Player Matchup

Cthulhu
Cthulhu
FeatherLEGRAND
Cthulhu
Level 32
God Stats
4W - 2L
1,733 SR
Queue Stats
15W - 9L
1,801 Elo+
Party 2
Jormungandr
Jormungandr
Floquixx77
Jormungandr
Level 15
God Stats
7W - 11L
1,765 SR
Queue Stats
112W - 103L
1,737 Elo+
Party 1
Nox
Nox
SarajiS
Nox
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 22L
1,518 Elo+
Party 1
Ymir
Ymir
Topaonik
Ymir
Level 6
God Stats
5W - 3L
1,945 SR
Queue Stats
15W - 9L
1,801 Elo+
Party 2
Medusa
Medusa
Vaenden
Medusa
Level 22
God Stats
1W - 7L
1,173 SR
Queue Stats
71W - 62L
1,536 Elo+
Solo
Team Averages
Level 18
1,623 SR
1,679 Elo+

VS

Team Averages
Level 23
1,577 SR
1,467 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Bollemann
Arachne
Level 8
God Stats
18W - 7L
1,722 SR
Queue Stats
103W - 84L
1,402 Elo+
Solo
Geb
Geb
ElPsyK0ngro0
Geb
Level 21
God Stats
3W - 2L
1,501 SR
Queue Stats
32W - 33L
1,509 Elo+
Solo
Cupid
Cupid
GarikYav
Cupid
Level 29
God Stats
8W - 9L
1,663 SR
Queue Stats
59W - 69L
1,473 Elo+
Solo
Loki
Loki
Juha88
Loki
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 38L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
6,378
425
5,361
11,456
9,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
Floquixx77
Jormungandr
11
1 / 5 / 3
6,888
459
4,264
7,820
4,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
10
1 / 6 / 4
6,740
449
4,738
10,132
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
4 / 4 / 5
7,876
525
5,238
12,369
6,893
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Vaenden
Medusa
11
4 / 8 / 0
6,942
463
8,432
10,349
3,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
6 / 5 / 3
9,089
606
10,597
13,394
6,421
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Bollemann
Arachne
17
7 / 0 / 4
9,891
659
9,308
9,374
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 2 / 10
8,947
596
6,325
12,346
6,841
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
GarikYav
Cupid
15
6 / 4 / 4
9,231
615
8,706
10,090
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
Juha88
Loki
15
6 / 2 / 3
9,108
607
7,794
9,283
3,373
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
11
Kills
29
29
Deaths
13
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
5
3
1.5
W
Arachne
Bollemann
Arachne
7
0
4
9
W
4
2
10
4.5
L
1
6
3
0.42
L
Jormungandr
Floquixx77
Jormungandr
1
5
3
0.5
W
Cupid
GarikYav
Cupid
6
4
4
2
W
Loki
Juha88
Loki
6
2
3
3.75
L
Nox
1
6
4
0.5
L
Ymir
4
4
5
1.63
L
Medusa
Vaenden
Medusa
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,033
Damage
42,730
52,126
Taken
54,487
28,040
Mitigated
24,982
6,284
Healing
16,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,597
4,590
0
4,004
13,394
6,421
970
4,895
7,988
0
56,169
W
Arachne
Bollemann
Arachne
9,308
6,683
0
3,881
9,374
3,766
711
2,145
7,115
0
79,828
W
6,325
930
0
2,742
12,346
6,841
90
3,088
8,864
22,308
0
L
5,361
761
0
1,651
11,456
9,450
160
1,736
9,720
24,780
0
L
Jormungandr
Floquixx77
Jormungandr
4,264
1,125
0
903
7,820
4,782
99
194
7,626
25,170
0
W
Cupid
GarikYav
Cupid
8,706
5,312
569
4,385
10,090
4,581
288
3,971
5,839
0
54,109
W
Loki
Juha88
Loki
7,794
1,837
0
892
9,283
3,373
327
4,013
5,080
0
61,256
L
Nox
4,738
818
0
1,008
10,132
3,051
0
369
9,763
20,523
0
L
Ymir
5,238
1,290
0
1,738
12,369
6,893
0
599
11,770
29,630
0
L
Medusa
Vaenden
Medusa
8,432
4,410
0
984
10,349
3,864
862
3,427
6,922
0
31,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,824
Gold Earned
46,266
256
Minions Killed
471
0
Camps Cleared
0
1,309,992
Distance Traveled
1,542,954
8
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,089
606
101
7
0
282,425
5
W
Arachne
9,891
659
152
10
0
344,314
5
W
Geb
8,947
596
17
1
0
320,343
2
L
Cthulhu
6,378
425
49
3
0
293,769
0
L
Jormungandr
6,888
459
38
3
0
275,955
1
W
Cupid
9,231
615
103
7
0
276,287
5
W
Loki
9,108
607
98
7
0
319,585
9
L
Nox
6,740
449
55
4
0
262,128
2
L
Ymir
7,876
525
60
4
0
224,012
1
L
Medusa
6,942
463
54
4
0
254,128
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role