02
Persephone
Platinum III
Level 148
God Stats
2W - 0L
1,632 SR
Queue Stats
25W - 11L
2,169 MMR
Party 1
Terra
Terra
Platinum IV
King Primal7918
Terra
Platinum IV
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
2,123 MMR
Party 1
Mercury
Mercury
Diamond IV
Mythic Freeze
Mercury
Diamond IV
Level 124
God Stats
21W - 16L
1,849 SR
Queue Stats
427W - 418L
2,135 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
X iK1LL
Sun Wukong
Platinum II
Level 125
God Stats
29W - 19L
1,673 SR
Queue Stats
141W - 133L
1,931 MMR
Party 2
Neith
Neith
Diamond IV
X iN3WT
Neith
Diamond IV
Level 157
God Stats
2W - 4L
1,576 SR
Queue Stats
175W - 153L
2,088 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,646 SR
2,089 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,582 SR
1,971 MMR
Cthulhu
Cthulhu
Diamond V
Ars Sentinel
Cthulhu
Diamond V
Level 157
God Stats
2W - 3L
1,652 SR
Queue Stats
322W - 298L
2,054 MMR
Party 3
Thoth
Thoth
Diamond III
Diiirteee Mike
Thoth
Diamond III
Level 160
God Stats
5W - 7L
1,546 SR
Queue Stats
764W - 746L
2,152 MMR
Party 3
Nemesis
Nemesis
Platinum I
Porofo-
Nemesis
Platinum I
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 90L
2,002 MMR
Solo
Ullr
Ullr
Diamond IV
Tomatemax568
Ullr
Diamond IV
Level 120
God Stats
5W - 7L
1,500 SR
Queue Stats
366W - 375L
1,500 MMR
Solo
Geb
Geb
Diamond III
lPancakezzzl
Geb
Diamond III
Level 133
God Stats
28W - 18L
1,712 SR
Queue Stats
283W - 282L
2,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CrazyAlmond 02
Persephone
20
6 / 2 / 5
14,615
585
21,581
15,283
6,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 0 / 14
12,126
485
12,960
21,123
22,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
20
2 / 1 / 9
13,250
530
9,378
18,340
9,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
X iK1LL
Sun Wukong
20
3 / 3 / 7
14,035
561
17,631
27,324
21,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
X iN3WT
Neith
20
10 / 1 / 5
16,367
655
21,169
16,584
7,289
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
Zhong KuiAthenaTiamatGilgameshKing Arthur

VS

Bans
SetSobekTsukuyomiGuan YuSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ars Sentinel
Cthulhu
18
4 / 5 / 1
11,797
472
20,879
30,914
24,321
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
0 / 6 / 4
11,433
457
8,392
15,752
6,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Porofo-
Nemesis
20
1 / 3 / 4
12,582
503
11,059
23,032
11,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
2 / 5 / 2
13,125
525
7,578
18,149
5,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 3
10,608
424
9,431
19,927
15,852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
23
Kills
7
7
Deaths
23
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ars Sentinel
Cthulhu
4
5
1
0.9
W
Persephone
CrazyAlmond 02
Persephone
6
2
5
4.25
L
0
6
4
0.33
W
2
0
14
9
W
Mercury
2
1
9
6.5
L
Nemesis
Porofo-
Nemesis
1
3
4
1
L
2
5
2
0.6
W
Sun Wukong
X iK1LL
Sun Wukong
3
3
7
2.17
W
Neith
X iN3WT
Neith
10
1
5
12.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,719
Damage
57,339
98,654
Taken
107,774
67,408
Mitigated
63,383
37,739
Healing
30,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ars Sentinel
Cthulhu
20,879
1,546
457
14,354
30,914
24,321
0
8,480
22,275
72,653
0
W
Persephone
CrazyAlmond 02
Persephone
21,581
898
0
4,279
15,283
6,535
3,123
7,666
7,615
128,784
0
L
8,392
238
335
3,283
15,752
6,134
0
7,043
8,709
90,172
0
W
12,960
1,758
4,422
8,735
21,123
22,331
472
9,298
11,825
29,627
0
W
Mercury
9,378
4,334
0
1,410
18,340
9,306
1,985
5,452
12,888
0
130,825
L
Nemesis
Porofo-
Nemesis
11,059
4,290
0
5,848
23,032
11,128
0
7,939
14,942
0
108,415
L
7,578
3,982
0
1,580
18,149
5,948
328
4,922
13,227
0
118,006
W
Sun Wukong
X iK1LL
Sun Wukong
17,631
3,697
0
9,746
27,324
21,947
0
15,204
12,120
0
105,915
W
Neith
X iN3WT
Neith
21,169
12,646
0
9,147
16,584
7,289
5,138
5,340
11,244
0
138,850
L
9,431
671
0
4,184
19,927
15,852
0
9,990
9,528
26,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,393
Gold Earned
59,545
803
Minions Killed
703
0
Camps Cleared
0
2,589,157
Distance Traveled
2,408,006
31
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,797
472
123
5
0
471,464
6
W
Persephone
14,615
585
211
8
0
486,504
8
L
Thoth
11,433
457
190
8
0
442,240
13
W
Terra
12,126
485
28
1
0
552,953
10
W
Mercury
13,250
530
171
7
0
606,585
5
L
Nemesis
12,582
503
155
6
0
554,544
4
L
Ullr
13,125
525
211
8
0
464,068
5
W
Sun Wukong
14,035
561
188
8
0
492,114
6
W
Neith
16,367
655
205
8
0
451,001
2
L
Geb
10,608
424
24
1
0
475,690
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role