Player Matchup

Artio
Artio
Grandmaster
Dashboarřd
Artio
Grandmaster
Level 160
God Stats
109W - 92L
1,583 SR
Queue Stats
1,434W - 1,370L
3,187 MMR
Solo
Apollo
Apollo
Masters
JabChi
Apollo
Masters
Level 86
God Stats
5W - 3L
1,663 SR
Queue Stats
391W - 344L
2,636 MMR
Party 1
Ullr
Ullr
Masters
Kryó
Ullr
Masters
Level 138
God Stats
10W - 9L
1,720 SR
Queue Stats
148W - 125L
2,716 MMR
Solo
He Bo
He Bo
Masters
MySweetPatato
He Bo
Masters
Level 154
God Stats
23W - 10L
1,789 SR
Queue Stats
322W - 256L
2,876 MMR
Party 1
Cthulhu
Cthulhu
Masters
bigstrongmannn
Cthulhu
Masters
Level 90
God Stats
4W - 2L
1,784 SR
Queue Stats
100W - 54L
2,689 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 126
1,708 SR
2,821 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 119
1,723 SR
2,592 MMR
Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Masters
Espurs
Tyr
Masters
Level 64
God Stats
59W - 47L
1,792 SR
Queue Stats
272W - 205L
2,967 MMR
Solo
Hou Yi
Hou Yi
Masters
SandWarden
Hou Yi
Masters
Level 157
God Stats
21W - 13L
1,755 SR
Queue Stats
304W - 193L
3,026 MMR
Solo
Janus
Janus
Masters
Stages
Janus
Masters
Level 147
God Stats
96W - 89L
1,669 SR
Queue Stats
579W - 561L
2,671 MMR
Solo
Da Ji
Da Ji
Masters
sunniе
Da Ji
Masters
Level 160
God Stats
1W - 1L
1,900 SR
Queue Stats
129W - 88L
2,797 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 6
10,647
560
9,863
15,605
14,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
JabChi
Apollo
17
5 / 5 / 2
10,776
567
6,004
12,369
4,206
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ullr
Kryó
Ullr
17
3 / 4 / 3
10,942
576
4,763
11,168
4,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
9 / 6 / 7
11,561
608
13,700
15,171
4,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
2 / 3 / 7
10,676
562
15,029
19,222
19,954
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TiamatSolRaijinAthenaSobek

VS

Bans
GilgameshHerculesFafnirAresThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
5 / 10 / 6
9,495
500
8,329
17,116
6,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tyr
Espurs
Tyr
16
2 / 3 / 2
9,992
526
11,374
22,821
13,775
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
SandWarden
Hou Yi
19
5 / 3 / 2
12,080
636
9,753
10,909
4,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Stages
Janus
19
4 / 1 / 6
11,801
621
10,125
6,477
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Da Ji
sunniе
Da Ji
15
4 / 8 / 6
9,875
520
11,601
15,306
6,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
42
25
Kills
20
20
Deaths
25
25
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
10
6
0.8
W
6
2
6
4.5
L
Tyr
Espurs
Tyr
2
3
2
1
W
Apollo
JabChi
Apollo
5
5
2
1.2
W
Ullr
Kryó
Ullr
3
4
3
1.13
W
9
6
7
2.08
L
Hou Yi
SandWarden
Hou Yi
5
3
2
2
L
Janus
Stages
Janus
4
1
6
7
W
2
3
7
1.83
L
Da Ji
sunniе
Da Ji
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,359
Damage
51,182
73,535
Taken
72,629
47,204
Mitigated
32,776
27,505
Healing
29,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
8,329
1,727
0
8,086
17,116
6,192
0
9,209
7,785
0
46,833
W
9,863
1,109
1,388
7,196
15,605
14,680
127
3,823
11,530
32,972
0
L
Tyr
Espurs
Tyr
11,374
1,749
0
14,080
22,821
13,775
123
15,780
5,875
0
68,644
W
Apollo
JabChi
Apollo
6,004
2,910
0
4,148
12,369
4,206
3,018
1,623
10,716
0
66,747
W
Ullr
Kryó
Ullr
4,763
1,962
0
1,132
11,168
4,122
153
1,817
9,154
0
82,771
W
13,700
880
150
4,683
15,171
4,242
941
2,714
11,970
78,052
0
L
Hou Yi
SandWarden
Hou Yi
9,753
4,835
0
2,044
10,909
4,284
2,450
3,449
7,460
0
105,535
L
Janus
Stages
Janus
10,125
610
0
2,727
6,477
2,506
105
1,805
4,642
93,379
0
W
15,029
2,167
515
8,293
19,222
19,954
39
991
17,921
72,067
0
L
Da Ji
sunniе
Da Ji
11,601
2,711
0
2,706
15,306
6,019
0
6,881
8,275
0
45,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,602
Gold Earned
53,243
603
Minions Killed
662
0
Camps Cleared
0
1,843,432
Distance Traveled
1,836,558
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,495
500
67
4
0
362,176
6
W
Artio
10,647
560
55
3
0
425,908
6
L
Tyr
9,992
526
140
7
0
373,516
1
W
Apollo
10,776
567
144
8
0
364,503
5
W
Ullr
10,942
576
146
8
0
332,093
3
W
He Bo
11,561
608
121
6
0
369,058
3
L
Hou Yi
12,080
636
178
9
0
334,859
9
L
Janus
11,801
621
204
11
0
401,939
3
W
Cthulhu
10,676
562
137
7
0
351,870
3
L
Da Ji
9,875
520
73
4
0
364,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role