Player Matchup

Arachne
Arachne
Silver V
HenJarias
Arachne
Silver V
Level 125
God Stats
8W - 5L
1,387 SR
Queue Stats
310W - 344L
497 MMR
Solo
Scylla
Scylla
Gold V
SprintTrap
Scylla
Gold V
Level 108
God Stats
9W - 14L
1,444 SR
Queue Stats
102W - 99L
1,201 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
gsdgdfh
Sun Wukong
Bronze I
Level 157
God Stats
2W - 6L
1,475 SR
Queue Stats
76W - 101L
456 MMR
Solo
Cernunnos
Cernunnos
Silver V
kciree103
Cernunnos
Silver V
Level 47
God Stats
12W - 12L
1,494 SR
Queue Stats
200W - 234L
419 MMR
Solo
Cerberus
Cerberus
Bronze III
paxtonian
Cerberus
Bronze III
Level 126
God Stats
0W - 3L
1,623 SR
Queue Stats
3W - 14L
1,235 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,485 SR
761 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,447 SR
808 MMR
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver IV
ChesTris
Sobek
Silver IV
Level 126
God Stats
4W - 2L
1,187 SR
Queue Stats
245W - 252L
650 MMR
Solo
Artio
Artio
Silver V
MayoNM
Artio
Silver V
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 130L
593 MMR
Solo
Fenrir
Fenrir
Silver V
kingpogha
Fenrir
Silver V
Level 55
God Stats
51W - 57L
1,517 SR
Queue Stats
90W - 113L
653 MMR
Solo
Sol
Sol
Silver III
littleno
Sol
Silver III
Level 120
God Stats
47W - 36L
1,531 SR
Queue Stats
198W - 206L
644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HenJarias
Arachne
9
3 / 4 / 2
5,569
557
3,675
7,764
2,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
SprintTrap
Scylla
9
3 / 2 / 2
5,621
562
6,185
5,824
1,933
Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
gsdgdfh
Sun Wukong
11
0 / 0 / 0
5,784
578
3,768
6,113
3,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
kciree103
Cernunnos
3
0 / 3 / 1
3,691
369
2,222
2,971
393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
paxtonian
Cerberus
7
0 / 4 / 2
4,600
460
1,959
6,081
2,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
Da JiSetJormungandrTiamatIzanami

VS

Bans
AthenaTsukuyomiAnubisKing ArthurRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
8 / 2 / 2
6,812
681
5,813
7,530
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
ChesTris
Sobek
9
0 / 1 / 9
5,779
578
3,035
8,528
4,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artio
MayoNM
Artio
11
0 / 0 / 0
6,241
624
3,472
8,525
3,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
kingpogha
Fenrir
11
3 / 1 / 2
6,234
623
3,388
5,422
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 4
5,755
576
3,841
4,512
1,765
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
13
13
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
2
2
4.5
W
Sobek
ChesTris
Sobek
0
1
9
4.5
L
Arachne
HenJarias
Arachne
3
4
2
1
W
Artio
MayoNM
Artio
0
0
0
0
L
Scylla
SprintTrap
Scylla
3
2
2
2
L
Sun Wukong
gsdgdfh
Sun Wukong
0
0
0
0
L
Cernunnos
kciree103
Cernunnos
0
3
1
0.17
W
Fenrir
kingpogha
Fenrir
3
1
2
4
W
2
2
4
2
L
Cerberus
paxtonian
Cerberus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,809
Damage
19,549
28,753
Taken
34,517
10,364
Mitigated
14,331
8,343
Healing
14,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,813
3,186
0
3,833
7,530
2,164
2,184
934
6,596
0
36,915
W
Sobek
ChesTris
Sobek
3,035
381
0
2,382
8,528
4,888
58
4,129
4,399
12,850
0
L
Arachne
HenJarias
Arachne
3,675
2,928
0
1,464
7,764
2,351
229
1,899
5,865
0
22,505
W
Artio
MayoNM
Artio
3,472
846
0
4,655
8,525
3,395
0
260
7,875
32,858
0
L
Scylla
SprintTrap
Scylla
6,185
750
0
2,072
5,824
1,933
0
3,132
2,692
26,819
0
L
Sun Wukong
gsdgdfh
Sun Wukong
3,768
1,162
0
3,285
6,113
3,127
0
3,376
2,737
0
36,348
L
Cernunnos
kciree103
Cernunnos
2,222
1,295
0
653
2,971
393
0
564
2,407
0
5,368
W
Fenrir
kingpogha
Fenrir
3,388
574
0
2,614
5,422
2,119
0
397
4,995
0
32,552
W
3,841
1,094
0
1,440
4,512
1,765
356
2,424
2,088
28,997
0
L
Cerberus
paxtonian
Cerberus
1,959
267
0
869
6,081
2,560
0
1,377
4,704
10,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,265
Gold Earned
30,821
211
Minions Killed
311
0
Camps Cleared
0
828,940
Distance Traveled
963,486
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,812
681
60
6
0
169,780
4
W
Sobek
5,779
578
26
3
0
206,349
6
L
Arachne
5,569
557
40
4
0
199,264
1
W
Artio
6,241
624
71
7
0
193,307
4
L
Scylla
5,621
562
55
6
0
188,876
4
L
Sun Wukong
5,784
578
82
8
0
175,956
3
L
Cernunnos
3,691
369
4
0
0
70,311
1
W
Fenrir
6,234
623
87
9
0
228,004
1
W
Sol
5,755
576
67
7
0
166,046
3
L
Cerberus
4,600
460
30
3
0
194,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role