Player Matchup

Cerberus
Cerberus
BogYato21
Cerberus
Level 12
God Stats
7W - 3L
1,708 SR
Queue Stats
48W - 72L
1,575 Elo+
Solo
Nemesis
Nemesis
GetClappedLuL
Nemesis
Level 28
God Stats
2W - 1L
1,872 SR
Queue Stats
594W - 384L
1,716 Elo+
Solo
Horus
Horus
Leonardo51RGB
Horus
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 54L
1,533 Elo+
Solo
Sol
Sol
Makakokingo
Sol
Level 18
God Stats
18W - 11L
1,778 SR
Queue Stats
42W - 34L
1,627 Elo+
Solo
Kukulkan
Kukulkan
MitarKING
Kukulkan
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,450 Elo+
Solo
Team Averages
Level 17
1,672 SR
1,580 Elo+

VS

Team Averages
Level 22
1,588 SR
1,557 Elo+
Tiamat
Tiamat
Hanyuü
Tiamat
Level 29
God Stats
12W - 4L
1,785 SR
Queue Stats
139W - 79L
1,729 Elo+
Solo
Ao Kuang
Ao Kuang
IAMFATGAY
Ao Kuang
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 22L
1,500 Elo+
Solo
Izanami
Izanami
Rudypjoter9378
Izanami
Level 22
God Stats
18W - 6L
1,962 SR
Queue Stats
126W - 112L
1,556 Elo+
Party 1
Ymir
Ymir
Rysena
Ymir
Level 18
God Stats
17W - 14L
1,529 SR
Queue Stats
66W - 57L
1,551 Elo+
Party 1
Mulan
Mulan
Succah
Mulan
Level 18
God Stats
1W - 1L
1,162 SR
Queue Stats
49W - 54L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BogYato21
Cerberus
4
0 / 3 / 0
3,394
424
707
4,281
1,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
9
1 / 0 / 0
4,763
595
2,285
3,891
1,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 2 / 0
4,527
566
1,564
3,576
1,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 4 / 1
4,325
541
1,998
4,143
1,205
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kukulkan
MitarKING
Kukulkan
3
0 / 4 / 0
3,300
413
1,182
3,163
480
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Hanyuü
Tiamat
10
2 / 1 / 1
5,825
728
2,486
3,629
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
IAMFATGAY
Ao Kuang
7
1 / 0 / 1
4,537
567
1,622
3,718
946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
6 / 0 / 1
5,650
706
3,458
3,321
935
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
Rysena
Ymir
8
2 / 0 / 2
5,058
632
1,889
5,196
2,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mulan
Succah
Mulan
8
2 / 1 / 0
4,819
602
1,808
3,463
1,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
13
13
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BogYato21
Cerberus
0
3
0
0
L
Nemesis
1
0
0
1
W
Tiamat
Hanyuü
Tiamat
2
1
1
2.5
W
Ao Kuang
IAMFATGAY
Ao Kuang
1
0
1
1.5
L
1
2
0
0.5
L
0
4
1
0.13
L
Kukulkan
MitarKING
Kukulkan
0
4
0
0
W
6
0
1
6.5
W
Ymir
Rysena
Ymir
2
0
2
3
W
Mulan
Succah
Mulan
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,736
Damage
11,263
19,054
Taken
19,327
5,952
Mitigated
7,731
4,033
Healing
5,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BogYato21
Cerberus
707
0
0
1,065
4,281
1,229
0
138
4,143
9,122
0
L
Nemesis
2,285
1,451
0
839
3,891
1,305
0
1,456
2,435
0
25,407
W
Tiamat
Hanyuü
Tiamat
2,486
574
0
1,325
3,629
2,103
0
999
2,630
32,922
0
W
Ao Kuang
IAMFATGAY
Ao Kuang
1,622
345
0
768
3,718
946
0
317
3,341
14,273
0
L
1,564
704
0
967
3,576
1,733
0
1,192
2,264
0
13,534
L
1,998
699
0
912
4,143
1,205
400
2,494
1,619
20,753
0
L
Kukulkan
MitarKING
Kukulkan
1,182
496
0
250
3,163
480
0
717
2,446
6,066
0
W
3,458
2,552
0
1,639
3,321
935
2,277
851
2,470
0
33,439
W
Ymir
Rysena
Ymir
1,889
300
341
1,531
5,196
2,158
0
1,720
3,476
13,463
0
W
Mulan
Succah
Mulan
1,808
407
0
384
3,463
1,589
0
0
3,343
0
18,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,309
Gold Earned
25,889
207
Minions Killed
238
0
Camps Cleared
0
653,248
Distance Traveled
742,316
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,394
424
36
5
0
90,826
0
L
Nemesis
4,763
595
53
7
0
178,231
0
W
Tiamat
5,825
728
80
10
0
158,953
1
W
Ao Kuang
4,537
567
34
4
0
177,828
0
L
Horus
4,527
566
45
6
0
142,182
1
L
Sol
4,325
541
62
8
0
125,063
1
L
Kukulkan
3,300
413
11
1
0
116,946
2
W
Izanami
5,650
706
60
8
0
119,891
3
W
Ymir
5,058
632
26
3
0
143,797
3
W
Mulan
4,819
602
38
5
0
141,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role