Player Matchup

Jing Wei
Jing Wei
EbalMamyDenisa
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 120L
1,390 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Soced
Morgan Le Fay
Level 155
God Stats
14W - 14L
1,397 SR
Queue Stats
66W - 105L
1,351 Elo+
Solo
Ares
Ares
karatel180
Ares
Level 33
God Stats
54W - 67L
1,466 SR
Queue Stats
180W - 164L
1,399 Elo+
Party 1
Team Averages
Level 72
1,454 SR
1,380 Elo+

VS

Team Averages
Level 21
1,517 SR
1,473 Elo+
He Bo
He Bo
Internal92
He Bo
Level 18
God Stats
0W - 3L
1,191 SR
Queue Stats
8W - 13L
1,339 Elo+
Solo
Bakasura
Bakasura
akamessi
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,517 Elo+
Solo
Anhur
Anhur
schaapp
Anhur
Level 19
God Stats
12W - 5L
1,860 SR
Queue Stats
103W - 86L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
3 / 5 / 4
9,036
753
6,160
8,644
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Morgan Le Fay
Soced
Morgan Le Fay
13
2 / 0 / 5
8,578
715
7,233
3,526
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

11
3 / 4 / 3
8,422
702
4,937
10,423
7,154
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
2 / 5 / 4
7,809
651
4,756
7,002
2,226
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
akamessi
Bakasura
12
2 / 2 / 4
8,051
671
3,850
8,703
3,398
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
schaapp
Anhur
14
5 / 1 / 2
9,215
768
7,470
8,051
2,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
8
Kills
9
9
Deaths
8
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
3
5
4
1
L
He Bo
2
5
4
0.8
W
Morgan Le Fay
Soced
Morgan Le Fay
2
0
5
4.5
L
Bakasura
akamessi
Bakasura
2
2
4
2
W
3
4
3
1.13
L
Anhur
schaapp
Anhur
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,330
Damage
16,076
22,593
Taken
23,756
11,030
Mitigated
8,623
102
Healing
3,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
6,160
5,510
0
20
8,644
2,514
960
2,057
6,237
0
20,035
L
He Bo
4,756
613
747
807
7,002
2,226
159
3,403
3,309
13,846
0
W
Morgan Le Fay
Soced
Morgan Le Fay
7,233
784
0
82
3,526
1,362
24
804
2,722
31,325
0
L
Bakasura
akamessi
Bakasura
3,850
2,821
130
1,794
8,703
3,398
0
5,423
3,070
0
11,714
W
4,937
227
0
0
10,423
7,154
89
1,895
8,268
20,661
0
L
Anhur
schaapp
Anhur
7,470
5,230
0
250
8,051
2,999
384
2,644
5,207
0
51,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,036
Gold Earned
25,075
124
Minions Killed
141
0
Camps Cleared
0
640,324
Distance Traveled
645,498
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,036
753
53
4
0
228,525
0
L
He Bo
7,809
651
19
2
0
168,077
0
W
Morgan Le Fay
8,578
715
55
5
0
207,194
2
L
Bakasura
8,051
671
30
3
0
259,331
0
W
Ares
8,422
702
16
1
0
204,605
2
L
Anhur
9,215
768
92
8
0
218,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role