Player Matchup

Nemesis
Nemesis
Steadied
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 169L
1,321 Elo+
Party 2
Ymir
Ymir
l JusSuper l
Ymir
Level 38
God Stats
3W - 6L
1,715 SR
Queue Stats
65W - 137L
1,279 Elo+
Party 2
Ra
Ra
qwert23534
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,480 Elo+
Solo
Team Averages
Level 17
1,572 SR
1,360 Elo+

VS

Team Averages
Level 74
1,621 SR
1,580 Elo+
Cernunnos
Cernunnos
Cyvn556
Cernunnos
Level 12
God Stats
3W - 2L
1,734 SR
Queue Stats
10W - 9L
1,521 Elo+
Party 1
The Morrigan
The Morrigan
TreasureSushi
The Morrigan
Level 110
God Stats
16W - 8L
1,609 SR
Queue Stats
385W - 238L
1,608 Elo+
Party 1
Bellona
Bellona
TylanTheTurtle
Bellona
Level 100
God Stats
23W - 12L
1,521 SR
Queue Stats
560W - 422L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Steadied
Nemesis
12
1 / 9 / 0
8,895
593
4,258
17,024
11,659
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 9 / 2
9,397
626
5,258
24,354
14,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 9 / 0
8,697
580
4,338
15,147
4,802
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cyvn556
Cernunnos
16
12 / 1 / 11
12,376
825
13,596
9,696
3,741
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
TreasureSushi
The Morrigan
16
8 / 1 / 16
11,926
795
19,640
5,931
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 0 / 12
12,719
848
13,550
11,524
11,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
66
2
Kills
27
27
Deaths
2
2
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Cyvn556
Cernunnos
12
1
11
17.5
L
Nemesis
Steadied
Nemesis
1
9
0
0.11
W
The Morrigan
TreasureSushi
The Morrigan
8
1
16
16
W
7
0
12
13
L
0
9
2
0.11
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,854
Damage
46,786
56,525
Taken
27,151
30,984
Mitigated
17,612
6,098
Healing
9,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Cyvn556
Cernunnos
13,596
6,410
0
3,555
9,696
3,741
1,112
2,407
7,289
0
65,760
L
Nemesis
Steadied
Nemesis
4,258
176
0
641
17,024
11,659
0
6,902
9,771
0
17,382
W
The Morrigan
TreasureSushi
The Morrigan
19,640
2,873
109
1,503
5,931
2,397
947
2,810
3,094
41,146
0
W
13,550
4,034
0
3,990
11,524
11,474
61
4,379
7,145
87
33,331
L
5,258
990
516
3,278
24,354
14,523
0
6,087
17,933
28,918
0
L
4,338
491
1,010
653
15,147
4,802
0
5,732
9,099
28,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,989
Gold Earned
37,021
98
Minions Killed
178
0
Camps Cleared
0
690,030
Distance Traveled
848,392
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,376
825
86
6
0
283,211
0
L
Nemesis
8,895
593
20
1
0
235,587
3
W
The Morrigan
11,926
795
47
3
0
272,209
0
W
Bellona
12,719
848
45
3
0
292,972
2
L
Ymir
9,397
626
47
3
0
240,961
1
L
Ra
8,697
580
31
2
0
213,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role