Player Matchup

Bacchus
Bacchus
GrimWidd
Bacchus
Level 128
God Stats
3W - 1L
1,942 SR
Queue Stats
22W - 31L
1,229 Elo+
Party 2
Neith
Neith
Maupeou
Neith
Level 66
God Stats
2W - 1L
1,591 SR
Queue Stats
5W - 7L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
Modestin
Nu Wa
Level 57
God Stats
4W - 3L
1,500 SR
Queue Stats
5W - 8L
1,354 Elo+
Party 2
Nox
Nox
Mîstgün
Nox
Level 125
God Stats
4W - 2L
1,330 SR
Queue Stats
68W - 65L
1,467 Elo+
Solo
Tyr
Tyr
Ulpien
Tyr
Level 129
God Stats
2W - 0L
1,604 SR
Queue Stats
5W - 8L
1,354 Elo+
Party 2
Team Averages
Level 101
1,593 SR
1,372 Elo+

VS

Team Averages
Level 130
1,607 SR
1,549 Elo+
Anhur
Anhur
CУДЬЯ
Anhur
Level 156
God Stats
13W - 20L
1,622 SR
Queue Stats
108W - 126L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
Kraftschlag
Gilgamesh
Level 160
God Stats
57W - 30L
1,727 SR
Queue Stats
264W - 273L
1,590 Elo+
Party 3
Set
Set
L3W15RS
Set
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 42L
1,589 Elo+
Party 1
Merlin
Merlin
Marcanator02
Merlin
Level 99
God Stats
16W - 15L
1,564 SR
Queue Stats
96W - 96L
1,566 Elo+
Party 1
Discordia
Discordia
Pertimos
Discordia
Level 129
God Stats
7W - 7L
1,623 SR
Queue Stats
51W - 46L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GrimWidd
Bacchus
19
1 / 2 / 19
12,681
746
14,801
20,172
29,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Maupeou
Neith
19
4 / 4 / 7
12,610
742
9,945
14,804
6,215
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Modestin
Nu Wa
20
6 / 3 / 15
13,534
796
18,111
13,632
5,564
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
5 / 1 / 10
13,511
795
13,851
10,854
5,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
Ulpien
Tyr
20
12 / 2 / 12
14,960
880
24,355
20,168
22,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CУДЬЯ
Anhur
17
0 / 6 / 4
9,810
577
5,467
15,251
6,026
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Kraftschlag
Gilgamesh
18
2 / 6 / 3
12,040
708
11,468
29,662
16,246
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
18
3 / 6 / 3
11,036
649
9,658
18,121
11,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
19
4 / 4 / 1
11,931
702
19,546
14,133
5,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Pertimos
Discordia
17
3 / 6 / 3
11,109
653
18,133
14,612
5,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
26
28
Kills
12
12
Deaths
28
63
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
CУДЬЯ
Anhur
0
6
4
0.33
W
Bacchus
GrimWidd
Bacchus
1
2
19
5.25
L
Gilgamesh
Kraftschlag
Gilgamesh
2
6
3
0.58
L
Set
3
6
3
0.75
L
Merlin
4
4
1
1.13
W
Neith
Maupeou
Neith
4
4
7
1.88
W
Nu Wa
Modestin
Nu Wa
6
3
15
4.5
W
5
1
10
10
L
Discordia
Pertimos
Discordia
3
6
3
0.75
W
Tyr
Ulpien
Tyr
12
2
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,063
Damage
64,272
79,630
Taken
91,779
68,839
Mitigated
45,314
16,316
Healing
13,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CУДЬЯ
Anhur
5,467
3,178
0
367
15,251
6,026
1,088
8,770
6,271
0
41,465
W
Bacchus
GrimWidd
Bacchus
14,801
1,973
0
3,786
20,172
29,392
168
7,862
11,922
32,707
0
L
Gilgamesh
Kraftschlag
Gilgamesh
11,468
2,815
0
6,448
29,662
16,246
0
13,132
16,116
687
37,292
L
Set
9,658
2,954
0
3,164
18,121
11,737
0
9,318
8,385
88
35,976
L
Merlin
19,546
1,031
0
1,734
14,133
5,837
735
7,071
6,893
60,487
0
W
Neith
Maupeou
Neith
9,945
5,007
0
1,485
14,804
6,215
977
7,786
6,512
0
36,460
W
Nu Wa
Modestin
Nu Wa
18,111
3,640
110
2,330
13,632
5,564
2,853
7,324
6,056
53,530
0
W
13,851
249
0
2,509
10,854
5,291
1,427
5,148
5,542
64,351
0
L
Discordia
Pertimos
Discordia
18,133
874
70
2,173
14,612
5,468
838
7,742
6,142
46,729
0
W
Tyr
Ulpien
Tyr
24,355
3,401
0
6,096
20,168
22,377
856
9,928
9,682
0
44,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,296
Gold Earned
55,926
363
Minions Killed
394
6
Camps Cleared
11
1,619,227
Distance Traveled
1,429,173
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,810
577
74
4
2
266,486
1
W
Bacchus
12,681
746
38
2
0
349,769
2
L
Gilgamesh
12,040
708
56
3
1
305,437
9
L
Set
11,036
649
72
4
1
289,635
4
L
Merlin
11,931
702
109
6
4
283,610
0
W
Neith
12,610
742
52
3
0
275,452
2
W
Nu Wa
13,534
796
75
4
1
311,890
0
W
Nox
13,511
795
147
9
2
345,668
4
L
Discordia
11,109
653
83
5
3
284,005
0
W
Tyr
14,960
880
51
3
3
336,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role