Player Matchup

Cerberus
Cerberus
BlueCrackz
Cerberus
Level 128
God Stats
0W - 1L
1,429 SR
Queue Stats
104W - 94L
1,627 Elo+
Party 1
Ne Zha
Ne Zha
Damaro_DJ
Ne Zha
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 15L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
STxStylesx
Danzaburou
Level 127
God Stats
61W - 62L
1,597 SR
Queue Stats
302W - 365L
1,535 Elo+
Solo
Team Averages
Level 119
1,509 SR
1,575 Elo+

VS

Team Averages
Level 142
1,627 SR
1,601 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
KermitsLoveRod
Anhur
Level 117
God Stats
10W - 13L
1,587 SR
Queue Stats
329W - 360L
1,500 Elo+
Solo
Yemoja
Yemoja
TheoIsDrunk
Yemoja
Level 149
God Stats
30W - 11L
1,794 SR
Queue Stats
939W - 337L
1,802 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BlueCrackz
Cerberus
15
2 / 8 / 9
10,956
644
15,284
21,578
16,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ne Zha
Damaro_DJ
Ne Zha
15
7 / 7 / 6
12,101
712
12,698
15,317
8,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
STxStylesx
Danzaburou
16
5 / 6 / 4
12,115
713
7,546
16,063
6,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
14 / 5 / 6
13,964
821
21,451
18,020
6,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 5 / 7
12,544
738
13,214
13,350
5,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
16
0 / 5 / 16
12,102
712
9,378
16,279
16,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
50
14
Kills
21
21
Deaths
15
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
14
5
6
3.4
L
Cerberus
BlueCrackz
Cerberus
2
8
9
0.81
L
Ne Zha
Damaro_DJ
Ne Zha
7
7
6
1.43
W
7
5
7
2.1
L
Danzaburou
STxStylesx
Danzaburou
5
6
4
1.17
W
Yemoja
0
5
16
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,528
Damage
44,043
52,958
Taken
47,649
32,202
Mitigated
28,155
10,356
Healing
16,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
21,451
1,747
3,431
5,806
18,020
6,112
148
7,085
10,251
54,874
0
L
Cerberus
BlueCrackz
Cerberus
15,284
291
0
4,904
21,578
16,536
0
12,523
8,591
41,210
0
L
Ne Zha
Damaro_DJ
Ne Zha
12,698
3,701
0
1,764
15,317
8,744
876
6,510
8,395
0
33,464
W
13,214
6,347
0
1,293
13,350
5,108
1,723
2,786
10,088
0
51,293
L
Danzaburou
STxStylesx
Danzaburou
7,546
2,663
0
3,688
16,063
6,922
558
10,652
5,143
0
51,447
W
Yemoja
9,378
1,799
2,289
3,788
16,279
16,935
519
4,319
11,230
26,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,172
Gold Earned
38,610
191
Minions Killed
204
0
Camps Cleared
0
844,258
Distance Traveled
870,167
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,964
821
95
6
0
317,200
2
L
Cerberus
10,956
644
80
5
0
267,871
1
L
Ne Zha
12,101
712
36
2
0
303,617
0
W
Anhur
12,544
738
81
5
0
284,211
5
L
Danzaburou
12,115
713
75
4
0
272,770
0
W
Yemoja
12,102
712
28
2
0
268,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role