Player Matchup

Tyr
Tyr
Glovacky
Tyr
Level 48
God Stats
3W - 6L
1,161 SR
Queue Stats
55W - 51L
1,209 Elo+
Party 1
Medusa
Medusa
Hadriam
Medusa
Level 69
God Stats
2W - 0L
1,762 SR
Queue Stats
45W - 56L
1,319 Elo+
Party 1
Merlin
Merlin
Srbin99
Merlin
Level 129
God Stats
3W - 0L
1,578 SR
Queue Stats
64W - 67L
1,471 Elo+
Solo
Team Averages
Level 82
1,501 SR
1,333 Elo+

VS

Team Averages
Level 78
1,612 SR
1,485 Elo+
Artemis
Artemis
DemoBestia
Artemis
Level 68
God Stats
4W - 6L
1,463 SR
Queue Stats
335W - 341L
1,488 Elo+
Solo
Poseidon
Poseidon
Djakar
Poseidon
Level 132
God Stats
3W - 4L
1,589 SR
Queue Stats
39W - 54L
1,440 Elo+
Solo
Kali
Kali
ErBiNoOoCZ
Kali
Level 35
God Stats
1W - 1L
1,783 SR
Queue Stats
18W - 21L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 9
10,709
669
2,372
11,993
12,965
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Hadriam
Medusa
17
6 / 3 / 9
12,117
757
16,103
14,592
5,499
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Srbin99
Merlin
18
8 / 4 / 7
12,836
802
19,163
14,237
5,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DemoBestia
Artemis
16
3 / 6 / 10
11,293
706
11,745
13,747
5,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Djakar
Poseidon
16
7 / 6 / 5
11,691
731
11,431
15,249
4,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 4 / 9
12,107
757
9,198
16,376
7,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
38
16
Kills
14
14
Deaths
16
25
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artemis
DemoBestia
Artemis
3
6
10
1.33
L
Poseidon
Djakar
Poseidon
7
6
5
1.58
L
4
4
9
2.13
W
2
7
9
0.93
W
Medusa
Hadriam
Medusa
6
3
9
3.5
W
Merlin
Srbin99
Merlin
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,638
Damage
32,374
40,822
Taken
45,372
23,769
Mitigated
17,521
5,841
Healing
11,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DemoBestia
Artemis
11,745
5,092
0
2,354
13,747
5,158
176
5,474
8,273
0
38,658
L
Poseidon
Djakar
Poseidon
11,431
1,565
0
4,623
15,249
4,927
564
6,664
8,585
59,331
0
L
9,198
3,787
0
4,339
16,376
7,436
0
7,025
9,351
0
32,386
W
2,372
520
0
213
11,993
12,965
490
2,983
8,749
0
8,225
W
Medusa
Hadriam
Medusa
16,103
6,902
0
3,741
14,592
5,499
1,756
4,117
10,245
0
56,963
W
Merlin
Srbin99
Merlin
19,163
406
0
1,887
14,237
5,305
699
3,572
10,397
67,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,662
Gold Earned
35,091
200
Minions Killed
197
0
Camps Cleared
0
852,933
Distance Traveled
822,915
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,293
706
63
4
0
257,904
3
L
Poseidon
11,691
731
97
6
0
253,952
0
L
Kali
12,107
757
37
2
0
311,059
5
W
Tyr
10,709
669
20
1
0
270,535
0
W
Medusa
12,117
757
91
6
0
300,063
2
W
Merlin
12,836
802
89
6
0
282,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role