Player Matchup

Fafnir
Fafnir
Gold II
 
Fafnir
Gold II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold IV
CEMMYG
Chiron
Gold IV
Level 40
God Stats
5W - 2L
1,942 SR
Queue Stats
58W - 49L
1,590 MMR
Party 2
Hercules
Hercules
Gold I
DariusDumi
Hercules
Gold I
Level 108
God Stats
0W - 1L
1,166 SR
Queue Stats
139W - 134L
1,603 MMR
Solo
Ra
Ra
Gold II
LadyTona
Ra
Gold II
Level 151
God Stats
5W - 6L
1,727 SR
Queue Stats
207W - 209L
1,585 MMR
Solo
Athena
Athena
Gold III
TTFlux
Athena
Gold III
Level 128
God Stats
12W - 7L
1,758 SR
Queue Stats
174W - 190L
1,608 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,618 SR
1,577 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,618 SR
1,587 MMR
Discordia
Discordia
Gold IV
Lmoj
Discordia
Gold IV
Level 46
God Stats
47W - 27L
1,690 SR
Queue Stats
150W - 147L
1,618 MMR
Solo
Chang'e
Chang'e
Platinum V
PrimGeneral
Chang'e
Platinum V
Level 160
God Stats
61W - 46L
1,636 SR
Queue Stats
257W - 257L
1,552 MMR
Party 1
Geb
Geb
Gold III
Reney
Geb
Gold III
Level 149
God Stats
8W - 4L
1,550 SR
Queue Stats
45W - 41L
1,559 MMR
Party 3
Medusa
Medusa
Gold III
StaIone
Medusa
Gold III
Level 117
God Stats
3W - 1L
1,698 SR
Queue Stats
33W - 28L
1,559 MMR
Party 3
Arachne
Arachne
Platinum V
iSavy
Arachne
Platinum V
Level 160
God Stats
9W - 8L
1,515 SR
Queue Stats
229W - 232L
1,647 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 2 / 7
9,606
457
4,613
15,319
13,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
CEMMYG
Chiron
19
6 / 3 / 0
11,799
562
12,627
15,126
5,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
DariusDumi
Hercules
16
1 / 6 / 1
10,135
483
7,960
21,795
14,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
4 / 3 / 2
11,630
554
8,571
14,489
5,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
TTFlux
Athena
11
1 / 3 / 4
8,242
392
5,218
14,166
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
PersephoneTiamatApolloSetKing Arthur

VS

Bans
GilgameshDanzaburouKumbhakarnaTsukuyomiNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Lmoj
Discordia
19
2 / 2 / 6
12,848
612
12,601
9,305
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
PrimGeneral
Chang'e
19
6 / 3 / 7
13,095
624
20,858
16,565
13,047
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Geb
Reney
Geb
15
0 / 1 / 7
10,519
501
4,174
13,283
9,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
StaIone
Medusa
19
1 / 4 / 1
12,546
597
5,524
12,107
4,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
iSavy
Arachne
20
8 / 3 / 4
13,585
647
15,256
24,074
11,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
12
Kills
17
17
Deaths
13
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
7
1.75
L
Chiron
CEMMYG
Chiron
6
3
0
2
L
Hercules
DariusDumi
Hercules
1
6
1
0.25
L
4
3
2
1.67
W
Discordia
Lmoj
Discordia
2
2
6
2.5
W
Chang'e
PrimGeneral
Chang'e
6
3
7
3.17
W
Geb
Reney
Geb
0
1
7
3.5
W
Medusa
StaIone
Medusa
1
4
1
0.38
L
Athena
TTFlux
Athena
1
3
4
1
W
Arachne
iSavy
Arachne
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,989
Damage
58,413
80,895
Taken
75,334
45,640
Mitigated
41,853
26,152
Healing
36,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,613
884
0
2,471
15,319
13,844
140
7,939
7,380
18,770
0
L
Chiron
CEMMYG
Chiron
12,627
5,524
355
7,432
15,126
5,778
3,468
2,337
12,746
0
94,752
L
Hercules
DariusDumi
Hercules
7,960
2,097
0
6,313
21,795
14,814
0
10,948
10,847
0
67,042
L
8,571
835
1,113
4,700
14,489
5,900
0
9,993
4,496
101,547
0
W
Discordia
Lmoj
Discordia
12,601
431
177
3,690
9,305
3,608
4,679
3,025
6,280
99,642
0
W
Chang'e
PrimGeneral
Chang'e
20,858
1,570
3,846
9,718
16,565
13,047
1,504
6,161
10,404
94,454
0
W
Geb
Reney
Geb
4,174
107
0
5,338
13,283
9,691
410
4,886
8,397
26,210
0
W
Medusa
StaIone
Medusa
5,524
2,533
0
1,733
12,107
4,212
8,718
1,483
10,624
0
94,351
L
Athena
TTFlux
Athena
5,218
1,814
0
3,768
14,166
5,304
0
6,416
7,750
40,490
0
W
Arachne
iSavy
Arachne
15,256
10,242
0
12,455
24,074
11,295
1,488
8,329
15,745
0
80,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,412
Gold Earned
62,593
640
Minions Killed
634
0
Camps Cleared
0
1,985,283
Distance Traveled
2,103,862
32
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,606
457
22
1
0
421,134
10
L
Chiron
11,799
562
176
8
0
396,408
5
L
Hercules
10,135
483
161
8
0
382,394
1
L
Ra
11,630
554
203
10
0
414,695
16
W
Discordia
12,848
612
179
9
0
389,245
9
W
Chang'e
13,095
624
150
7
0
395,984
3
W
Geb
10,519
501
32
2
0
452,841
8
W
Medusa
12,546
597
160
8
0
403,561
4
L
Athena
8,242
392
78
4
0
370,652
0
W
Arachne
13,585
647
113
5
0
462,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role