Player Matchup

Chiron
Chiron
AlphaOmegaSid
Chiron
Level 17
God Stats
3W - 4L
1,483 SR
Queue Stats
286W - 304L
1,351 Elo+
Party 2
Artio
Artio
GalRozen18
Artio
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 9L
1,394 Elo+
Solo
Thanatos
Thanatos
Tapion37
Thanatos
Level 23
God Stats
45W - 46L
1,444 SR
Queue Stats
98W - 93L
1,346 Elo+
Solo
Ares
Ares
iSmiteThineGod
Ares
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Vamana
Vamana
tryingmyluck
Vamana
Level 18
God Stats
18W - 11L
1,566 SR
Queue Stats
128W - 184L
1,366 Elo+
Party 2
Team Averages
Level 17
1,499 SR
1,391 Elo+

VS

Team Averages
Level 17
1,559 SR
1,320 Elo+
Nemesis
Nemesis
AsJiD
Nemesis
Level 11
God Stats
11W - 9L
1,439 SR
Queue Stats
49W - 37L
1,233 Elo+
Solo
Ymir
Ymir
ButtFume
Ymir
Level 30
God Stats
1W - 3L
1,857 SR
Queue Stats
37W - 47L
1,537 Elo+
Solo
Chronos
Chronos
SoyTosti
Chronos
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Solo
Medusa
Medusa
WellSnake
Medusa
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,165 Elo+
Party 1
Cthulhu
Cthulhu
unvore
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,165 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 10
8,143
479
10,205
11,507
4,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
15
7 / 0 / 9
9,352
550
10,100
14,064
11,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
Tapion37
Thanatos
17
11 / 1 / 3
10,083
593
8,996
12,725
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 3 / 10
8,746
514
6,744
11,110
9,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
12
0 / 2 / 3
7,656
450
2,891
13,264
7,499
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AsJiD
Nemesis
11
2 / 7 / 0
7,263
427
4,992
12,640
4,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
4
1 / 1 / 0
5,604
330
1,789
2,537
796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos
SoyTosti
Chronos
15
4 / 4 / 0
9,212
542
16,631
10,675
4,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
WellSnake
Medusa
11
1 / 8 / 2
6,769
398
7,506
14,524
2,947
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
unvore
Cthulhu
11
0 / 5 / 0
6,558
386
6,238
11,846
7,899
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
25
Kills
8
8
Deaths
25
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
Nemesis
AsJiD
Nemesis
2
7
0
0.29
L
Ymir
1
1
0
1
W
Artio
7
0
9
11.5
L
Chronos
SoyTosti
Chronos
4
4
0
1
W
Thanatos
Tapion37
Thanatos
11
1
3
12.5
L
Medusa
WellSnake
Medusa
1
8
2
0.25
W
4
3
10
3
W
Vamana
0
2
3
0.75
L
Cthulhu
unvore
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,936
Damage
37,156
62,670
Taken
52,222
37,131
Mitigated
20,450
28,971
Healing
8,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,205
5,348
1,097
4,556
11,507
4,254
84
3,520
7,927
0
45,476
L
Nemesis
AsJiD
Nemesis
4,992
2,595
0
2,982
12,640
4,246
546
3,162
9,478
0
34,320
L
Ymir
1,789
525
0
1,057
2,537
796
0
864
1,673
6,371
0
W
Artio
10,100
1,070
784
6,271
14,064
11,039
364
5,922
7,992
53,332
0
L
Chronos
SoyTosti
Chronos
16,631
5,635
0
1,380
10,675
4,562
788
2,035
8,640
57,136
0
W
Thanatos
Tapion37
Thanatos
8,996
2,213
0
11,397
12,725
5,200
50
2,238
10,427
0
80,541
L
Medusa
WellSnake
Medusa
7,506
2,710
0
1,597
14,524
2,947
404
4,697
9,827
0
27,357
W
6,744
454
0
1,228
11,110
9,139
0
3,968
7,112
17,710
0
W
Vamana
2,891
1,892
0
3,638
13,264
7,499
1,602
8,050
4,554
0
36,523
L
Cthulhu
unvore
Cthulhu
6,238
914
81
1,080
11,846
7,899
0
6,086
5,760
28,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,980
Gold Earned
35,406
397
Minions Killed
248
0
Camps Cleared
0
1,619,528
Distance Traveled
1,224,574
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,143
479
75
4
0
294,106
2
L
Nemesis
7,263
427
63
4
0
257,297
4
L
Ymir
5,604
330
3
0
0
113,578
2
W
Artio
9,352
550
103
6
0
321,629
4
L
Chronos
9,212
542
90
5
0
275,868
0
W
Thanatos
10,083
593
127
7
0
374,802
0
L
Medusa
6,769
398
48
3
0
295,606
0
W
Ares
8,746
514
24
1
0
343,770
0
W
Vamana
7,656
450
68
4
0
285,221
2
L
Cthulhu
6,558
386
44
3
0
282,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role