Player Matchup

Ganesha
Ganesha
Silver IV
Crusty_Cheezus
Ganesha
Silver IV
Level 65
God Stats
1W - 5L
1,351 SR
Queue Stats
29W - 41L
932 MMR
Solo
Raijin
Raijin
Gold V
Demmii3456
Raijin
Gold V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
332W - 343L
1,183 MMR
Party 1
Ymir
Ymir
Silver III
Juiceboi420
Ymir
Silver III
Level 118
God Stats
9W - 3L
1,841 SR
Queue Stats
168W - 167L
933 MMR
Solo
Izanami
Izanami
Silver III
Neiiillll
Izanami
Silver III
Level 106
God Stats
41W - 30L
1,557 SR
Queue Stats
358W - 365L
830 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze II
NeoAntics
Sun Wukong
Bronze II
Level 76
God Stats
7W - 13L
1,346 SR
Queue Stats
22W - 33L
895 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,519 SR
955 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,509 SR
1,173 MMR
Nike
Nike
Silver II
 
Nike
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver II
Diardt
Geb
Silver II
Level 146
God Stats
60W - 40L
1,584 SR
Queue Stats
155W - 159L
1,047 MMR
Solo
Chiron
Chiron
Silver III
Gonzaalo_LP
Chiron
Silver III
Level 102
God Stats
2W - 6L
1,324 SR
Queue Stats
265W - 258L
890 MMR
Solo
Janus
Janus
Silver II
R_Lynchy_
Janus
Silver II
Level 127
God Stats
2W - 4L
1,638 SR
Queue Stats
421W - 426L
927 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
8,834
402
3,956
14,951
12,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Demmii3456
Raijin
17
1 / 4 / 0
10,684
486
7,448
9,917
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
1 / 1 / 0
11,208
509
6,712
19,176
10,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
Neiiillll
Izanami
16
0 / 3 / 0
9,746
443
8,630
16,193
6,241
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
NeoAntics
Sun Wukong
16
0 / 5 / 0
9,063
412
7,962
16,680
12,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
Cu ChulainnGilgameshAthenaAwilixArachne

VS

Bans
DanzaburouScyllaHadesAnubisKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
19
3 / 1 / 1
12,175
553
10,761
15,684
16,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
 
Fenrir
17
4 / 1 / 3
10,108
459
7,296
13,928
7,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Geb
Diardt
Geb
16
1 / 0 / 4
10,269
467
7,377
12,929
10,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
18
3 / 0 / 2
10,692
486
13,021
13,899
5,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Janus
R_Lynchy_
Janus
18
3 / 0 / 2
11,191
509
14,236
9,657
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
14
14
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
1
1
3.5
W
Fenrir
 
Fenrir
4
1
3
5.5
L
0
1
0
0
L
Raijin
Demmii3456
Raijin
1
4
0
0.25
W
Geb
Diardt
Geb
1
0
4
3
W
Chiron
3
0
2
4
L
1
1
0
1
L
Izanami
Neiiillll
Izanami
0
3
0
0
L
Sun Wukong
NeoAntics
Sun Wukong
0
5
0
0
W
Janus
R_Lynchy_
Janus
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,708
Damage
52,691
76,917
Taken
66,097
44,724
Mitigated
42,780
26,057
Healing
27,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
10,761
616
0
5,467
15,684
16,524
400
2,400
13,235
14,736
74,948
W
Fenrir
 
Fenrir
7,296
924
355
5,971
13,928
7,057
0
5,042
8,647
0
62,401
L
3,956
644
0
2,713
14,951
12,025
52
5,248
9,579
28,752
0
L
Raijin
Demmii3456
Raijin
7,448
467
0
2,515
9,917
3,751
60
3,321
6,327
73,112
0
W
Geb
Diardt
Geb
7,377
136
1,464
4,559
12,929
10,591
0
3,515
9,363
37,059
0
W
Chiron
13,021
3,986
756
6,148
13,899
5,329
974
2,883
10,960
0
93,538
L
6,712
805
0
9,673
19,176
10,275
0
6,132
12,802
102,177
0
L
Izanami
Neiiillll
Izanami
8,630
6,488
0
7,957
16,193
6,241
1,060
3,748
12,383
0
87,435
L
Sun Wukong
NeoAntics
Sun Wukong
7,962
933
0
3,199
16,680
12,432
792
5,170
11,312
0
58,024
W
Janus
R_Lynchy_
Janus
14,236
779
0
3,080
9,657
3,279
338
3,723
5,660
90,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,535
Gold Earned
54,435
628
Minions Killed
689
0
Camps Cleared
0
2,003,682
Distance Traveled
2,144,616
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,175
553
186
8
0
367,941
1
W
Fenrir
10,108
459
97
4
0
460,496
0
L
Ganesha
8,834
402
22
1
0
431,812
8
L
Raijin
10,684
486
155
7
0
366,219
5
W
Geb
10,269
467
57
3
0
439,167
6
W
Chiron
10,692
486
158
7
0
420,799
6
L
Ymir
11,208
509
180
8
0
438,542
0
L
Izanami
9,746
443
171
8
0
371,462
5
L
Sun Wukong
9,063
412
100
5
0
395,647
0
W
Janus
11,191
509
191
9
0
456,213
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role