Player Matchup

Fenrir
Fenrir
BogusPanda799
Fenrir
Level 103
God Stats
3W - 4L
1,216 SR
Queue Stats
358W - 370L
1,426 Elo+
Solo
Artemis
Artemis
ItsMax09
Artemis
Level 62
God Stats
4W - 7L
1,462 SR
Queue Stats
240W - 248L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TinedMalled134
Morgan Le Fay
Level 102
God Stats
14W - 11L
1,761 SR
Queue Stats
345W - 366L
1,473 Elo+
Solo
Kukulkan
Kukulkan
ZxSpawnDevilxZ
Kukulkan
Level 66
God Stats
34W - 29L
1,545 SR
Queue Stats
665W - 746L
1,442 Elo+
Solo
Jing Wei
Jing Wei
ebkonthelamb
Jing Wei
Level 89
God Stats
7W - 2L
1,840 SR
Queue Stats
118W - 137L
1,422 Elo+
Solo
Team Averages
Level 84
1,565 SR
1,445 Elo+

VS

Team Averages
Level 95
1,412 SR
1,508 Elo+
Geb
Geb
 
Geb
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BijueJhow
Scylla
Level 108
God Stats
1W - 0L
1,315 SR
Queue Stats
47W - 54L
1,465 Elo+
Solo
Hercules
Hercules
T0H3way
Hercules
Level 108
God Stats
5W - 5L
1,651 SR
Queue Stats
443W - 446L
1,448 Elo+
Party 1
Izanami
Izanami
dialektike
Izanami
Level 105
God Stats
28W - 10L
1,430 SR
Queue Stats
772W - 770L
1,443 Elo+
Party 1
Tsukuyomi
Tsukuyomi
wolfo5
Tsukuyomi
Level 79
God Stats
1W - 0L
1,166 SR
Queue Stats
5W - 0L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,958
354
0
1,543
375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
ItsMax09
Artemis
14
2 / 2 / 1
8,055
575
7,355
8,199
3,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
TinedMalled134
Morgan Le Fay
14
8 / 3 / 1
8,633
617
11,699
6,947
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
13
1 / 5 / 2
7,272
519
4,243
8,492
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
ebkonthelamb
Jing Wei
12
1 / 1 / 4
7,343
525
6,795
6,383
2,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 3 / 6
7,407
529
3,938
15,196
7,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
BijueJhow
Scylla
13
3 / 1 / 3
7,768
555
4,688
7,414
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
T0H3way
Hercules
13
1 / 1 / 3
6,871
491
6,138
9,755
7,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Izanami
dialektike
Izanami
13
1 / 7 / 1
7,477
534
2,196
9,767
3,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
wolfo5
Tsukuyomi
14
5 / 0 / 1
7,742
553
5,275
9,007
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
12
Kills
11
11
Deaths
12
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
3
6
1.33
W
Scylla
BijueJhow
Scylla
3
1
3
4.5
L
0
0
0
0
L
Artemis
ItsMax09
Artemis
2
2
1
1.25
W
Hercules
T0H3way
Hercules
1
1
3
2.5
L
Morgan Le Fay
TinedMalled134
Morgan Le Fay
8
3
1
2.83
L
Kukulkan
1
5
2
0.4
W
Izanami
dialektike
Izanami
1
7
1
0.21
L
Jing Wei
ebkonthelamb
Jing Wei
1
1
4
3
W
Tsukuyomi
wolfo5
Tsukuyomi
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,092
Damage
22,235
31,564
Taken
51,139
11,366
Mitigated
23,965
6,824
Healing
14,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,938
1,101
834
3,026
15,196
7,652
11
6,782
8,414
15,108
0
W
Scylla
BijueJhow
Scylla
4,688
695
0
2,611
7,414
2,318
989
2,774
4,640
39,220
0
L
0
0
0
149
1,543
375
0
47
1,496
0
9,823
L
Artemis
ItsMax09
Artemis
7,355
3,906
0
3,276
8,199
3,207
0
805
7,394
0
40,699
W
Hercules
T0H3way
Hercules
6,138
2,139
0
3,634
9,755
7,061
154
774
8,981
4,155
26,557
L
Morgan Le Fay
TinedMalled134
Morgan Le Fay
11,699
1,194
0
693
6,947
2,399
401
2,125
4,822
47,664
0
L
Kukulkan
4,243
195
318
2,018
8,492
3,295
490
3,393
5,099
45,647
0
W
Izanami
dialektike
Izanami
2,196
1,481
0
852
9,767
3,740
1,184
3,643
6,124
0
56,097
L
Jing Wei
ebkonthelamb
Jing Wei
6,795
5,459
0
370
6,383
2,090
1,524
2,629
3,754
0
39,729
W
Tsukuyomi
wolfo5
Tsukuyomi
5,275
1,139
0
3,864
9,007
3,194
74
1,969
7,038
0
44,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,261
Gold Earned
37,265
361
Minions Killed
374
0
Camps Cleared
0
1,056,386
Distance Traveled
1,328,168
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,407
529
27
2
0
283,145
1
W
Scylla
7,768
555
88
6
0
256,037
2
L
Fenrir
4,958
354
29
2
0
88,228
0
L
Artemis
8,055
575
87
6
0
201,581
0
W
Hercules
6,871
491
62
4
0
271,091
4
L
Morgan Le Fay
8,633
617
79
6
0
266,365
3
L
Kukulkan
7,272
519
87
6
0
231,043
3
W
Izanami
7,477
534
105
8
0
222,395
0
L
Jing Wei
7,343
525
79
6
0
269,169
5
W
Tsukuyomi
7,742
553
92
7
0
295,500
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role