Player Matchup

Danzaburou
Danzaburou
Bronze III
PostVoloney
Danzaburou
Bronze III
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,408 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 97
1,500 SR
1,408 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 41
1,500 SR
1,370 MMR
Tiamat
Tiamat
Bronze III
SeaSquash537114
Tiamat
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PostVoloney
Danzaburou
16
4 / 3 / 0
10,108
919
7,910
9,299
3,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
PeleAnubisPoseidonSusanoHel

VS

Bans
ThanatosHeimdallrErlang ShenKaliVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 0
8,662
787
6,041
10,727
6,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
4
Kills
3
3
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
PostVoloney
Danzaburou
4
3
0
1.33
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,910
Damage
6,041
9,299
Taken
10,727
3,780
Mitigated
6,601
1,271
Healing
1,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
PostVoloney
Danzaburou
7,910
2,929
0
1,271
9,299
3,780
1,775
6,041
3,258
0
52,450
L
6,041
741
0
1,781
10,727
6,601
605
0
10,727
42,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,108
Gold Earned
8,662
95
Minions Killed
86
0
Camps Cleared
0
174,134
Distance Traveled
184,743
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,108
919
95
9
0
174,134
0
L
Tiamat
8,662
787
86
8
0
184,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role