Player Matchup

Osiris
Osiris
BurntQueso
Osiris
Level 23
God Stats
3W - 4L
1,467 SR
Queue Stats
33W - 38L
1,396 Elo+
Party 1
Ymir
Ymir
JimboDuckworth
Ymir
Level 22
God Stats
6W - 3L
1,579 SR
Queue Stats
34W - 31L
1,446 Elo+
Party 1
Jing Wei
Jing Wei
SoloE
Jing Wei
Level 16
God Stats
3W - 5L
1,414 SR
Queue Stats
78W - 72L
1,484 Elo+
Solo
Bacchus
Bacchus
Stinkbird
Bacchus
Level 17
God Stats
14W - 7L
1,720 SR
Queue Stats
63W - 92L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
Sward
Baron Samedi
Level 18
God Stats
1W - 2L
1,386 SR
Queue Stats
93W - 104L
1,558 Elo+
Solo
Team Averages
Level 19
1,513 SR
1,483 Elo+

VS

Team Averages
Level 15
1,416 SR
1,488 Elo+
Set
Set
DeathsAspects
Set
Level 18
God Stats
2W - 5L
1,425 SR
Queue Stats
80W - 72L
1,512 Elo+
Solo
King Arthur
King Arthur
IIMcLovinII
King Arthur
Level 5
God Stats
7W - 10L
1,323 SR
Queue Stats
8W - 13L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
KG祁木
Sun Wukong
Level 4
God Stats
3W - 6L
1,500 SR
Queue Stats
21W - 18L
1,355 Elo+
Solo
Danzaburou
Danzaburou
Rain39
Danzaburou
Level 18
God Stats
4W - 8L
1,406 SR
Queue Stats
31W - 30L
1,529 Elo+
Party 2
Kumbhakarna
Kumbhakarna
angelfuenmayor
Kumbhakarna
Level 29
God Stats
4W - 12L
1,426 SR
Queue Stats
119W - 113L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BurntQueso
Osiris
13
8 / 1 / 2
7,664
639
6,320
4,723
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
4 / 2 / 4
6,601
550
4,779
10,055
5,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
SoloE
Jing Wei
11
3 / 2 / 4
6,626
552
5,204
5,005
1,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Stinkbird
Bacchus
9
2 / 2 / 7
6,334
528
5,581
9,132
7,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Sward
Baron Samedi
10
1 / 2 / 7
6,300
525
5,118
5,512
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 3
7,429
619
10,990
7,734
3,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
IIMcLovinII
King Arthur
7
0 / 4 / 1
4,608
384
958
5,921
2,365
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
KG祁木
Sun Wukong
10
1 / 6 / 3
6,271
523
2,228
8,108
4,373
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Rain39
Danzaburou
9
3 / 2 / 1
6,214
518
4,125
6,529
2,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kumbhakarna
angelfuenmayor
Kumbhakarna
8
2 / 5 / 1
5,698
475
2,771
10,728
6,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
18
Kills
9
9
Deaths
18
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
BurntQueso
Osiris
8
1
2
9
L
3
1
3
4.5
L
King Arthur
IIMcLovinII
King Arthur
0
4
1
0.13
W
4
2
4
3
L
Sun Wukong
KG祁木
Sun Wukong
1
6
3
0.42
L
Danzaburou
Rain39
Danzaburou
3
2
1
1.75
W
Jing Wei
SoloE
Jing Wei
3
2
4
2.5
W
Bacchus
Stinkbird
Bacchus
2
2
7
2.75
W
Baron Samedi
Sward
Baron Samedi
1
2
7
2.25
L
Kumbhakarna
angelfuenmayor
Kumbhakarna
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,002
Damage
21,072
34,427
Taken
39,020
19,733
Mitigated
19,152
9,181
Healing
5,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BurntQueso
Osiris
6,320
1,937
0
1,288
4,723
2,876
178
123
4,600
0
24,116
L
10,990
4,775
0
514
7,734
3,481
399
2,151
5,491
0
59,581
L
King Arthur
IIMcLovinII
King Arthur
958
295
0
600
5,921
2,365
0
1,117
4,784
0
6,999
W
4,779
1,156
0
2,632
10,055
5,149
0
365
9,690
32,305
0
L
Sun Wukong
KG祁木
Sun Wukong
2,228
524
0
636
8,108
4,373
0
3,077
4,735
0
19,700
L
Danzaburou
Rain39
Danzaburou
4,125
1,711
0
2,081
6,529
2,308
0
3,300
3,170
0
20,542
W
Jing Wei
SoloE
Jing Wei
5,204
3,575
0
220
5,005
1,859
760
671
4,334
0
30,442
W
Bacchus
Stinkbird
Bacchus
5,581
1,223
0
2,851
9,132
7,694
32
1,376
7,756
13,416
0
W
Baron Samedi
Sward
Baron Samedi
5,118
314
467
1,723
5,512
2,155
715
236
5,276
24,109
0
L
Kumbhakarna
angelfuenmayor
Kumbhakarna
2,771
261
0
1,492
10,728
6,625
0
5,301
5,362
9,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,525
Gold Earned
30,220
245
Minions Killed
225
0
Camps Cleared
0
1,118,426
Distance Traveled
1,048,659
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,664
639
49
4
0
239,445
1
L
Set
7,429
619
112
9
0
264,179
0
L
King Arthur
4,608
384
12
1
0
153,371
0
W
Ymir
6,601
550
64
5
0
184,417
0
L
Sun Wukong
6,271
523
38
3
0
225,283
0
L
Danzaburou
6,214
518
53
4
0
203,897
3
W
Jing Wei
6,626
552
63
5
0
223,588
1
W
Bacchus
6,334
528
25
2
0
247,344
2
W
Baron Samedi
6,300
525
44
4
0
223,632
2
L
Kumbhakarna
5,698
475
10
1
0
201,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role