Player Matchup

Hel
Hel
Dafurx87
Hel
Level 12
God Stats
1W - 2L
1,241 SR
Queue Stats
24W - 22L
1,370 Elo+
Solo
Thoth
Thoth
Dornezz
Thoth
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,319 Elo+
Party 3
Jing Wei
Jing Wei
Karame11
Jing Wei
Level 5
God Stats
2W - 1L
1,891 SR
Queue Stats
4W - 2L
1,752 Elo+
Party 3
Jormungandr
Jormungandr
PoisonHornet
Jormungandr
Level 8
God Stats
1W - 1L
1,732 SR
Queue Stats
6W - 7L
1,398 Elo+
Party 3
Kali
Kali
blaziken2212
Kali
Level 13
God Stats
1W - 2L
1,732 SR
Queue Stats
7W - 8L
1,398 Elo+
Party 3
Team Averages
Level 9
1,619 SR
1,447 Elo+

VS

Team Averages
Level 11
1,564 SR
1,434 Elo+
Athena
Athena
ImmortalFenyx
Athena
Level 4
God Stats
2W - 2L
1,754 SR
Queue Stats
10W - 6L
1,433 Elo+
Party 1
Nu Wa
Nu Wa
McGlizzy24
Nu Wa
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 30L
1,395 Elo+
Party 2
Thor
Thor
OoferDoofer9
Thor
Level 7
God Stats
6W - 5L
1,500 SR
Queue Stats
34W - 32L
1,459 Elo+
Party 2
Apollo
Apollo
TheGodOne21
Apollo
Level 8
God Stats
5W - 2L
1,500 SR
Queue Stats
10W - 7L
1,433 Elo+
Party 1
Mulan
Mulan
beastmastersven
Mulan
Level 21
God Stats
7W - 8L
1,567 SR
Queue Stats
144W - 149L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
7,535
443
6,004
9,013
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
Dornezz
Thoth
13
5 / 8 / 3
8,431
496
8,011
9,715
2,881
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Karame11
Jing Wei
13
1 / 5 / 5
7,316
430
7,146
14,718
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
PoisonHornet
Jormungandr
11
2 / 3 / 4
6,799
400
6,953
12,330
5,107
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 6 / 5
8,576
504
11,900
15,814
7,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 9
8,762
515
8,577
13,155
8,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
15
3 / 3 / 12
9,107
536
11,014
8,493
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 4 / 6
8,712
512
8,502
12,894
4,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
15
8 / 3 / 3
9,055
533
9,525
9,640
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 2 / 5
9,465
557
7,103
10,565
8,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
61
14
Kills
26
26
Deaths
14
20
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Thoth
Dornezz
Thoth
5
8
3
0.81
W
4
2
9
4.25
L
Jing Wei
Karame11
Jing Wei
1
5
5
0.7
W
Nu Wa
3
3
12
3
W
5
4
6
2
L
Jormungandr
PoisonHornet
Jormungandr
2
3
4
1.33
W
Apollo
8
3
3
3.17
W
6
2
5
4.25
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,014
Damage
44,721
61,590
Taken
54,747
22,870
Mitigated
27,554
18,435
Healing
15,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,004
973
1,733
3,305
9,013
3,097
415
2,266
6,609
38,470
0
L
Thoth
Dornezz
Thoth
8,011
574
0
260
9,715
2,881
536
3,466
6,007
33,384
0
W
8,577
1,644
0
4,006
13,155
8,740
0
4,761
8,318
18,738
0
L
Jing Wei
Karame11
Jing Wei
7,146
5,379
0
4,835
14,718
3,949
1,355
3,477
11,103
0
41,334
W
Nu Wa
11,014
2,478
139
1,585
8,493
2,365
96
4,353
3,880
51,178
0
W
8,502
3,225
0
3,500
12,894
4,671
0
2,842
9,955
0
53,358
L
Jormungandr
PoisonHornet
Jormungandr
6,953
1,441
558
3,383
12,330
5,107
168
5,456
6,758
22,007
0
W
Apollo
9,525
4,209
0
2,748
9,640
3,275
2,860
2,680
6,930
0
65,435
W
7,103
949
0
3,869
10,565
8,503
488
5,765
4,696
0
44,291
L
11,900
6,396
0
4,361
15,814
7,836
0
4,194
11,522
0
46,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,657
Gold Earned
45,101
316
Minions Killed
415
0
Camps Cleared
0
1,342,356
Distance Traveled
1,583,364
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,535
443
71
4
0
271,471
2
L
Thoth
8,431
496
67
4
0
255,650
1
W
Athena
8,762
515
19
1
0
351,099
5
L
Jing Wei
7,316
430
85
5
0
259,488
0
W
Nu Wa
9,107
536
86
5
0
298,110
0
W
Thor
8,712
512
92
5
0
297,190
0
L
Jormungandr
6,799
400
25
1
0
277,701
2
W
Apollo
9,055
533
115
7
0
296,265
3
W
Mulan
9,465
557
103
6
0
340,700
0
L
Kali
8,576
504
68
4
0
278,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role