Player Matchup

Cthulhu
Cthulhu
Morghaz
Cthulhu
Level 29
God Stats
3W - 0L
1,834 SR
Queue Stats
86W - 56L
1,556 Elo+
Solo
Izanami
Izanami
WIEWIURKA1110
Izanami
Level 26
God Stats
12W - 22L
1,323 SR
Queue Stats
32W - 48L
1,244 Elo+
Solo
Ymir
Ymir
Warty Mathgp
Ymir
Level 11
God Stats
6W - 9L
1,667 SR
Queue Stats
10W - 18L
1,230 Elo+
Party 1
Sol
Sol
Warty_Cekotine
Sol
Level 24
God Stats
2W - 2L
1,425 SR
Queue Stats
44W - 57L
1,345 Elo+
Party 1
Arachne
Arachne
adeun24
Arachne
Level 18
God Stats
7W - 7L
1,399 SR
Queue Stats
40W - 46L
1,368 Elo+
Solo
Team Averages
Level 22
1,530 SR
1,349 Elo+

VS

Team Averages
Level 8
1,500 SR
1,509 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Ap3XTV
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,547 Elo+
Solo
Camazotz
Camazotz
VityHasl
Camazotz
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
fyxbs
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
zaron55
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Morghaz
Cthulhu
16
11 / 2 / 8
11,321
596
10,898
15,050
10,280
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
17
8 / 2 / 8
11,267
593
8,043
7,702
2,898
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 1 / 4
10,741
565
7,351
11,128
11,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 4 / 2
9,538
502
5,747
10,037
3,293
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
adeun24
Arachne
18
8 / 0 / 4
11,439
602
7,553
10,981
5,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 8 / 2
7,002
369
3,628
12,666
7,705
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hel
Ap3XTV
Hel
15
5 / 5 / 2
9,837
518
13,335
13,049
5,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Camazotz
VityHasl
Camazotz
10
0 / 9 / 0
6,439
339
2,860
12,432
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
fyxbs
Sun Wukong
11
0 / 5 / 2
7,426
391
1,106
10,853
6,956
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thor
zaron55
Thor
11
3 / 7 / 1
7,879
415
4,357
11,874
4,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
34
Kills
8
9
Deaths
34
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
8
2
0.13
L
Hel
Ap3XTV
Hel
5
5
2
1.2
W
Cthulhu
Morghaz
Cthulhu
11
2
8
7.5
L
Camazotz
VityHasl
Camazotz
0
9
0
0
W
Izanami
8
2
8
6
W
4
1
4
6
W
3
4
2
1
W
Arachne
adeun24
Arachne
8
0
4
10
L
Sun Wukong
fyxbs
Sun Wukong
0
5
2
0.2
L
Thor
zaron55
Thor
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,592
Damage
25,286
54,898
Taken
60,874
33,385
Mitigated
27,473
8,587
Healing
12,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,628
864
138
324
12,666
7,705
208
5,161
7,302
30,654
0
L
Hel
Ap3XTV
Hel
13,335
2,299
366
5,078
13,049
5,063
1,356
6,035
6,924
64,596
0
W
Cthulhu
Morghaz
Cthulhu
10,898
833
280
3,221
15,050
10,280
1,456
4,728
10,322
47,206
0
L
Camazotz
VityHasl
Camazotz
2,860
1,778
0
1,617
12,432
3,729
572
5,559
6,723
0
21,885
W
Izanami
8,043
3,721
0
0
7,702
2,898
3,467
2,356
5,346
0
68,422
W
7,351
1,631
0
215
11,128
11,692
804
3,236
7,892
45,121
0
W
5,747
808
0
1,327
10,037
3,293
1,936
5,045
4,992
39,537
0
W
Arachne
adeun24
Arachne
7,553
6,022
0
3,544
10,981
5,222
608
1,598
9,383
0
90,793
L
Sun Wukong
fyxbs
Sun Wukong
1,106
201
0
3,250
10,853
6,956
114
2,253
8,570
0
36,277
L
Thor
zaron55
Thor
4,357
1,201
0
1,778
11,874
4,020
0
4,305
7,359
0
18,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,306
Gold Earned
38,583
494
Minions Killed
305
0
Camps Cleared
0
1,797,881
Distance Traveled
1,457,511
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,002
369
53
3
0
249,723
3
L
Hel
9,837
518
118
6
0
296,436
3
W
Cthulhu
11,321
596
95
5
0
368,391
4
L
Camazotz
6,439
339
30
2
0
318,460
1
W
Izanami
11,267
593
110
6
0
377,368
1
W
Ymir
10,741
565
78
4
0
336,870
1
W
Sol
9,538
502
76
4
0
334,911
4
W
Arachne
11,439
602
135
7
0
380,341
0
L
Sun Wukong
7,426
391
67
4
0
319,577
3
L
Thor
7,879
415
37
2
0
273,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role