Player Matchup

Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Because_Im_WolF2
Gilgamesh
Level 147
God Stats
0W - 1L
1,631 SR
Queue Stats
12W - 6L
1,643 Elo+
Party 1
Yemoja
Yemoja
natalan1234
Yemoja
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
36W - 50L
1,181 Elo+
Solo
Nemesis
Nemesis
xTheZarc
Nemesis
Level 21
God Stats
0W - 4L
1,138 SR
Queue Stats
5W - 10L
1,333 Elo+
Solo
Scylla
Scylla
yuxin11
Scylla
Level 8
God Stats
6W - 8L
1,481 SR
Queue Stats
21W - 22L
1,458 Elo+
Party 1
Team Averages
Level 42
1,450 SR
1,423 Elo+

VS

Team Averages
Level 17
1,474 SR
1,435 Elo+
Nu Wa
Nu Wa
AJUNIOR2020
Nu Wa
Level 13
God Stats
6W - 2L
1,611 SR
Queue Stats
24W - 29L
1,363 Elo+
Solo
Artemis
Artemis
DeadSame
Artemis
Level 17
God Stats
1W - 1L
1,264 SR
Queue Stats
79W - 79L
1,426 Elo+
Solo
Neith
Neith
FacuGame8
Neith
Level 24
God Stats
108W - 93L
1,604 SR
Queue Stats
116W - 104L
1,539 Elo+
Solo
Terra
Terra
UsuiSan
Terra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
darknesstattoo
Tiamat
Level 16
God Stats
11W - 10L
1,391 SR
Queue Stats
45W - 43L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 2 / 0
9,570
957
10,377
9,449
3,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
14
0 / 4 / 2
8,538
854
9,972
18,847
7,693
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
15
0 / 10 / 2
9,465
947
6,068
18,183
11,902
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nemesis
xTheZarc
Nemesis
15
0 / 11 / 1
8,559
856
6,268
18,296
6,123
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
yuxin11
Scylla
14
0 / 3 / 0
8,245
825
2,564
8,036
2,482
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

121

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 15
9,933
993
10,080
4,650
1,888
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
DeadSame
Artemis
17
3 / 1 / 18
9,671
967
14,491
7,602
3,337
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
FacuGame8
Neith
18
18 / 1 / 6
12,445
1,245
25,943
10,083
4,520
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
UsuiSan
Terra
16
1 / 0 / 20
10,429
1,043
5,442
9,052
6,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
3 / 0 / 16
10,259
1,026
10,084
7,022
4,854
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
105
2
Kills
30
30
Deaths
2
5
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
0
1
W
5
0
15
12.5
L
Gilgamesh
0
4
2
0.25
W
Artemis
DeadSame
Artemis
3
1
18
12
W
Neith
FacuGame8
Neith
18
1
6
21
W
Terra
UsuiSan
Terra
1
0
20
11
W
3
0
16
11
L
Yemoja
0
10
2
0.1
L
Nemesis
xTheZarc
Nemesis
0
11
1
0.05
L
Scylla
yuxin11
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,249
Damage
66,040
72,811
Taken
38,409
31,729
Mitigated
21,375
2,039
Healing
13,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,377
423
0
8
9,449
3,529
0
2,412
7,037
33,236
0
W
10,080
4,224
0
426
4,650
1,888
0
1,811
2,839
17,684
0
L
Gilgamesh
9,972
565
0
207
18,847
7,693
0
8,992
9,855
0
23,842
W
Artemis
DeadSame
Artemis
14,491
6,419
0
1,306
7,602
3,337
0
4,313
3,289
0
23,125
W
Neith
FacuGame8
Neith
25,943
19,305
0
2,000
10,083
4,520
0
4,627
5,456
0
56,868
W
Terra
UsuiSan
Terra
5,442
1,360
3,244
4,073
9,052
6,776
0
4,849
4,203
9,958
0
W
10,084
223
0
2,006
7,022
4,854
0
3,409
3,613
38,431
0
L
Yemoja
6,068
813
712
814
18,183
11,902
0
4,450
13,733
26,718
0
L
Nemesis
xTheZarc
Nemesis
6,268
2,981
0
298
18,296
6,123
0
7,397
10,899
0
28,749
L
Scylla
yuxin11
Scylla
2,564
402
0
0
8,036
2,482
0
2,355
5,681
22,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,377
Gold Earned
52,737
200
Minions Killed
195
6
Camps Cleared
9
801,855
Distance Traveled
938,850
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,570
957
41
4
1
158,354
0
W
Nu Wa
9,933
993
22
2
2
177,658
0
L
Gilgamesh
8,538
854
31
3
0
185,404
0
W
Artemis
9,671
967
25
3
0
173,410
1
W
Neith
12,445
1,245
59
6
7
178,753
0
W
Terra
10,429
1,043
13
1
0
208,708
0
W
Tiamat
10,259
1,026
76
8
0
200,321
0
L
Yemoja
9,465
947
33
3
3
137,067
1
L
Nemesis
8,559
856
41
4
1
178,294
1
L
Scylla
8,245
825
54
5
1
142,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role