Player Matchup

Neith
Neith
AsheIsTheBestP
Neith
Level 14
God Stats
0W - 1L
1,394 SR
Queue Stats
0W - 5L
1,281 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
WeeKelvinKad
Morgan Le Fay
Level 29
God Stats
5W - 11L
1,593 SR
Queue Stats
50W - 112L
1,287 Elo+
Party 1
Camazotz
Camazotz
fernan-piromano
Camazotz
Level 15
God Stats
0W - 2L
1,334 SR
Queue Stats
1W - 3L
1,460 Elo+
Solo
Team Averages
Level 19
1,440 SR
1,343 Elo+

VS

Team Averages
Level 111
1,545 SR
1,563 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Shinobyteam10
Serqet
Level 58
God Stats
4W - 8L
1,364 SR
Queue Stats
188W - 131L
1,580 Elo+
Solo
Ah Puch
Ah Puch
sigtrygg
Ah Puch
Level 148
God Stats
13W - 10L
1,771 SR
Queue Stats
26W - 29L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 2
6,736
612
3,242
10,595
3,233
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
WeeKelvinKad
Morgan Le Fay
10
2 / 8 / 0
7,896
718
3,655
10,152
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
9
0 / 8 / 0
6,130
557
2,515
12,211
3,934
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
4 / 0 / 17
9,577
871
7,251
9,474
10,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
7 / 1 / 9
9,119
829
4,686
4,541
1,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
sigtrygg
Ah Puch
14
15 / 1 / 4
10,304
937
15,446
6,794
2,662
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
56
2
Kills
26
26
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
0
17
12.5
L
0
10
2
0.1
W
7
1
9
11.5
L
Morgan Le Fay
WeeKelvinKad
Morgan Le Fay
2
8
0
0.25
L
Camazotz
0
8
0
0
W
Ah Puch
sigtrygg
Ah Puch
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,412
Damage
27,383
32,958
Taken
20,809
10,227
Mitigated
15,328
2,082
Healing
2,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,251
2,745
0
750
9,474
10,995
582
1,333
8,141
27,469
0
L
3,242
1,182
0
381
10,595
3,233
0
7,352
3,243
0
12,677
W
4,686
2,383
0
450
4,541
1,671
763
587
3,954
0
22,731
L
Morgan Le Fay
WeeKelvinKad
Morgan Le Fay
3,655
503
0
502
10,152
3,060
24
7,163
2,715
17,774
0
L
Camazotz
2,515
418
0
1,199
12,211
3,934
0
8,182
3,948
0
11,566
W
Ah Puch
sigtrygg
Ah Puch
15,446
923
0
1,582
6,794
2,662
512
1,735
5,059
40,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,762
Gold Earned
29,000
76
Minions Killed
122
0
Camps Cleared
0
439,728
Distance Traveled
594,970
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,577
871
27
2
0
204,912
2
L
Neith
6,736
612
20
2
0
122,958
0
W
Serqet
9,119
829
42
4
0
189,347
1
L
Morgan Le Fay
7,896
718
31
3
0
158,561
0
L
Camazotz
6,130
557
25
2
0
158,209
2
W
Ah Puch
10,304
937
53
5
0
200,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role