Player Matchup

Cernunnos
Cernunnos
AleavaliADC
Cernunnos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 26L
1,753 Elo+
Party 1
Vulcan
Vulcan
Mateusgalax-
Vulcan
Level 44
God Stats
1W - 1L
1,182 SR
Queue Stats
89W - 92L
1,395 Elo+
Solo
Tyr
Tyr
SPXHelogranJr
Tyr
Level 54
God Stats
8W - 3L
1,884 SR
Queue Stats
175W - 95L
1,664 Elo+
Party 1
King Arthur
King Arthur
ViNiCIn79
King Arthur
Level 48
God Stats
11W - 21L
1,300 SR
Queue Stats
609W - 599L
1,514 Elo+
Solo
Nemesis
Nemesis
vithiarrito
Nemesis
Level 47
God Stats
16W - 6L
1,696 SR
Queue Stats
148W - 179L
1,354 Elo+
Solo
Team Averages
Level 44
1,512 SR
1,536 Elo+

VS

Team Averages
Level 59
1,515 SR
1,462 Elo+
Neith
Neith
 
Neith
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Nicoacc10
Raijin
Level 46
God Stats
6W - 9L
1,505 SR
Queue Stats
183W - 218L
1,489 Elo+
Solo
Hun Batz
Hun Batz
VuddU
Hun Batz
Level 107
God Stats
5W - 4L
1,610 SR
Queue Stats
68W - 74L
1,426 Elo+
Party 2
Danzaburou
Danzaburou
phxvtor001
Danzaburou
Level 37
God Stats
16W - 15L
1,459 SR
Queue Stats
78W - 103L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AleavaliADC
Cernunnos
8
2 / 1 / 1
4,613
659
2,640
3,195
741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Vulcan
8
0 / 0 / 0
4,645
664
1,730
2,163
610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
2 / 0 / 2
4,679
668
1,492
2,265
817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
ViNiCIn79
King Arthur
9
3 / 0 / 1
5,217
745
3,469
4,756
1,766
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
vithiarrito
Nemesis
7
1 / 0 / 1
4,264
609
946
3,227
947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
1 / 1 / 0
3,923
560
2,518
2,838
531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
 
Ymir
5
0 / 2 / 1
3,815
545
880
3,899
1,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Raijin
Nicoacc10
Raijin
8
0 / 0 / 0
4,338
620
871
2,781
801
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
VuddU
Hun Batz
8
0 / 2 / 0
4,132
590
1,721
5,027
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
phxvtor001
Danzaburou
5
0 / 3 / 0
3,601
514
953
3,246
803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
1
1
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
0
1
L
Ymir
 
Ymir
0
2
1
0.25
W
Cernunnos
AleavaliADC
Cernunnos
2
1
1
2.5
W
Vulcan
0
0
0
0
L
Raijin
Nicoacc10
Raijin
0
0
0
0
W
2
0
2
3
W
King Arthur
ViNiCIn79
King Arthur
3
0
1
3.5
L
Hun Batz
VuddU
Hun Batz
0
2
0
0
L
Danzaburou
phxvtor001
Danzaburou
0
3
0
0
W
Nemesis
vithiarrito
Nemesis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,277
Damage
6,943
15,606
Taken
17,791
4,881
Mitigated
5,822
3,870
Healing
5,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,518
833
0
1,471
2,838
531
0
0
2,838
0
15,364
L
Ymir
 
Ymir
880
161
0
850
3,899
1,995
0
0
3,899
5,698
0
W
Cernunnos
AleavaliADC
Cernunnos
2,640
1,533
0
752
3,195
741
0
172
3,023
0
22,090
W
Vulcan
1,730
248
0
603
2,163
610
0
578
1,513
24,320
0
L
Raijin
Nicoacc10
Raijin
871
0
0
750
2,781
801
0
1,479
1,092
21,457
0
W
1,492
265
0
1,194
2,265
817
0
708
1,557
0
7,193
W
King Arthur
ViNiCIn79
King Arthur
3,469
478
0
1,020
4,756
1,766
0
0
4,756
0
17,314
L
Hun Batz
VuddU
Hun Batz
1,721
611
0
1,709
5,027
1,692
0
41
4,986
0
17,501
L
Danzaburou
phxvtor001
Danzaburou
953
375
0
356
3,246
803
0
0
3,246
0
8,257
W
Nemesis
vithiarrito
Nemesis
946
392
0
301
3,227
947
48
187
3,006
0
17,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,418
Gold Earned
19,809
215
Minions Killed
149
0
Camps Cleared
0
721,281
Distance Traveled
589,721
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,923
560
34
5
0
117,801
0
L
Ymir
3,815
545
5
1
0
113,368
2
W
Cernunnos
4,613
659
51
7
0
127,297
1
W
Vulcan
4,645
664
65
9
0
150,007
3
L
Raijin
4,338
620
52
7
0
129,854
1
W
Tyr
4,679
668
19
3
0
145,953
4
W
King Arthur
5,217
745
35
5
0
137,736
1
L
Hun Batz
4,132
590
40
6
0
134,391
2
L
Danzaburou
3,601
514
18
3
0
94,307
1
W
Nemesis
4,264
609
45
6
0
160,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role